Tuesday, October 10, 2017

VGC 18

Changes from BSD to VGC 18 besides Timer include:
  • New UB's: Blacephalon, Stakataka, Naganadel
  • No PUP Kang-Mega
  • Knock Off Incineroar, Icy Wind Fini, TW Kartana
All else seems to remain pretty much the same.


VGC 18 Teambuilding


VGC 18 Teams need:


  1. Fini/Koko or Lele Gross if you can prevent TR (Status Counter using Terrain)
  2. Cress/Zap/Latias/Cune/Zard-Y/Goth/P2/Mence (Speed Control)
  3. P2/Cress/Amoonguss/A team full of bulky mons with few weaks/Roar/WW/Taunt/ImprisonTR (TR Counter)
  4. Lando-T*/Incineroar/Mawile-Mega/Mence/Top/Manectric-Mega (Intimidate, Double Int is risky)
  5. EQ Immunity (Cress/Lando-T/Mence-Mega/Rotom-W/Zapdos/Zard-Y) 
  6. Tyranitar/Zard-Y/A team with enough weather resists (Weather Counter)
  7. Almost any mon, esp. an offensive one (Z move)
  8. Zard-Y Counter (>Zard-Y speed, like Koko or Meta-Mega) or T-tar Mega or Rain Dance Kingdra
  9. Fini Counter with Intimidate and LR Support - CM (Bulu/Clear Smog/Haze/Zard-Y/Snarl/Encore/Remove Item/Psyshock/etc)
  10. No more than 3 ground weaknesses against Lando-T
  11. No more than 2 ground immunities on a Misty/Electric Terrain team (so that Spore in Terrain is not an issue)
  12. No 4x weaknesses unless AV, Sash, or Relevant Resist Berry, Except Tar
  13. Aegis Counter (Faster Aegis/Heatran/Koko/Lando-T@Groundium/Zard-Y)
  14. A Fairy Attacker for Kommo-O (Tapu Lele/Koko/Fini or Two Fairies or Mega-Gross)
  15. Chansey Counter (BestOf3 - going into time and having more mons on game 2 then game 3 sudden death*/Toxic* [never misses if used by a poison type]/PerishSong*/Snatch*/Sacred Sword*/Body Slam* + Atk Raises/Acid Spray*/Fake Tears*/Trick*/Switcheroo*/NoGuard Machamp*/Heart Swap*/TopsyTurvy*/Roar/Whirlwind/NonChoice Haze/ClearSmog/Taunt/FightingMon/Knock Off/Z moves when it has low HP/Lock On OHKO Move/Accuracy Boosting Moves like Hone Claws/Transform/Flying Press/Heat Crash/Heavy Slam/Steamroller/Dragon Rush/No Guard/Stomp/Stomping Tantrum does more after you miss/unaware, aura sphere, aerial ace, smart strike, blizzard or thunder in weather, swift, feint attack, magical leaf, shock wave, magnet bomb, sacred sword, disarming voice, psych up, lock-on, no guard, telekinesis, mind reader, lock on, ghost curse, foresight)
  16. Fake Out (Kang/Ludi/Persian/Shiftry) or Lele to stop Fake Out (Optional)
  17. Kangaskhan-Mega/Zard-Y/Metagross-Mega/Gar-Mega/Tar-Mega/Mence-Mega/Manectric-Mega (Mega - optional)
  18. Wide Guard (Optional)

Pyrotoz.com is great for checking for team weaknesses.
https://tinyurl.com/y9l4e2sp is good for move ideas and speeds
https://3ds.pokemon-gl.com/battle/usum/#wcs includes usage statistics

VGC 18 Tier List 


Top Tier (Very consistent and good against the current metagame):
  1. Aegislash 
  2. Charizard-Y
  3. Incineror
  4. Landorus-T 
  5. Metagross-Mega
  6. Tapu Fini
  7. Tapu Lele
  8. Tyranitar
  9. Tyranitar-Mega - Maybe Top Tier if 2nd mega, also needs Protect and Amoonguss Support
  10. Zapdos
Exceptions: LR Mons (Manectric-Mega/Togedem/Wak), Rain Teams can include Toed, Top, Araq, and a few others on the right team.

Testing List:

Gengar-Mega
Jynx
Nidoking@Scarf/LO
Placeholder

Strong Team Cores/Combos As of 1/16/18:

- Seeing as Rain teams and Metagross teams are the main issue

  1. Zard-Y + Lightningrod/Scarf Mon that ohkos Koko + Fini/Koko/Bulu/Gengar-Mega
  2. Tar + Amoonguss
  3. Tar + Zard

High Tier (Highly consistent, does not rely on speed control with nothing else to offer the team), asterisks mean that it may be placed in another tier soon.

Amoonguss
Araquanid - Good for Wide Guard support and powerful in Trick Room also Bug Bite
Arcanine - Weak to rain, intimidate - diff typing and Espeed, good w/ Bulu
Chansey - Minimize
Cresselia*
Excadrill - In Sand, relies on Scarf tar which I think all choice items are dumb
Ferrothorn - Misses a lot and is too slow
Gengar-Mega?
Gothitelle* - Shadow Tag
Gyarados
Heatran - Misses too much, Z move one gets OHKO'd by Stomping Tantrum
Hitmontop - Countered by Lele, doesn't super affect much
Incineroar*
Kangaskhan-Mega*
Kartana* - Gets ohko'd a lot by special moves and doesnt ohko enough, Z TW one still not good
Kommo-O* with Z move
Latias
Ludicolo
Manectric-Mega*
Marowak-Alola*
Mawile-Mega
Mimikyu - Sash/Misty or Psychic Seed, takes z moves well
Naganadel -Dragonium Z NP
Nihilego*
Ninetales-Drought*
Pelipper
Persian-Alola
Politoed*
Porygon2*
Salamence-Mega - with Koko or Sand Team
Snorlax*
Swampert-Mega
Suicune
Tapu Bulu*
Tapu Koko*
Togedemaru*
Torkoal
Volcarona*
Weavile - Icinium Z


Full teams:

1. Lele Gross Lando-T Zap Tar Aegis http://pokepast.es/81186034f6f1ceeb
2. Ludicolo Pelipper Pert-mega Ferro Kingdra Toed http://pokepast.es/9f1c112812a049dd
My reformed version of the Jap Rain team (Top over Toed): http://pokepast.es/087b906f58000d34
3. Tar Exca Milotic Amoonguss Mence-Mega Zap http://pokepast.es/22b0c9b4e232bb96
4. CHALK Fini with Zapdos over Amoonguss http://pokepast.es/1ff365ad35f609f4
5. Top Koko Moth Lando-T Zard-Y Rotom-W http://pokepast.es/f4e13034143a60d0
6. ZALT + Kang-Mega Fini http://pokepast.es/28381b4220e2e312
7. Torkoal Zard-Y Venusaur 9tales Lando-T Shiftry http://pokepast.es/8ccea081b44351d5
8. Greninja Venusaur-Mega Heatran Aboma Cress Staka http://pokepast.es/cdf529aa731f7e0b
9. Naga Lando-T Bulu Aegis Kang-Mega Zap http://pokepast.es/3c250bde384fa8e2
10. Kang-Mega Lando-T Koko Cress Staka Zard-Y http://pokepast.es/a9c28b328c4f6d35
11. Mimi Lax Zard-Y Lando-T Koko Aegis http://pokepast.es/4a909af2f155586f
12. Camerupt Oranguru Ninetales Mence-Mega Koko Torkoal http://pokepast.es/1129ed458c42c82e
13. Koko Mence-Mega Aegis Tar Persian Cune http://pokepast.es/473c08e1def25b0e
14. Goth Mawile Politoed Ludicolo Koko (lando/gar-mega/etc) http://pokepast.es/c5bbe78cad823415
15. Kommo-O Top Gar-Mega Bulu Celesteela Amoonguss http://pokepast.es/4d3e2c5a8b7f654b
16. Lele Gross Tar Lando Zapdos Amoonguss http://pokepast.es/936d148b61b663b7
17. Fini Gross Tar Lando Zapdos Amoonguss http://pokepast.es/7cdeeb6371685d44
18. Lando Tar Zard-Y Fini Zapdos P2 http://pokepast.es/ec72e669d77270cd


Top Combos to Prepare For:

  1.  Lele Gross-Mega
  2.  Ludi/Pert-Mega Peli (Double Rain also)
  3. Tar Exca
  4. Kang-Mega Zap
  5. Top/Kang-Mega Moth
  6. Kang-Mega Inner Focus Aegis
  7. Chlorophyll + Zard-Y (Triple Drought for example)
  8. Water + Grass Pledge (Even though a low-tier strategy)
  9. Bulu Gengar-Mega/Naga
  10. Cress + Bulky Offensive Spread Mon (Lando/Zard-Y/etc)
  11. MimiLax
  12. Camerupt-Mega Orang (or Hard TR in general like Cress + Staka/Other Powerhouses)
  13. Koko Mence-Mega
  14. GothMaw Rain (Rain + Perish Song)
  15. Kommo-O Support
  16. Edu's Team (has won multiple tournies by Brady and Patrick Smith) 
  17. Edu's Team with Lele over Fini and ZH Gross

Combo Counters/Semi-Counters In Number Order:

  1. Cress, Aegis, Bulu, Fini, Zard-Y + Speed Ctrl, Ferro, Gar-Mega?, Rain, MimiLax with Mental Herb, Persian?, Intimidate, Lower than 104 speed Fini, Bisharp, Double Rain, Koko at certain times, Icy Wind, Forgetting that mons can be faster by Mega Evolving, Single target moves from CM Fini (other unexpected stuff), Faster Aegis, Double Intimidate, Scrafty, Sash Mimikyu
  2. Cress, Zard-Y, Tar, Ferro, High Sp D Bulu, Mimikyu, Naga, Manual Sun, Calm Mind, Taunt, Lele, Whimsicott, Prankster, Tailwind, Milotic, Goth, Skill Swap Weather, Another Rain Team, Assault Vest, AV Colo, Bisharp, Aegislash, Seed Zapdos, Hydra, Sash Blace or other mons, TR + Mawile, Storm Drain, Fini, Quiver Dance, Fast Scarfer
  3. Cress, Lando-T, Kang-Mega, Zard-Y + WG, Ferro, Celesteela, Gyarados, Mimikyu, Persian-A, Rotom-W. Mence-Mega, Swampert-Mega, Bulu, Fini, Kart, Top, Wide Guard, Kommo-O, 155 or higher speed + TW, Scarf Lando, Changing weather + Pheromosa, Will O Wisp, High Def Mons like Meta that hit back hard, Ally Switch, Icy Wind, Shuca Heatran, Dragon Dance, Kings Shield, Reflect
  4. Cress, Kang, Zard-Y, P2, Mimikyu, Kart, Pert-Mega + Rain, Bulu, Koko@ElectriumZ, Bulky Lele, Top, Volc
  5. Zard-Y + FO (Fake Out), TR, TW, Gyarados, Lele Gross, Single Target Rock Move, Flying Moves, Mence-Mega, Koko + FO, Fini (if no GD), Heatran
  6. Scrappy Kang, Faster Aegis, Lando, Zard-Y, Persian, Mence-Mega, Koko, Volc, Mimikyu, P2, Lele esp. Specs, TR, Kartana, Gyarados, Scarf Mons, Fighting Mons, Whim, Berry not activating, Meta after Tar takes LO recoil, Faster TW teams, not getting TW up, Taunt, Krookodile, PZ, Follow Me, Need techs to stop setup, Milotic, Dragon Dance, Fast mons, Spore + Terrain Change, Goth, Lax, Manectric-Mega, Mawile-Mega, Nihilego, Flinches, Sash Mimikyu
  7. Cress, Mimikyu, P2, Tar, Rain, Mence-Mega, Heatran, Naga, Electric/Misty Terrain for Sleep Powder, Fast Lando with RS (Jolly)/Scarf
  8. Fake Out, 2 grass resistant mons, TR, Outspeeding and Ohkoing a Pledger, 2 mons that outspeed, Whimsicott, Liepard, Tailwind + FO, Kang, Swift Swim + Tailwind, Priority Moves
  9. Change Terrain, Fast Aegis, Ferro, Mence-Mega, Special Lando, Zapdos, Zard-Y, Volc, Heatran
  10. Taunt, ImprisonTR, Cress (reverse TR), Encore, Tar, Buginium Z, Aegis, F.O, Slow and Fast Mons 
  11. Aegis + Disguise Breaker, Taunt, ImprisonTR, Foul Play, Encore, Scrappy FO, Fighting Moves, Haze, Clear Smog, Roar, Whirlwind, Will-O-Wisp, High Offense, Confuse Ray, Swagger
  12. Taunt, ImprisonTR, Cress (reverse TR), Bug or Dark Moves, Priority Encore, Fake Out, WG, Slower mons which are faster in TR, Resistance to the 1 powerhouse they are using, Tar, them protecting with the right mon
  13. Lele, Aegis (WG), Cress, Mimikyu, P2, Naga, Nihilego, Pert-Mega, Bulu + Mence Counter, L-Rod, Tar
  14. Tar, Taunt, Soundproof
  15. Two fairies block it https://replay.pokemonshowdown.com/gen7vgc2018-671158421, moonblast, kill it the turn it tries to z move
  16. Zard-Y, Azu, Kart, Milotic, Nihilego, Celesteela, Snarl, Leech Seed, Ally Switch, Venusaur, Electric Terrain, Misty Terrain, Gastro + Lele, Fast Offensive Mons, Speed Tie with other Gross/Jolly Gross or Tars, Substitute, Fake Out, Persian, Taunt, Parting Shot, Clear Smog, Haze, Jolly Tar Mega,  TW, Greninja, Meta, Tar, Ferro, Goth, Gar Mega, Rain, Surf, Slow Weather, Hydra, Screens
  17. A lot of the same as #17 except Lele seems to solve a lot of problems that had Fini on the team, Kart, Milotic, Nihilego, Celesteela, Snarl, Leech Seed, Ally Switch,  Electric Terrain, Misty Terrain, Fast Offensive Mons, Speed Tie with other Gross/Jolly Gross or Tars, Substitute,Taunt, Parting Shot, Clear Smog, Haze, Jolly Tar Mega, TW, Greninja, Meta, Tar, Ferro, Goth, Gar Mega, Rain, Surf, Slow Weather, Hydra, Screens

Diff kinds of teams:


Weather Teams: sun sand and rain (most commonly rain) Venusaur + Char-Y or Triple Drought, Tar + Excadrill, Pelipper/Politoed + Ludicolo/Kingdra, Ninetales/Whimiscott Mega Doom


Speed Control Teams: TR and TW (Gothitelle Mawile especially I’ve had issues with)
TR: Cresselia/Gardevoir-Mega/Gothitelle/Mimikyu/Porygon2

TR Powerhouses: Heatran/Mawile-Mega/Rhyperior/Snorlax/Tyranitar/Vikavolt/Etc with min Speed IVs

TW: Charizard-Y/Hydreigon (bad)/Salamence-Mega/Suicune/Volcarona/Zapdos


Trapping Teams: Perish song or Terrain + Intimidate Locking

Random Goodstuffs: Anything not in any other category or is but you do not center around it much

Support: Clefairy/Persian/Togekiss/TR Mons/TW Mons/Trapping Mons/Stat Boosters/Weather

Redirection: Clefairy/Togekiss/Amoonguss (is low-tier)

Random Combos (Whimisicott Terrakion, etc)


_____________________________


Weather Team Counters:

Sun (Shiftry Zard-Y): Rain/Sand


Sand (Tar Exca): Sun/Rain, Intimidate


Rain: Ferrothorn, Misty/Psychic Seed mons like Zapdos, Fini if Ludicolo is eliminated, Snorlax, AV mons like Koko, Changing weather such as Charizard Y or Tyranitar, Cress, Intimidate, Grass mons, Manual Weather (Sunny Day for example), Fake Out, Triple Drought, Light Screen, Cloud Nine, Eevee Teams


Speed Control Counters:


TR: Ferrothorn, Tar, other slow mons, Taunt, reverse TR, stall it out


TW: Match TW, TR, Taunt, stall it out


Trapping Team Counters:

Random Combo Counters:

Whim Terra: Follow Me, Win speed tie with my Terrakion, Trick Room + Mental Herb Cress, Scarf mon like Lele

    Sources

    https://pastebin.com/4ZP7EPiJ
      Speed Tiers:

      https://docs.google.com/spreadsheets/d/1T9vTzak8sYCgZyzzoNM01kwDzeBoLsTsezpIpw8lnAk/htmlview#gid=0

      https://www.serebii.net/black2white2/movetutor.shtml

      https://www.serebii.net/omegarubyalphasapphire/movetutor.shtml

      ________________________________________________________________________________
      Future edits for myself: Try using the S Tier and other list for the tiers, also fix the formatting such as bolding and font size, add some pictures. Tailwinders should just be part of tier list And have a description. TwoSquare: Under "BSD teams need"
      TwoSquare: The best teams for consistency title might need a reword
      TwoSquare: I like "Overall/Average Team Composition (for consistency)"
      DeagleBeagle: oh I dont know how it changed fonts
      TwoSquare: Have the team role first then have examples in brackets
      DeagleBeagle: good eye
      TwoSquare: e.g Intimidator (e.g Arcanine, Salamence)
      TwoSquare: Or

      TwoSquare: Weather Counter (Tyranitar, Mega Charizard Y)
      TwoSquare: You really don't need images
      TwoSquare: Just have one at the start
      TwoSquare: To portray Pokemon or VGC or something like that



      Rain team = pelipper pert-mega ludi kingdra top amoonguss/araquanid*/other Fini and Mawile in TR Counter (perhaps Lax)

      Togedemaru Fini Counters: Mold Breaker attack, Encore, Feint, Grass moves, Poison Moves, Berry not activating, Sun, Taunt, Belly Drum, Clear Smog, Haze, Knock Off, Bug Bite, Non Stab move Metagross, Light Screen, Toxic after Misty Terrain wears off, Discharge

      Zard Y Scarf Lando Counters: Mence, Tar Exca, Scarf Final Gambit, TR, Scarfers, Defiant, Competitive
      Snorlax Goth Mega Manectric Lando-T team Counters:

      GX Counters: Koko, Aegis, Mence, Tar, Cune, Kang-Mega: LR Rhyperior, Justified ability, Speed Tie from opposing Koko, Bulu especially scarf from back with shadow tag, Excadrill, Chansey, Icy Wind, kommo o, Feint, Dual Screens, Seed Zapdos, Empoleon , Ninetales aurora veil especially light clay, Blacephalon, Ghost mons if I lack scrappy, Psyshock, Sunny day + heatran in TR, Jolly Scarf Lando

      GX team with tar and bulu: Roar vs moth

        ZALF + Kang Tar Issues: Can't kill P2, Zong issues, TopMoth, Encore, Liepard, Whimiscott, No fast mons so relies on Tailwind to beat things like Zard-Y if not tar, Krookodile

        ZALT + Lele Gross-Mega Issues: TR, Tailwind, Nihilego, Rock Moves, redirection, Fini, Bulky steels except Aegislash, Gastrodon, Dark type switch-ins, Intimidate after mega evolving, will o wisp, Mimikyu, Naga, Bulu, Sky Drop, weak to cm cress if hippowdon, Persian, Celesteela, encore if hippo, needing psychic terrain + intimidate if hippo,

         Alt 4 mons ideas: Tar Cune Lando Zap

        Moth Kang Cune Ferro Koko Lando counters: Good Rain player, Rock Tomb, Torkoal in TR, Koko + Prediction, Ally Switch, Opposing Tailwind, Psychic/Misty Seed Zapdos + Terrain, Ancientpower Heatran and other Single-Target Rock moves, Taunt esp. vs Cune, Kartana, Kommo-O, Sky Drop, Lightningrod, Wide Guard, TR, Will O Wisp, Scarf Mons, Lele, Pheromosa, Conversion PorygonZ, Defiant, Competitive, BD Lax + TR,


        Exca Tar Mence Amoonguss Zapdos Milotic Counters:


        Wednesday, July 19, 2017

        Patents for VGC 18

        I will be letting people apply for patents for VGC 18, since no other site will have this. I am already known as the "patent guy" for many years and it seems fitting that I be the only posting this stuff.

        This patent process for this post started on 11-22-17, the ones before it are ones I have publicly posted before elsewhere. The dates posted next to the users mean when they told me about it, not when they invented it.

        Prediction: Incineroar with Intimidate being released around 3-10-18 will become the 2nd or 1st highest used pokemon on PS and Global Link within 2 months.

        Image result for tyranitar
        BulkyTar - LORDANDY
        03-04-18
        Tyranitar @ Figy Berry
        Ability: Sand Stream
        Level: 50
        EVs: 252 HP / 4 Atk / 124 Def / 60 SpD / 68 Spe
        Impish Nature
        - Rock Slide
        - Thunder Wave
        - Taunt
        - Protect

        Image result for pidgeot mega
        smashisapartygame - Mega Pidgeot + Work Up
        02-19-18
        Pidgeot-Mega @ Pidgeotite  
        Ability: No Guard  
        Level: 50  
        EVs: 212 Atk / 44 SpA / 252 Spe  
        Naive Nature  
        - Work Up  
        - Giga Impact  
        - Hyper Beam  
        - Tailwind

        Politics + Pokemon talk during Wifi battle videos - DeagleBeagle 01-03-18



        Circle Throw Wrath - LORDANDY
        12/31/17
        Poliwrath @ Choice Band
        Ability: Swift Swim
        Level: 50
        EVs: 148 HP / 252 Atk / 4 SpD / 100 Spe
        Adamant Nature
        - Brick Break
        - Circle Throw
        - Waterfall
        - Rock Slide




        Physical Blace - Lando Is So So Bad 
        11-22-17
        Blacephalon @ Life Orb/Choice Band
        Ability: Beast Boost
        Level: 50
        EVs: 252 Atk / 252 Spe
        Jolly Nature
        - Shadow Claw
        - Foul Play
        - Flame Charge /Explosion
        - Protect/Knock Off

        Image result for stakatakaFini Swagger + Staka - AuraRayquaza
        11-22-17
        Stakataka @ Misty Seed
        Ability: Beast Boost
        Level: 50
        EVs: 252 HP / 172 Atk / 84 SpD
        Brave Nature
        IVs: 0 Spe
        - Rock Slide
        - Gyro Ball
        - Protect
        - Wide Guard / Trick Room


        My patents:

        Patented Koko Mence Aegislash Tar Persian Moth/Suicune - 11-20-17

        PS: I will be removing patents after it is proven that ideas came out before mine or others. So the integrity is definitely here.

        Sunday, April 2, 2017

        VGC 2017

        I am posting here to patent a new idea I thought of on 04-01-17 (not a joke). Drifblim with Electric Seed + Tapu Koko with AV so that it survives a Specs Psychic from Lele.

        Wednesday, December 31, 2014

        VGC 2015

        All of the information below are things not found on Nuggetbridge.com or any other website to my knowledge. Some pokemon might be described elsewhere, but my sets are unique. If someone could tell me how to get transparant pics I would appreciate it!

        NOTE: EV SPREADS ARE NOT POSTED, because it leads to less creativity and people do not understand that it depends on your team and the metagame. I do not want to worry about speed creeps or people making their mons barely wall mine. I want people to understand strategy, not copy someone else's content without giving credit or make the game less consistent by centering your team around a certain exact spread.

        Pokemon posted here are not implied to be good or to have the best sets, they are simply ideas. If you can argue that you have a better set, it might be better in some cases. Pokemon is constantly changing.

        Counters to Common Pokemon
        1. Kangaskhan-Mega - Mienshao/Lopunny-Mega/Gallade-Mega/Blaziken/Blaziken-Mega/Machamp/Conkeldurr/Scrafty/Infernape/Landorus-T/Arcanine/Gyarados-Mega/Terrakion/Salamence-Mega/Aegislash/Gengar/Gengar-Mega/Chandelure/Azumarill/Jellicent,  also Rocky Helmet, Iron Barbs counter it.
        2.  Landorus-T - Swampert/Gastrodon/Milotic/Azumarill/Weavile/Mamoswine/Zapdos/Thundurus/Suicune/Jellicent/Abomasnow/Abomasnow-MegaAurorus/Conkeldurr/Scrafty/Rotom-Mow/Rotom-W/Rotom-H/Latias/Latios/Metagross/Metagross-Mega
        3. Sylveon - Bisharp/Metagross/Metagross-Mega/Arcanine/Talonflame/Excadrill/Kangaskhan-Mega/Salamence-Mega/Nidoking/Nidoqueen/Aegislash/Gengar/Venusaur/Venusaur-Mega/Amoonguss/Heatran
        4. Heatran - Suicune/Swampert/Gastrodon/Milotic/Azumarill/Jellicent/Gyarados/Gyarados-Mega/Garchomp/Garchomp-Mega/Landorus-T/Scrafty/Infernape/Terrakion/Conkeldurr/Mienshao/Lopunny-Mega/Gallade-Mega/Blaziken/Blaziken-Mega/Machamp/Salamence-Mega/Mamoswine/Arcanine
        5. Thundurus-I - Gastrodon or Swampert if no Grass Knot/Rotom-H/AssaultVestMetagross/Metagross-Mega/Mamoswine/Abomasnow/Abomasnow-Mega/Aurorus/Camerupt/Rhyperior/Rhydon/Excadrill/Gardevoir-Mega/Sylveon/Latias/Venusaur-Mega/Raichu
        6. Salamence-Mega (Physical and Special) - Rotom-Mow/Rotom-H/Zapdos/Thundurus/SpecialLandorus/Metagross/Metagross/Mega/Aegislash/Mamoswine/Gengar/Gengar-Mega/Swampert/Gastrodon/Latias/BulkySylveon/BulkyGardevoir-Mega/Aurorus/Abomasnow/Abomasnow-Mega/Suicune/Azumarill/Milotic/Jellicent/Weavile
        7. Charizard-Y - Terrakion/Zapdos/Thundurus/Kangaskhan-Mega/Salamence-Mega/Scrafty/Infernape/Talonflame/Rotom-H/Heatran/Chandelure/Aurorus/Tyranitar/Landorus-T/Garchomp/Politoed (kinda)
        8. Amoonguss - Whimsicott/Latias/Gardevoir-Mega/Chandelure/Heatran/Salamence-Mega/Thundurus-I/Metagross/Talonflame/Mamoswine/Venusaur-Mega/Charizard-Y
        9. Aegislash - Swampert/Gastrodon/Talonflame/Bisharp/Rotom-H/Heatran/Charizard-Y/Breloom/Infernape/Hydreigon/Arcanine/ImprisonChandelure
        10. Talonflame - Rotom-W/Rotom-H/Rotom-C/Gastrodon/Swampert/Suicune/Azumarill/Milotic/Kangaskhan-Mega/Zapdos/Thundurus
        11. Bisharp - Terrakion/Infernape/Charizard-Y/Heatran/Garchomp/Kangaskhan/Excadrill
        12. Terrakion - Suicune/Milotic/Azumarill/Cresselia/Metagross/Metagross/Mega/Swampert/Gastrodon/Venusaur-Mega/Landorus-T
        13. Whimsicott - Venusaur/Venusaur-Mega/Charizard-Y/Metagross/Metagross-Mega/Heatran/Sylveon/Talonflame/Chandelure/Kangaskhan-Mega/Gardevoir-Mega
        14. Suicune - Thundurus-I/Thindurus-T/Zapdos/Rotom-W/Rotom-C/Venusaur/Venusaur-Mega/Charizard-Y/Whimsicott/Sylveon/Gardevoir-Mega/Amoonguss/Breloom
        15. Venusaur-Mega - Metagross/Metagross-Mega/Talonflame/Gardevoir/Latias/Heatran/Chandelure/Togekiss/Arcanine/Charizard-Y/Salamence-Mega
        16. Zapdos - Whimsicott/Rotom-H/Mamoswine/Latias/Sylveon/Gardevoir-Mega/Swampert/Gastrodon/Raichu/Rhydon/Rhyperior/Amoonguss/Charizard-Y/Kangaskhan-Mega if no Rocky Helmet/Abomasnow/Abomasnow-Mega/Aurorus
        17. Metagross-Mega - Heatran/Charizard-Y/Hydreigon/Gengar-Mega/Swampert/Gastrodon/Chandelure/Landorus-T if no Ice Punch/Rotom-H/Excadrill/Arcanine/Bisharp/Aegislash
        18. Swampert/Gastrodon - Rotom-C/Venusaur/Venusaur-Mega/Sylveon/Gardevoir/Abomasnow/Abomasnow-Mega/Breloom/Amoonguss/Charizard-Y/Kangaskhan-Mega/Aurorus
        19. Rotom-H -Rotom-W/Swampert/Aurorus/Tyranitar/Tyranitar'Mega/Gastrodon/Kingdra/Ludicolo/Kangaskhan-Mega
        20. Rotom-W - Rotom-C/Breloom/Amoonguss/Venusaur/Venusaur-Mega/Abomasnow/Abomasnow-Mega/Whimsicott/Latias/Gardevoir-Mega/Sylveon/Aegislash
        21. Rotom-C - Mamoswine/Gengar/Sylveo n/Gardevoir-Mega/Kangaskhan-Mega/Venusaur/Venusaur-Mega/Charizard-Y/Heatran/Chandelure/Abomasnow/Abomasnow-Mega/Talonflame/Aegislash
        22. Gengar - Mamoswine/Talonflame/Heatran/Suicune/Swampert/Gastrodon/Milotic/Charizard-Y/Zapdos/Thundurus
        23. Mamoswine - Rotom-W/Rotom-H/Swampert/Gastrodon/Milotic/Suicune/Scrafty/Hitmontop/Kangaskhan-Mega/Conkeldurr/Azumarill
        24. Excadrill - Swampert/Gastrodon/Suicune/Azumarill/Kangaskhan-Mega/Conkeldurr/Mamoswine/Landorus-T/Hitmontop/Scrafty/Rotom-W
                                                            Common Combos

        1. Clefable Salamence Mega - Follow me while Mence Dragon Dances
        2. Excadrill Tar/Hippowdon - Sandstorm plus fast powerful attacker
        3. Raichu Gyarados - Dragon Dance while Lightningrod protects it
        4. Volcarona Mienshao - Fake Out Quiver Dance and Wide Guard/Quick Guard Support
        5. Politoed Ludicolo/Kingdra/Mega Swampert/etc - Rain + Swift Swim
        6. Charizard Mega Garchomp/other EQ user - EQ + Heat Wave for Power and sometimes sun protects from a water weakness
        7. Scrafty Cresselia - TR + Intimidate support
        8. Kangaskhan Talonflame - Tailwind + Fake Out and powerful attacks
        9. Landorus Thundurus/Rotom-H/Rotom-W/Rotom-C - EQ + powerful Tbolt for bulky waters
        10. Greninja Aurorus - invented by other people (greninja abomasnow actually) but I perfected it and invented a very good team around it at 07/06/15.

          New Megas


        Sableye-Mega @ Sablenite
        Ability: Magic Bounce
        Level: 50
        EVs: 252 HP / 4 Atk / 252 SpD
        Sassy Nature
        IVs: 0 Spe
        - Knock Off
        - Fake Out
        - Will-O-Wisp
        - Recover


        Metagross-Mega @ Metagrossite
        Ability: Tough Claws
        Level: 50
        EVs: __ HP / 252 Atk / ___ Def / ___ SpD / ___ Spe
        Adamant Nature
        - Protect
        - Ice Punch
        - Zen Headbutt
        - Meteor Mash/Iron Head

        Metagross needs to outspeed Adamant Landorus-T at least. Brick Break is an option, and does not lower speed like Hammer Arm, and hurts Heatran as bad as EQ, without worrying about hurting your ally. Meteor Mash/Iron Head is a strong STAB move that OHKOs many fairies and hurts Tyranitar badly. Bullet Punch seems usable, but not necessary with its fast speed. Seems like you should just use other mons to counter Heatran, Bisharp, etc. Metagross cannot do everything, stick with its core competencies.



        Audino-Mega @ Audinite
        Ability: Healer
        Level: 50
        EVs: 244 HP / 252 SpA / 12 SpD
        Modest Nature
        - Dazzling Gleam
        - Flamethrower
        - Protect
        - Ice Beam



        Pidgeot-Mega @ Pidgeotite
        Ability: No Guard
        Level: 50
        EVs: 244 HP / 12 Def / 252 SpA
        Modest Nature
        - Hurricane
        - Heat Wave
        - Tailwind
        - Protect


         Latias-Mega @ Latiasite
        Ability: Levitate
        Level: 50
        EVs: 252 HP / 76 SpA / 180 SpD
        Modest Nature
        - Tailwind
        - Protect
        - Dragon Pulse
        - Ice Beam




        Latios-Mega @ Latiosite
        Ability: Levitate
        Level: 50
        EVs: 252 SpA / 4 SpD / 252 Spe
        Timid Nature
        - Draco Meteor
        - Psychic
        - Protect
        - Tailwind



        Swampert-Mega @ Swampertite
        Ability: Swift Swim
        Level: 50
        EVs: 252 HP / 252 Atk / 4 Def
        Adamant Nature
        - Earthquake
        - Waterfall
        - Protect
        - Ice Punch



        Strong STAB moves with coverage and Ice Punch for killing things it walls and hits hard back that its other moves don't cover. You can use more speed if you like, but I would not recommend much more, as it does not need it for anything if its speed doubles.




        Slowbro-Mega @ Slowbronite
        Ability: Shell Armor
        Level: 50
        EVs: 244 HP / 76 SpA / 188 SpD
        Bold Nature
        - Calm Mind
        - Psychic
        - Scald
        - Slack Off

        The Sp Atk and Sp D and perhaps nature needs to be changed, in order to 2hko certain things like Amoonguss, while surviving attacks such as Bullet Seed from Breloom, and various special attacks such as Thunderbolt. This set has two strong STAB moves with decent coverage, and is used for having high natural defense along with high Sp D and Sp Atk in order to kill things while walling them. Slack Off keeps it alive.


        Sharpedo-Mega @ Sharpedonite
        Ability: Strong Jaw
        Level: 50
        EVs: 4 HP / 252 Atk / 252 Spe
        Jolly Nature
        - Crunch
        - Waterfall/Aqua Jet
        - Protect
        - Ice Fang

        Crunch will be its most powerful move. This pokemon looks overall pretty bad, seeing how Speed Boost is overall a better ability. If you use Aqua Jet, probably use Adamant. This EV spread is a good starting place. The other moves are just self-explanatory and coverage for Dragons, Grasses, Flying types, etc.


        Steelix-Mega @ Steelixite
        Ability: Sand Force
        Level: 50
        EVs: 244 HP / 252 Atk / 12 SpD
        Brave Nature
        IVs: 0 Spe
        - Heavy Slam
        - Earthquake
        - Protect
        - Ice Fang

        This Steelix uses Heavy Slam, because it is more likely to be heavier than the important than slower. Ice Fang is for filler coverage like Dragons, EQ is for a high net power STAB move. If used outside of TR (Trick Room) don't min speed, and give it Adamant nature. This says Brave for TR.




        Blaziken-Mega @ Blazikenite
        Ability: Speed Boost
        Level: 50
        EVs: 204 HP / 252 Atk / 12 SpD / 40 Spe
        Lonely Nature
        - Overheat
        - Protect
        - Low Kick
        - Rock Slide/Substitute

        This set is similar to Infernape, except has more power and Speed Boost. Sub' is useful for getting another Speed Boost mostly, since it already has protect. Other moves are for coverage on Amoonguss, Metagross, etc with Overheat and Low Kick hurts many mons like Kanga hard. Lonely is to not weaken Overheat. The speed is for outspeeding Jolly Tar before Speed Boost.


        Beedrill-Mega @ Beedrillite
        Ability: Adaptability
        Level: 50
        EVs: 4 HP / 252 Atk / 252 Spe
        Adamant Nature
        - X-Scissor
        - Poison Jab
        - Protect
        - Drill Run



        I would include Fell Stinger as an option over Drill Run, but it needs its coverage for Heatran, Excadrill, etc (mostly Steel types). Tailwind does not make sense, since it is too fast. This seems to be the best set and EV spread for it. Speed might be lowered and put in bulk if you don't need as much.




        Lopunny-Mega @ Lopunnite
        Ability: Scrappy
        Level: 50
        EVs: 116 HP / 252 Atk / 140 Spe
        Adamant/Jolly Nature
        - Protect
        - Low Kick/HJK
        - Fake Out
        - Ice Punch

        People might want to use Return or Encore on it; if they did it would have to be replacing Ice Punch or Fake Out. This seems to be the best set, and any deviation from it would mess up what is in my view the only usable set with Lopunny. I was using Jolly to outspeed things like Mega Mence, but then you cannot OHKO Kanga unless you use something like HJK. Use Adamant and Low Kick, or Jolly and HJK.

        Gallade @ Galladite
        Ability: Steadfast
        Level: 50
        EVs: 236 HP / 36 Atk / 236 Spe
        Jolly Nature
        - Close Combat
        - Zen Headbutt
        - Protect/Sub'
        - Poison Jab/Ice Punch



        I am making an exception for this one and posting the EVs since I hate Kanga so much I want people to counter it easier. This set is perfect, not max speed because it only needs enough speed to outspeed max hp Kanga. It also walls max HP Mega Kanga once Mega-evolved. You could give it max speed though to prevent speed creeps. It OHKO's Kanga when it evolves. Also Zen Headbutt is good for killing Amoonguss, even though it does not OHKO. Poison Jab is for Fairies like Sylveon. Protect does not seem mandatory on Gallade, sub' is an option.



        Sceptile-Mega @ Sceptilite
        Ability: Lightning Rod
        Level: 50
        EVs: _ Def / __ SpA / __ Spe
        Modest Nature
        - Leaf Storm
        - Protect
        - Dragon Pulse
        - Giga Drain/HP Fire/Rock Slide 


        Probably best to use max Sp Atk, and Spd. Useful for killing Suicune and being a decent Pokemon in general. Rock Slide is for Charizard, just make sure it OHKO's or it is useless. HP Fire is for Ferrothorn and random steel types. Giga Drain is a good move to use for accuracy and not lowering your Sp Atk.

        Altaria-Mega @ Altarianite
        Ability: Pixilate
        Level: 50
        EVs: 244 HP / 252 SpA / 12 SpD
        Modest Nature
        - Ice Beam/Flamethrower
        - Protect
        - Hyper Voice
        - Tailwind



        Ice beam is for Landorus and other things. Hyper Voice will be your main attacking move. You need Tailwind, otherwise Altaria is outclassed by something like Sylveon.
         

        Miscellaneous Sets 


        Serperior @ Life Orb
        Ability: Contrary
        Level: 50
        EVs: 4 HP / 252 SpA / 252 Spe
        Timid Nature
        - Leaf Storm
        - Dragon Pulse/Giga Impact/Outrage
        - Hidden Power [Rock]/Fire/Ice
        - Protect/Sub'


        This set is meant to out-speed the vast majority of Pokemon used and get a Leaf Storm Contrary boost in the process. It is good vs Suicune, Milotic, etc. Do not use HP Ice and Dragon Pulse on the same set, HP Ice is meant to be used if you are wanting to start killing Dragons and other things before a Contrary Boost. Intimidate also raises its Atk, which you can use Giga Impact or Outrage as a "last hurrah" type of move. Outrage happens to SE dragons, if you hit them, so it makes sense with Contrary. HP Fire is for Ferrothorn and random steels like Metagross (who resist grass). The most common set should be LS DP HP Rock Protect though.




        Sylveon @ Choice Specs
        Ability: Pixilate
        Level: 50
        EVs: __HP / __ Def / ___ SpA / __ SpD
        Modest Nature
        - Hyper Voice
        - Hyper Beam/Moonblast/Sleep Talk
        - Shadow Ball/Sleep Talk
        - Hidden Power [Fire]/ HP Ground/Sleep Talk

        High Sp Atk and High HP for this one. Used for doing a lot of net damage and hard to OHKO. Shadow Ball is for Aegislash, HP Fire for Ferrothorn and other steels, ground for Heatran and other steels. Sleep Talk can be used with 2 other attacking moves if you so desire. Moonblast is so you don't recharge and can hit through Wide Guard.




        Ludicolo @ Assault Vest
        Ability: Swift Swim
        Level: 50
        EVs: ___ HP / __ Def / 252 SpA / ___ SpD / __ Spe
        Modest Nature
        - Fake Out
        - Energy Ball/Giga Drain
        - Scald
        - Ice Beam



        Use some HP and some Sp D for this one and max Sp Atk. This set tanks many physical and special attackers and does hard damage back if it super affects. It also counters rain really well. Energy Ball is good for having the highest neutral hitting attack out of all your attacks. For example, it does more to Tar than Scald. Giga Drain keeps it alive longer though. This type of Ludicolo could be used for Trick Room or Tailwind fairly well.



        Crawdaunt @ Focus Sash/Sitrus Berry
        Ability: Adaptability
        Level: 50
        EVs: 4 HP / 252 Atk / 252 Spe
        Jolly Nature
        - Crabhammer
        - Aqua Jet
        - Knock Off
        - Dragon Dance/Avalanche if Adamant



        This set takes advantage of Adaptability with Knock Off's new boost in power. It needs Jolly if using DD. If not using DD I would use Adamant and make it slow and bulky, perhaps with Assault Vest.

        Dragalge @ Life Orb
        Ability: Adaptability
        Level: 50
        EVs: 244 HP / 248 SpA / 16 SpD
        Quiet Nature
        IVs: 30 SpA / 30 SpD / 0 Spe
        - Draco Meteor
        - Sludge Bomb
        - Protect
        - Hidden Power [Ground]


        This mon has the advantage over other powerful dragons by being slow for TR and not having a problem with fairies, along with better defensive typing. HP Ground is for Heatran.

        Alternate Draglage set: 

        Dragalge @ Choice Specs
        Ability: Adaptability
        Level: 50
        EVs: 244 HP / 248 SpA / 16 SpD
        Quiet Nature
        IVs: 30 SpA / 30 SpD / 0 Spe
        - Draco Meteor
        - Sludge Bomb
        - Dragon Pulse
        - Hidden Power [Ground]
         
        This is probably the ideal set for Draglage, since LO is not as powerful and the recoil reduces its bulk.

        Heliolisk @ Choice Specs
        Ability: Solar Power
        Level: 50
        EVs: 4 HP / 252 SpA / 252 Spe
        Timid Nature
        - Thunderbolt
        - Hyper Voice
        - Hyper Beam
        - Hidden Power [Ice]



        This set can OHKO almost everything with one of its moves in Sun. Use with Charizard/Ninetales otherwise it loses a lot of its OHKO and offensive potential. It is fast and powerful.


        Arcanine @ Sitrus Berry
        Ability: Intimidate
        Level: 50
        EVs: 252 HP / 252 Atk / 4 SpD
        Adamant Nature
        - Flare Blitz
        - Close Combat
        - Protect
        - Extreme Speed

        Liepard @ Focus Sash
        Ability: Prankster
        EVs: __ Spe __ Atk
        Jolly Nature
        - Fake Out
        - Taunt/Fake Tears
        - Foul Play/Dark Pulse
        - Encore

        Probably use Max speed and Atk. Dark Pulse if Fake Tears, Foul Play probably otherwise. This mon is normally used as a disrupter and is often paired with a powerful special attacker with FT.


        Venusaur-Mega @ Venusaurite
        Ability: Thick Fat
        EVs: __ HP __ D __ Sp D
        Bold Nature
        - Giga Drain
        - Synthesis/Sludge Bomb
        - Protect
        - Leech Seed

        There is another Venusaur that uses Swords Dance/Curse with offensive physical moves. This Venusaur is probably more useful overall. I don't think relying on Synthesis is a good idea, since if they bring in sandstorm/rain it only heals 25%. That is why I think Leech Seed is mandatory. Not an expert on this mon, but this seems to be the best set if I were to use it. Make sure you survive Brave Bird from Adamant Talonflame.

        Venusaur @ Expert Belt
        Ability: Chlorophyll/Thick Fat if Mega
        Level: 50
        EVs: 252 HP / 4 Def / 252 SpA
        Modest Nature
        - Sludge Bomb
        - Leaf Storm
        - Protect
        - Hidden Power [Ice]

        This set is an offensive set, and it might be able to be used with the Mega Form also. 



        Gardevoir @ Gardevoirite
        Ability: Telepathy
        Level: 50
        EVs: ___ HP / ___ SpA / __ Spd
        Modest Nature
        - Hyper Voice
        - Protect
        - Psychic
        - Shadow Ball/Hyper Beam

        I recommend Shadow Ball over HB, because it gives you good coverage vs Metagross and Aegislash. Metagross most likely will out-speed, but still. Hyper Beam is for doing a lot of damage (last hurrah effort) if you need to. The rest of the moves are self-explanatory. Use high Sp Atk and bulk, maybe some speed as well. 



        Landorus-Therian @ Choice Scarf
        Ability: Intimidate
        Level: 50
        EVs: ___ HP / 252 Atk / __ SpD / __ Spe
        Adamant Nature
        - Earthquake
        - Superpower
        - Rock Slide
        - U-turn

        This Landorus works vs almost everything. U-turn is for things that you outspeed, and usually SE. But also can be used to do some damage vs a slower WOW'er like Rotom-H. Never kill something with U-turn unless you have to, they get the switch-in advantage. U-turn helps avoid Ice Beams from Cresselia or Ludicolo.

        Superpower is for the times when you do not want to hurt your ally with EQ, Brick Break is an option too since it OHKO's Tar and breaks screens. Rotom-W and random other things do not take a lot of damage from any of your attacks, so you may need to finish it off before it can attack you. Use a lot of Spd and Max Atk, if not max Spd then invest the rest in bulk.





        Politoed @ Zoom Lens
        Ability: Drizzle
        Level: 50
        EVs: ___ HP / __ Def / ___SpA
        Sassy Nature
        IVs: 0 Spe
        - Hydro Pump
        - Blizzard
        - Protect
        - Ice Beam

        This set makes your powerful moves accurate and does a lot of spread damage with Blizzard. Just be careful using this Toed vs slower mons. Use mostly bulk and Sp Atk. Ice Beam for a perfectly accurate move outside Zoom Lens or going last. You sometimes need a perfectly accurate move to ensure that you can finish things off.


         Infernape @ Focus Sash
        Ability: Blaze
        Level: 50
        EVs: ___ Atk / ___ SpA / ___Spe
        Naive Nature
        - Fake Out
        - Encore
        - Close Combat
        - Overheat

        This set is meant to survive one hit of anything, it cannot OHKO Kanga, but comes close. Encore mons after they Protect, Fake Out, etc.  Also mixed moves with one being special and physical helps. Use near max Atk and Speed.




        Machamp @ Choice Scarf
        Ability: No Guard
        Level: 50
        EVs: __ HP / __ Atk / ___ Spe
        Jolly Nature
        - Dynamic Punch
        - Superpower
        - Rock Slide
        - Knock Off

        Max Atk, Max or Almost Max Speed (112 at least) and rest in HP if any. This set is meant to outspeed and OHKO Jolly Kanga. Knock Off is for Ghosts, Rock Slide is for Flying types and getting a lot of flinches.

        Zapdos @ Sitrus Berry
        Ability: Pressure
        Level: 50
        EVs: ___ HP / __ Def / ___ SpA / _SpD / ___ Spe
        Modest Nature
        - Thunderbolt
        - Tailwind/Thunder Wave
        - Hidden Power [Ice]
        - Detect

        Use a lot of Sp Atk, moderate speed, moderate hp. Detect > Protect, because the PP doesn't matter and it beats Imprison even though it is rarely used. HP Ice for Ground types such as Chomp and Landorus-T. HP Ice OHKO's Landorus-T unless they invest in a lot of bulk. Rocky Helmet is an option over Sitrus Berry, mostly for Kangaskhan. Thunder Wave is good for teams that do not center around Tailwind. Otherwise Thunder Wave might be the better option.




        Suicune @ Sitrus Berry
        Ability: Pressure
        Level: 50
        EVs: 252 HP / 252 SpA / 4 SpD
        Bold Nature
        - Tailwind
        - Ice Beam
        - Scald
        - Snarl/Protect

        Snarl is usually not very effective, especially on offensive teams. It is good if you center a good portion of your team around it, or at least use a bulky ally with it. The rest of the moves are self-explanatory for coverage and making Suicune worth it.



        Manectric @ Manectite
        Ability: Lightning Rod
        Level: 50
        EVs: 252 HP / 252 SpA / 4 SpD
        Modest Nature
        - Protect
        - Thunderbolt
        - Overheat
        - Hidden Power [Ice]
         

        Thundurus-Therian @ Choice Specs
        Ability: Volt Absorb
        Level: 50
        EVs: 248 HP / 252 SpA / 8 SpD
        Modest Nature
        - Grass Knot
        - Thunderbolt
        - Hidden Power [Ice]
        - Sludge Bomb/Superpower

        Thundurus-T outclasses Thundurus if using Specs, because its stats are distributed better (less wasted on Atk) and it has more power if you need it. Sludge Bomb is for Fairies and Grasses like Ludicolo or Sylveon. You will use Tbolt though 80% of the time.


        Conkeldurr @ Assault Vest
        Ability: Iron Fist/Guts
        Level: 50
        EVs: _ HP / 252 Atk / _ Def / __ SpD
        Adamant/Brave Nature
        IVs: 31/0 Spe
        - Poison Jab
        - Ice Punch
        - Drain Punch
        - Mach Punch

        Use almost max Sp D most likely with this set. It makes you wall the majority of attacks directed at Conkeldurr. Poison Jab is good for Fairies mostly. Ice Punch is for things that resist Fighting, like Landorus-T and Salamence. Drain Punch is a strong move that restores HP, which is vital to keeping Conkeldurr alive. Mach Punch is useful for going first since its speed is slow. Brave and 0 speed is ideal for beating TR better, otherwise I'd recommend Adamant and 31 speed IV if you aren't trying to counter it.



        Magnezone @ Choice Specs
        Ability: Sturdy
        Level: 50
        EVs: 252 SpA / 4 SpD / 252 Spe
        Modest Nature
        - Hidden Power [Ice]
        - Thunderbolt
        - Flash Cannon
        - Volt Switch



        This set seems better than Shuca Analytic. It is more powerful and walls one hit of anything, so might as well max speed and sp atk. 



        Scizor @ Life Orb
        Ability: Technician
        Level: 50
        EVs: __ HP / 252 Atk / __ Spe
        Adamant Nature
        - Bug Bite
        - Bullet Punch
        - Swords Dance/Feint
        - Protect


        I would use mostly bulk and Atk, maybe some Spd for Tailwind. Feint is an option for Protect spammers, pairing it with a powerful spread move ally. 




        Empoleon @ Shuca Berry
        Ability: Torrent
        Level: 50
        EVs: __ HP / 252 SpA / __ Spe
        Modest Nature
        - Ice Beam
        - Scald
        - Flash Cannon
        - Protect


        These moves provide a large coverage of offensive attacks vs common good mons. 


        Raichu @ Shuca Berry
        Ability: Lightning Rod
        Level: 50
        EVs: 4 HP / 252 SpA / 252 Spe
        Timid Nature
        - Hidden Power [Ice]
        - Fake Out
        - Encore
        - Thunderbolt

         Raichu should be used as a support mon and disruptor. Fake Out + Encore is a good combo. Infernape is similar in that respect, but doesn't have lightningrod or quite as much speed.
         

        Entei @ Sitrus Berry
        Ability: Flash Fire
        Level: 50
        EVs: 244 HP / 252 Atk / 12 SpD
        Adamant Nature
        - Sacred Fire
        - ExtremeSpeed
        - Protect
        - Substitute



        Entei is outclassed by almost all other fire types. I recommend using Arcanine over it if you want something similar. Sacred Fire gives it a niche, and Intimidate can be countered by Defiant, Competitive, Contrary, etc.


        Excadrill @ Life Orb
        Ability: Sand Rush
        Level: 50
        EVs: _ HP / 252 Atk / __ Spe
        Adamant Nature
        - Iron Head
        - Rock Slide
        - Protect
        - Earthquake








        This set beats Fairies and is good in either SS or TW. If you are not using Sand, I recommend Mold Breaker instead. Use either max Spe or a medium amount of Spe and HP.

        Tyranitar @ Focus Sash
        Ability: Sand Stream
        Level: 50
        EVs: 252 Atk / 4 SpD / 252 Spe
        Jolly Nature
        - Ice Beam
        - Protect
        - Rock Slide
        - Low Kick

        Tar does not seem to need Crunch on the non-choice'd set. This covers almost everything, but Crunch can be put over Protect or Low Kick possibly. This set covers Landorus-T, Heatran, other tars, etc. 





        Rotom-Wash @ Zoom Lens
        Ability: Levitate
        Level: 50
        EVs: 252 HP / 252 SpA / 4 SpD
        Quiet Nature
        IVs: 0 Spe
        - Protect
        - Hydro Pump
        - Thunderbolt
        - HP Ice

        This set looks similar to the Politoed set on my blog. Zoom Lens gives it good accuracy since it goes after almost all other pokemon, especially the ones it is trying to hit. Will O Wisp seems pointless since no one will Sucker Punch it if it is so slow; they will use a move like Knock Off instead.  HP Ice is for things like Dragons that resist water and electric, and may or may not have sub' vs WOW.



        Greninja @ Choice Specs
        Ability: Protean
        Level: 50
        EVs: 4 Atk / 252 SpA / 252 Spe
        Naive Nature
        - Ice Beam
        - Rock Slide
        - Scald/Gunk Shot/Hidden Power Fire/Dark Pulse
        - Low Kick/Scald

         You will probably use Ice Beam more than any other move by far on Greninja. Focus Sash might be an option, but would lack a lot of power. This can cover Fairies with Gunk Shot, Rock Slide for Zard, Low Kick/Scald for Heatran, Tar, Terrakion, etc. I just can't ever recommend you use an 85% accurate move though, but putting it on since minimum accuracy to be consistent is arbitrary. I say it should be 90%, others say it can be lower.







        Aerodactyl @ Focus Sash
        Ability: Unnerve
        Level: 50
        EVs: 252 Atk / 4 SpD / 252 Spe
        Adamant Nature
        - Protect
        - Rock Slide
        - Tailwind/EQ/filler
        - Ice Fang

        The only way Aerodactyl can be good is with Sash, otherwise only getting off one hit before dying doesn't make it powerful enough.  This outspeeds zard and OHKO's with RS, Ice Fang is good in this metagame too especially with Aero's speed. 


        Milotic @ Leftovers
        Ability: Competitive
        Level: 50
        EVs: ___ HP / ___ SpA / __ Spe
        Modest/Bold/Calm Nature
        - Protect
        - Scald
        - Recover
        - Ice Beam



        Make it bulky, but you may want Speed for whatever reason and should have high Sp Atk. Other items and moves might work too.


        Emolga @ Focus Sash
        Ability: Motor Drive
        Level: 50
        EVs: 4 HP / 252 SpA / 252 Spe
        Timid Nature
        - Encore
        - Helping Hand
        - Protect
        - Electro Ball


        This pokemon seems bad, but it was requested to be put on the blog. Fast Encore is always good and this one helps its allies.

        Ambipom @ Focus Sash
        Ability: Technician
        Level: 50
        EVs: 4 HP / 252 Atk / 252 Spe
        Jolly Nature
        - Fake Out
        - Ice Punch
        - Double Hit
        - Power-Up Punch

        This pokemon seems bad, but this is a decent set for it. PUP for Bisharp, rest is self-explanatory.

        Yanmega @ Focus Sash
        Ability: Speed Boost
        Level: 50
        EVs: 4 Def / 252 SpA / 252 Spe
        Modest Nature
        - Bug Buzz
        - Detect
        - Air Slash
        - Hidden Power [Ice]


        This set uses its STAB moves and also outspeeds Landorus-T after one Detect Speed Boost turn, then OHKO's with HP Ice. Other moves are just strong STAB moves that might come in handy. Not much else Yanmega can do.

        Salamence @ Focus Sash
        Ability: Intimidate
        Level: 50
        EVs: 252 HP / 252 SpA / 4 Spe
        Modest Nature
        - Tailwind
        - Protect
        - Draco Meteor
        - Flamethrower


        If you need a Tailwinder with Intimidate and decent offense, Salamence is a good start. I just personally hate leading with Intimidate Tailwinders all the time, since they could have Defiant or some kind of ability like that. Also Fake Out is a problem for Sashed leads. This Mence has good coverage overall for doing good damage each turn. 

         Flygon @ Focus Sash
        Ability: Levitate
        Level: 50
        EVs: 252 HP / 4 Def / 252 SpA
        Modest Nature
        - Earth Power
        - Draco Meteor
        - Tailwind
        - Protect

        Flygon is like a special attacking Garchomp without a spread move, with Tailwind. It needs Sash with its typing, but does decent damage. I would recommend using another Tailwinder though, Flygon is not very good.

        Skarmory @ White Herb/Life Orb
        Ability: Sturdy
        Level: 50
        EVs: 244 HP / 252 Atk / 12 SpD
        Adamant Nature
        - Iron Head
        - Protect
        - Tailwind
        - Brave Bird



        Try to Brave Bird only after you do not have full HP anymore, since Sturdy. The item is filler, but Intimidate is its main problem and a lack of power in general. 

        Scolipede @ Choice Band
        Ability: Speed Boost
        Level: 50
        EVs: 252 Atk / 4 SpD / 252 Spe
        Jolly Nature
        - Rock Slide
        - X-Scissor
        - Poison Jab
        - Superpower



        This set outspeeds and OHKOs many threats including Heatran, Sylveon, Zard-Y, Tyranitar, Bisharp, etc. Just watch out for Sashes. Speed Boost helps vs Icy Wind/Them switching in a choice scarf mon/etc. 


        Gliscor @ Life Orb/Expert Belt
        Ability: Hyper Cutter
        Level: 50
        EVs: 244 HP / 252 Atk / 12 SpD
        Adamant Nature
        - Earthquake
        - Protect
        - Ice Fang
        - Tailwind



        Gliscor OHKO's Landorus-T and Mega Salamence through Intimidate with its ability and item. 


        Clawitzer @ Assault Vest/Choice Specs
        Ability: Mega Launcher
        Level: 50
        EVs: 4 HP / 4 Def / 252 SpA / _ SpD / __ Spe
        Modest Nature
        - Aura Sphere
        - Dragon Pulse
        - Dark Pulse
        - Water Pulse



        This set OHKO's many mons or gets close to it. I would recommend Specs over AV, due to its power. Good on TW or TR teams. It is very versatile.


                                                              Whimsicott @ Focus Sash
        Ability: Prankster
        Level: 50
        EVs: 4 Def / 252 SpA / 252 Spe
        Modest Nature
        - Tailwind
        - Protect
        - Memento/Beat Up/Energy Ball
        - Dazzling Gleam




        Whimsicott can be used with Terrakion with the Beat Up Justified Strategy. Weavile can do it as well.


        Nidoking @ Life Orb
        Ability: Sheer Force
        Level: 50
        EVs: 252 HP / 252 SpA / 4 SpD
        Quiet Nature
        - Poison Jab
        - Earth Power
        - Protect
        - Ice Beam


        This set OHKO's Sylveon, so it seems better than running pure special with EP and SB for it since that one can't OHKO Sylveon. Ice Beam OHKOs Landorus-T. The nature can be changed if you want more speed, then use Rash nature. If you used Choice Specs, you wouldn't take advantage of Life Orb, and Sludge Bomb is not guaranteed to OHKO Sylveon, but it does around 85-90% of the time from a dmg calc.

        Gengar @ Choice Specs
        Ability: Levitate
        Level: 50
        EVs: 252 SpA / 4 SpD / 252 Spe
        Modest Nature
        - Shadow Ball
        - Sludge Bomb
        - Dazzling Gleam
        - Hidden Power [Ice]



        This set OHKO's Fairies such as Sylveon and a few other things like Metagross/Aegislash/Landorus-T/MegaMence/etc. The problem though, is you need Modest for the OHKO on Fairies, and that means you cannot use Timid. It has a big speed problem, so I do not think Gengar is worth using.

        Crobat @ Choice Band
        Ability: Inner Focus
        Level: 50
        EVs: 4 HP / 252 Atk / 252 Spe
        Adamant Nature
        - Cross Poison
        - Brave Bird
        - U-turn
        - Super Fang

        This set OHKOs Sylveon and other Fairies, as well as Fighting and Grass Types. U-Turn is good in case you want to do damage before switching. Super Fang rarely will be used, but will help when you are stuck doing low damage to a Steel Type with their ally Protecting or being another Steel Type. The speed on Crobat makes it outspeed almost everything, including Mega Metagross, Terrakion, Infernape, Etc.

        VGC 18

        Changes from BSD to VGC 18 besides Timer include: New UB's: Blacephalon, Stakataka, Naganadel No PUP Kang-Mega Knock Off Incineroar,...