Wednesday, July 19, 2017

Battle Spot Doubles 18

Diff kinds of teams:


Weather Teams: sun sand and rain (most commonly rain) Venusaur + Char-Y, Tar + Excadrill, Pelipper/Politoed + Ludicolo/Kingdra


Speed Control Teams: TR and TW (Gothitelle Mawile especially I’ve had issues with)


Trapping Teams: Perish song or Gengar Sableye Combo (Countered by Fini/Koko)


Random Goodstuffs


Random Combos (Gengar Sableye, Whimisicott Terrakion, Tar + Exca, etc)


_____________________________


Weather Team Counters:

Sun: Rain/Sand


Sand: Sun/Rain, intimidate,


Rain: Ferrothorn, Misty/Psychic Seed mons like Zapdos, Fini if Ludicolo is eliminated, Snorlax, AV mons like Koko, Changing weather such as Charizard Y or Tyranitar or Vanilluxe?, Cress


Speed Control Counters:


TR:


TW:


Trapping Team Counters:


Random Combo Counters:


Whim Terra: Follow Me, Win speed tie with my Terrakion, Trick Room + Mental Herb Cress, Scarf mon like Lele


Gengar Sableye: Fini/Koko/Safeguard/MistyTerrain/PranksterTaunt


Tar Exca: Sun/Rain, Intimidate


Venusaur Zard-Y: Rain/Sand


Scrafty Scarf Jellicent - Try not to Trick Room Turn1 until I know what it does also Scrafty walls 1 gleam from Koko


Current Metagame Counters:

Knock Off
Band Gyarados
Rotom-W
PUP Kang + Speed Control
Zard-Y + Lando-T?


BSD Teams need:


  1. Fini/Koko (Terrain and Status Counter)
  2. Cresselia/Zapdos/Suicune/Charizard-Y/Gothitelle/P2/Mence? (Speed Control)
  3. Cresselia/Ferrothorn/Lax/A team full of bulky mons with few weaks (TR Counter)
  4. Lando-T/Mawile-Mega/Mence?/Gyarados?/Arcanine? (Intimidate - optional)
  5. Tyranitar/Zard-Y/A team with enough weather resists (Weather Counter)
  6. Kangaskhan-Mega/Zard-Y/Metagross-Mega/Gar-Mega/Lopunny-MegaTar-Mega?/Mence-Mega? (Mega - optional)
  7. Almost any mon, esp. an offensive one (Z move)

Tier List

Top Tier:


  1. Aegislash
  2. Arcanine - Weak to rain but has a niche Lando doesn't - diff typing and Espeed
  3. Celesteela - Provides WG support and counters a lot of commonly used mons 
  4. Charizard-Y
  5. Cresselia
  6. Ferrothorn
  7. Gengar-Mega - Shadow Tag
  8. Gothitelle - Shadow Tag
  9. Greninja - Debatable, some say Pheromosa is better, but it has more bulk and Protean 
  10. Gyarados - Counters CHALK well especially with Band
  11. Heatran
  12. Kangaskhan-Mega
  13. Landorus-T
  14. Lopunny-Mega
  15. Ludicolo - Decent at countering or matching rain, FO support, also good on non-rain teams
  16. Mawile-Mega
  17. Metagross-Mega
  18. Porygon2
  19. Rotom-W- try with waterium z or zoom lens
  20. Salamence-Mega
  21. Snorlax
  22. Suicune
  23. Tapu Fini
  24. Tapu Koko - Suspect for Viable
  25. Tapu Lele
  26. Tar-Mega
  27. Tyranitar
  28. Vanilluxe
  29. Volcarona - Good with Wide Guard Support and Quiver Dance
  30. Zapdos
Suspect for Top Tier:

Buzzwole
Tapu Bulu

Viable (Not top tier or used a lot but may or may not have a niche role):
  1. Amoonguss - It's main niche is Spore, but with Terrains and Sub everywhere it doesn't work
  2. Azumarill - Outclassed by Fini only niche is Belly Drum and/or Aqua Jet and Knock Off
  3. Bisharp - Doesn't ohko anything and too weak defensively too slow also
  4. Blaziken - Countered easily by most mons (dies easy and doesnt ohko much)
  5. Blaziken-Mega - It's niche is higher speed than regular Blaziken
  6. Camerupt-Mega - Every team has a bulky water counter 
  7. Chandelure - Too fragile for TR and not powerful enough, sand breaks sash
  8. Drifblim - Scrappy Kang beats it, also it is inferior to other Tailwinders usually
  9. Excadrill - Doesn't ohko much mostly just good vs Sand
  10. Gardevoir-Mega - Doesn't ohko almost anything, pixilate nerf 
  11. Gyarados-Mega - Too many weaknesses
  12. Hawlucha - Use with a Terrain mon, similar to Drifblim, killed easily
  13. Hitmontop - Countered by Lele, doesn't super affect much
  14. Hydreigon - Weak to Fairy which is too common and cant use an offensive item
  15. Jellicent - Weak to too many things
  16. Kartana - Gets ohko'd a lot by special moves and doesnt ohko enough
  17. Latias - Weak to Fairy and Dragon is a bad offensive type
  18. Milotic - They just dont lead intimidate then kinda useless 
  19. Ninetales-Drought - Outclassed by Zard-Y unless you need the Mega Slot
  20. Pelipper - Too much weather like Tar or only gets a neutral adv. vs other rain teams
  21. Pheromosa - Takes a lot of dmg from Z moves thru protect, doesn't ohko much 
  22. Rotom-H - Counters Sun
  23. Rotom-Mow - Counters rain
  24. Scizor - Doesnt ohko enough, priority is good but intimidate and Lele are problems
  25. Scrafty - Moonblast Ohkos it
  26. Terrakion - If it doesn't super affect much and outspeed them it isn't worth it
  27. Thundurus-T - Only has electric moves and hidden power Ice - Koko is usually better unless you really use Volt Absorb
  28. Togekiss - All this mon really does is follow me it is worse than most other tailwinders
  29. Yanmega - Doesn't super affect much
  30. Thundurus - Outclassed by Thundy-T almost always
Unconfirmed Viable:
  1. Kingdra
  2. Metagross - Why use when there is MegaGross? Maybe Clear Body + No Mega Slot
  3. Politoed
  4. Raichu - Encore Nerf by Z moves
  5. Swampert-Mega
  6. Sylveon - Same issues Gardy-Mega has
  7. Whimsicott - Encore got nerfed by z moves and dark mons, better tailwinders
Random Spreads 

Kartana @ Life Orb  
Ability: Beast Boost  
Level: 50  
EVs: 4 HP / 252 Atk / 252 Spe  
Jolly Nature  
- Leaf Blade  
- Sacred Sword  
- Smart Strike  
- Detect  

Terrakion @ White Herb  
Ability: Justified  
Level: 50  
EVs: 4 HP / 252 Atk / 252 Spe  
Jolly Nature  
- Close Combat  
- Rock Slide  
- Protect  
- Substitute  

Rotom-Wash @ Waterium Z  
Ability: Levitate  
Level: 50  
EVs: 236 HP / 4 Def / 252 SpA / 4 SpD / 12 Spe  
Modest Nature  
IVs: 0 Atk  
- Hydro Pump  
- Thunderbolt  
- Protect  
- Hidden Power [Ice]  

Scrafty @ Assault Vest  
Ability: Intimidate  
Level: 50  
EVs: 252 HP / 252 Atk / 4 SpD  
Adamant Nature  
- Crunch  
- Low Kick  
- Fake Out  
- Iron Tail  

Gothitelle @ Wiki Berry  
Ability: Shadow Tag  
Level: 50  
EVs: 252 HP / 100 Def / 156 SpD  
Sassy Nature  
IVs: 0 Atk / 0 Spe  
- Psychic  
- Trick Room  
- Protect  
- Heal Pulse

Thundurus-Therian @ Choice Scarf  
Ability: Volt Absorb  
Level: 50  
EVs: 4 HP / 252 SpA / 252 Spe  
Modest Nature  
IVs: 0 Atk  
- Hidden Power [Ice]  
- Thunderbolt  
- Volt Switch  
- Thunder  

Rotom-Wash @ Waterium Z  
Ability: Levitate  
Level: 50  
EVs: 236 HP / 4 Def / 252 SpA / 4 SpD / 12 Spe  
Modest Nature  
IVs: 0 Atk  
- Hydro Pump  
- Thunderbolt  
- Protect  
- Hidden Power [Ice]  

Volcarona @ Firium Z  
Ability: Flame Body  
Level: 50  
EVs: 148 HP / 252 SpA / 108 Spe  
Modest Nature  
IVs: 0 Atk  
- Quiver Dance  
- Heat Wave  
- Bug Buzz  
- Protect  

Celesteela @ Mago Berry  
Ability: Beast Boost  
Level: 50  
EVs: 244 HP / 20 Def / 244 SpD  
Impish Nature  
- Wide Guard  
- Protect  
- Heavy Slam  
- Leech Seed  

Blaziken-Mega @ Blazikenite  
Ability: Speed Boost  
Level: 50  
EVs: 4 Atk / 252 SpA / 252 Spe  
Naughty Nature  
- Superpower  
- Overheat  
- Protect  
- Hidden Power [Ice]  

Amoonguss @ Rocky Helmet  
Ability: Regenerator  
Level: 50  
EVs: 252 HP / 252 Def / 4 SpD  
Calm Nature  
IVs: 0 Atk / 27 Spe  
- Spore  
- Giga Drain  
- Protect  
- Rage Powder  




Sunday, April 2, 2017

VGC 2017

I am posting here to patent a new idea I thought of on 04-01-17 (not a joke). Drifblim with Electric Seed + Tapu Koko with AV so that it survives a Specs Psychic from Lele.