Wednesday, July 19, 2017

Battle Spot Doubles 18

Diff kinds of teams:


Weather Teams: sun sand and rain (most commonly rain) Venusaur + Char-Y, Tar + Excadrill, Pelipper/Politoed + Ludicolo/Kingdra


Speed Control Teams: TR and TW (Gothitelle Mawile especially I’ve had issues with)
TR: Cresselia/Gardevoir-Mega/Gothitelle/Mimikyu/Porygon2

TR Powerhouses: Heatran/Mawile-Mega/Rhyperior/Snorlax/Tyranitar/Vikavolt/Etc with min Speed IVs

TW: Charizard-Y/Hydreigon/Salamence-Mega/Suicune/Volcarona/Zapdos


Trapping Teams: Perish song or Gengar Sableye Combo (Countered by Fini/Koko)


Random Goodstuffs: Anything not in any other category or is but you do not center around it much

Support: Clefairy/Persian/Togekiss/TR Mons/TW Mons/Trapping Mons/Stat Boosters/Weather

Redirection: Clefairy/Togekiss


Random Combos (Gengar Sableye, Whimisicott Terrakion, Tar + Exca, etc)


_____________________________


Weather Team Counters:

Sun: Rain/Sand


Sand: Sun/Rain, intimidate,


Rain: Ferrothorn, Misty/Psychic Seed mons like Zapdos, Fini if Ludicolo is eliminated, Snorlax, AV mons like Koko, Changing weather such as Charizard Y or Tyranitar or Vanilluxe?, Cress


Speed Control Counters:


TR:


TW:


Trapping Team Counters:


Random Combo Counters:


Whim Terra: Follow Me, Win speed tie with my Terrakion, Trick Room + Mental Herb Cress, Scarf mon like Lele


Gengar Sableye: Fini/Koko/Safeguard/MistyTerrain/PranksterTaunt


Tar Exca: Sun/Rain, Intimidate


Venusaur Zard-Y: Rain/Sand


Scrafty Scarf Jellicent - Try not to Trick Room Turn1 until I know what it does also Scrafty walls 1 gleam from Koko

The "New Big6" landorus kang fini zapdos aegislash and a fire mon


Current Metagame Counters:

Knock Off
Band Gyarados
Rotom-W
PUP Kang + Speed Control
Zard-Y + Lando-T
TR High Offense
Perish Trap Rain Teams


BSD Teams need:


  1. Fini/Koko (Terrain and Status Counter)
  2. Cresselia/Zapdos/Suicune/Charizard-Y/Gothitelle/P2/Mence? (Speed Control)
  3. Cresselia/Ferrothorn/Lax/A team full of bulky mons with few weaks (TR Counter)
  4. Lando-T/Mawile-Mega/Mence?/Gyarados?/Arcanine? (Intimidate - optional)
  5. Tyranitar/Zard-Y/A team with enough weather resists (Weather Counter)
  6. Kangaskhan-Mega/Zard-Y/Metagross-Mega/Gar-Mega/Lopunny-MegaTar-Mega?/Mence-Mega? (Mega - optional)
  7. Almost any mon, esp. an offensive one (Z move)

Best teams as of 09-02-17 for consistency seem to be:
  1. Landorus-T
  2. EQ Immunity (Not Cress/Mence-Mega/Rotom-W/Vikavolt/Zapdos/Zard-Y)
  3. Tapu Fini
  4. Offensive Speed Control (Gardy-Mega/Mimikyu/P2 - TR, Max Speed TW Mons/Mence-Mega)
  5. TR Mon/A team full of bulky mons with few weaks (TR Counter)
  6. Tyranitar/Zard-Y/A team with enough weather resists (Weather Counter)
  7. Kangaskhan-Mega/Zard-Y/Metagross-Mega/Gar-Mega/Lopunny-MegaTar-Mega?/Mence-Mega? (Mega - optional)
  8. Almost any mon, esp. an offensive one (Z move)

If this format doesn't work try replacing the intimidator and EQ immunity slot 

Tier List

Top Tier:
  1. Aegislash
  2. Charizard-Y
  3. Cresselia - good for icy wind tr or for CM IB Moonlight/Rest Filler
  4. Ferrothorn
  5. Gengar-Mega - Shadow Tag
  6. Gothitelle - Shadow Tag
  7. Heatran
  8. Kangaskhan-Mega
  9. Landorus-T
  10. Ludicolo - Decent at countering or matching rain, FO support, also good on non-rain teams
  11. Mawile-Mega
  12. Metagross-Mega
  13. Mimikyu - Sash/Misty or Psychic Seed, takes z moves well
  14. Nihilego
  15. Persian-Alola
  16. Politoed - good at countering other weathers
  17. Rotom-W- try with waterium z or zoom lens
  18. Salamence-Mega
  19. Snorlax
  20. Suicune
  21. Tapu Fini
  22. Tapu Koko Life Orb
  23. Tapu Lele
  24. Tapu Bulu - Barely high tier, but it's terrain is useful esp vs Landorus-T or Tapus
  25. Tyranitar
  26. Tyranitar-Mega
  27. Volcarona* - Good with Wide Guard Support and Quiver Dance
  28. Zapdos

Medium Tier:

Abomasnow - Counters Rain
Abomasnow-Mega - Counters Rain
Aerodactyl - Has TW and WG Support
Araquanid - Good for Wide Guard support and powerful in Trick Room also Bug Bite
Arcanine - Weak to rain but has a niche Lando doesn't - diff typing and Espeed
Celesteela - Provides WG support and counters a lot of commonly used mons
Clefairy - Good for supporting things like lax for example but does nothing on its own
Escavalier - Fast in TR and has Overcoat for Amoonguss with High Power
Gastrodon
Greninja - Debatable, some say Pheromosa is better, but it has more bulk and Protean, can be useful for Mat Block on a Perish Song team
Gyarados - Counters CHALK well especially with Band
Incineroar
Lopunny-Mega
Porygon2
Rhyperior - good for Hard TR
Vanilluxe
Vikavolt - good for Hard TR

Suspect for Top Tier (Testing, uncategorized):

Gigalith
Togekiss
Spotlight - test it out going thru opp's follow me, and lightningrod also vs your own ally with kings shield


Viable (Not top tier or used a lot but may or may not have a niche role):
  1. Amoonguss - It's main niche is Spore, but with Terrains and Sub everywhere it doesn't work
  2. Azumarill - Outclassed by Fini only niche is Belly Drum and/or Aqua Jet and Knock Off
  3. Bisharp - Doesn't ohko anything and too weak defensively too slow also
  4. Blaziken - Countered easily by most mons (dies easy and doesnt ohko much)
  5. Blaziken-Mega - It's niche is higher speed than regular Blaziken
  6. Breloom - Too much misty/electric terrain
  7. Buzzwole - Good potential but too slow and weak to common moves and Intimidate
  8. Camerupt-Mega - Every team has a bulky water counter 
  9. Chandelure - Too fragile for TR and not powerful enough, sand breaks sash
  10. Drifblim - Scrappy Kang beats it, also it is inferior to other Tailwinders usually
  11. Eelektross - Outclassed by Vikavolt - only has 1 stab move and less Sp Atk
  12. Excadrill - Doesn't ohko much mostly just good vs Sand
  13. Gallade-Mega - They wont use Kang when you have Gallade, doesnt ohko much
  14. Garchomp - Outclassed by Landorus-T usually
  15. Gardevoir-Mega - Doesn't ohko almost anything, pixilate nerf 
  16. Gyarados-Mega - Too many weaknesses
  17. Hawlucha - Use with a Terrain mon, similar to Drifblim, killed easily
  18. Hitmontop - Countered by Lele, doesn't super affect much
  19. Hydreigon* - Weak to Fairy which is too common and cant use an offensive item - try again with tw
  20. Infernape - Dies easy and doesn't ohko much and can't fake out often enough
  21. Jellicent - Weak to too many things
  22. Kartana - Gets ohko'd a lot by special moves and doesnt ohko enough
  23. Latias - Weak to Fairy and Dragon is a bad offensive type
  24. Manectric-Mega - Relies on Rain and not very good outside of it - weak moves
  25. Metagross - Why use when there is MegaGross? Maybe Clear Body + No Mega Slot, Misses too much
  26. Milotic - They just dont lead intimidate then kinda useless 
  27. Muk - Weak to Landorus-T which is very common also too slow and too fast for TR
  28. Ninetales-Drought - Outclassed by Zard-Y unless you need the Mega Slot
  29. Pelipper - Too much weather like Tar or only gets a neutral adv. vs other rain teams
  30. Pheromosa - Takes a lot of dmg from Z moves thru protect, doesn't ohko much 
  31. Raikou - Seems to have the niche of DS but 9tales usually outclasses or Manectric-Mega
  32. Rotom-H - Counters Sun
  33. Rotom-Mow - Counters rain
  34. Sceptile-Mega - Doesnt super affect enough and has bad defensive typing
  35. Scizor - Doesnt ohko enough, priority is good but intimidate and Lele are problems
  36. Scrafty - Moonblast Ohkos it
  37. Slowbro-Mega - Generally outclassed by CM Moonlight Cress
  38. Swampert regular - No niche besides Wide Guard and would be good if it always could super affect at least 1/2 mons out and their switch-ins
  39. Sylveon - Same issues Gardy-Mega has
  40. Terrakion - If it doesn't super affect much and outspeed them it isn't worth it
  41. Thundurus - Outclassed by Thundy-T almost always
  42. Thundurus-T - Only has electric moves and hidden power Ice - Koko is usually better unless you really use Volt Absorb
  43. Togekiss - All this mon really does is follow me it is worse than most other tailwinders
  44. Weavile - If they use Tyranitar or Lele it sucks also 4x weak to PUP
  45. Venusaur-Mega -  Maybe Usable vs low-offensive teams
  46. Yanmega - Doesn't super affect much
Unconfirmed Viable:
  1. Kingdra
  2. Raichu - Encore Nerf by Z moves
  3. Swampert-Mega
  4. Whimsicott - Encore got nerfed by z moves and dark mons, better tailwinders
  5. Mudsdale - prob outclassed by landorus
  6. Reuniclus - Niche over Cresselia and Lele is: Magic Guard or its other abilities, Faster in TR, reliable recovery move

Sunday, April 2, 2017

VGC 2017

I am posting here to patent a new idea I thought of on 04-01-17 (not a joke). Drifblim with Electric Seed + Tapu Koko with AV so that it survives a Specs Psychic from Lele.

Wednesday, December 31, 2014

VGC 2015

All of the information below are things not found on Nuggetbridge.com or any other website to my knowledge. Some pokemon might be described elsewhere, but my sets are unique. If someone could tell me how to get transparant pics I would appreciate it!

NOTE: EV SPREADS ARE NOT POSTED, because it leads to less creativity and people do not understand that it depends on your team and the metagame. I do not want to worry about speed creeps or people making their mons barely wall mine. I want people to understand strategy, not copy someone else's content without giving credit or make the game less consistent by centering your team around a certain exact spread.

Pokemon posted here are not implied to be good or to have the best sets, they are simply ideas. If you can argue that you have a better set, it might be better in some cases. Pokemon is constantly changing.

Counters to Common Pokemon
  1. Kangaskhan-Mega - Mienshao/Lopunny-Mega/Gallade-Mega/Blaziken/Blaziken-Mega/Machamp/Conkeldurr/Scrafty/Infernape/Landorus-T/Arcanine/Gyarados-Mega/Terrakion/Salamence-Mega/Aegislash/Gengar/Gengar-Mega/Chandelure/Azumarill/Jellicent,  also Rocky Helmet, Iron Barbs counter it.
  2.  Landorus-T - Swampert/Gastrodon/Milotic/Azumarill/Weavile/Mamoswine/Zapdos/Thundurus/Suicune/Jellicent/Abomasnow/Abomasnow-MegaAurorus/Conkeldurr/Scrafty/Rotom-Mow/Rotom-W/Rotom-H/Latias/Latios/Metagross/Metagross-Mega
  3. Sylveon - Bisharp/Metagross/Metagross-Mega/Arcanine/Talonflame/Excadrill/Kangaskhan-Mega/Salamence-Mega/Nidoking/Nidoqueen/Aegislash/Gengar/Venusaur/Venusaur-Mega/Amoonguss/Heatran
  4. Heatran - Suicune/Swampert/Gastrodon/Milotic/Azumarill/Jellicent/Gyarados/Gyarados-Mega/Garchomp/Garchomp-Mega/Landorus-T/Scrafty/Infernape/Terrakion/Conkeldurr/Mienshao/Lopunny-Mega/Gallade-Mega/Blaziken/Blaziken-Mega/Machamp/Salamence-Mega/Mamoswine/Arcanine
  5. Thundurus-I - Gastrodon or Swampert if no Grass Knot/Rotom-H/AssaultVestMetagross/Metagross-Mega/Mamoswine/Abomasnow/Abomasnow-Mega/Aurorus/Camerupt/Rhyperior/Rhydon/Excadrill/Gardevoir-Mega/Sylveon/Latias/Venusaur-Mega/Raichu
  6. Salamence-Mega (Physical and Special) - Rotom-Mow/Rotom-H/Zapdos/Thundurus/SpecialLandorus/Metagross/Metagross/Mega/Aegislash/Mamoswine/Gengar/Gengar-Mega/Swampert/Gastrodon/Latias/BulkySylveon/BulkyGardevoir-Mega/Aurorus/Abomasnow/Abomasnow-Mega/Suicune/Azumarill/Milotic/Jellicent/Weavile
  7. Charizard-Y - Terrakion/Zapdos/Thundurus/Kangaskhan-Mega/Salamence-Mega/Scrafty/Infernape/Talonflame/Rotom-H/Heatran/Chandelure/Aurorus/Tyranitar/Landorus-T/Garchomp/Politoed (kinda)
  8. Amoonguss - Whimsicott/Latias/Gardevoir-Mega/Chandelure/Heatran/Salamence-Mega/Thundurus-I/Metagross/Talonflame/Mamoswine/Venusaur-Mega/Charizard-Y
  9. Aegislash - Swampert/Gastrodon/Talonflame/Bisharp/Rotom-H/Heatran/Charizard-Y/Breloom/Infernape/Hydreigon/Arcanine/ImprisonChandelure
  10. Talonflame - Rotom-W/Rotom-H/Rotom-C/Gastrodon/Swampert/Suicune/Azumarill/Milotic/Kangaskhan-Mega/Zapdos/Thundurus
  11. Bisharp - Terrakion/Infernape/Charizard-Y/Heatran/Garchomp/Kangaskhan/Excadrill
  12. Terrakion - Suicune/Milotic/Azumarill/Cresselia/Metagross/Metagross/Mega/Swampert/Gastrodon/Venusaur-Mega/Landorus-T
  13. Whimsicott - Venusaur/Venusaur-Mega/Charizard-Y/Metagross/Metagross-Mega/Heatran/Sylveon/Talonflame/Chandelure/Kangaskhan-Mega/Gardevoir-Mega
  14. Suicune - Thundurus-I/Thindurus-T/Zapdos/Rotom-W/Rotom-C/Venusaur/Venusaur-Mega/Charizard-Y/Whimsicott/Sylveon/Gardevoir-Mega/Amoonguss/Breloom
  15. Venusaur-Mega - Metagross/Metagross-Mega/Talonflame/Gardevoir/Latias/Heatran/Chandelure/Togekiss/Arcanine/Charizard-Y/Salamence-Mega
  16. Zapdos - Whimsicott/Rotom-H/Mamoswine/Latias/Sylveon/Gardevoir-Mega/Swampert/Gastrodon/Raichu/Rhydon/Rhyperior/Amoonguss/Charizard-Y/Kangaskhan-Mega if no Rocky Helmet/Abomasnow/Abomasnow-Mega/Aurorus
  17. Metagross-Mega - Heatran/Charizard-Y/Hydreigon/Gengar-Mega/Swampert/Gastrodon/Chandelure/Landorus-T if no Ice Punch/Rotom-H/Excadrill/Arcanine/Bisharp/Aegislash
  18. Swampert/Gastrodon - Rotom-C/Venusaur/Venusaur-Mega/Sylveon/Gardevoir/Abomasnow/Abomasnow-Mega/Breloom/Amoonguss/Charizard-Y/Kangaskhan-Mega/Aurorus
  19. Rotom-H -Rotom-W/Swampert/Aurorus/Tyranitar/Tyranitar'Mega/Gastrodon/Kingdra/Ludicolo/Kangaskhan-Mega
  20. Rotom-W - Rotom-C/Breloom/Amoonguss/Venusaur/Venusaur-Mega/Abomasnow/Abomasnow-Mega/Whimsicott/Latias/Gardevoir-Mega/Sylveon/Aegislash
  21. Rotom-C - Mamoswine/Gengar/Sylveo n/Gardevoir-Mega/Kangaskhan-Mega/Venusaur/Venusaur-Mega/Charizard-Y/Heatran/Chandelure/Abomasnow/Abomasnow-Mega/Talonflame/Aegislash
  22. Gengar - Mamoswine/Talonflame/Heatran/Suicune/Swampert/Gastrodon/Milotic/Charizard-Y/Zapdos/Thundurus
  23. Mamoswine - Rotom-W/Rotom-H/Swampert/Gastrodon/Milotic/Suicune/Scrafty/Hitmontop/Kangaskhan-Mega/Conkeldurr/Azumarill
  24. Excadrill - Swampert/Gastrodon/Suicune/Azumarill/Kangaskhan-Mega/Conkeldurr/Mamoswine/Landorus-T/Hitmontop/Scrafty/Rotom-W
                                                    Common Combos

1. Clefable Salamence Mega - Follow me while Mence Dragon Dances
2. Excadrill Tar/Hippowdon - Sandstorm plus fast powerful attacker
3. Raichu Gyarados - Dragon Dance while Lightningrod protects it
4. Volcarona Mienshao - Fake Out Quiver Dance and Wide Guard/Quick Guard Support
5. Politoed Ludicolo/Kingdra/Mega Swampert/etc - Rain + Swift Swim
6. Charizard Mega Garchomp/other EQ user - EQ + Heat Wave for Power and sometimes sun protects from a water weakness
7. Scrafty Cresselia - TR + Intimidate support
8. Kangaskhan Talonflame - Tailwind + Fake Out and powerful attacks
9. Landorus Thundurus/Rotom-H/Rotom-W/Rotom-C - EQ + powerful Tbolt for bulky waters
10. Greninja Aurorus - invented by other people (greninja abomasnow actually) but I perfected it and invented a very good team around it at 07/06/15.

  New Megas


Sableye-Mega @ Sablenite
Ability: Magic Bounce
Level: 50
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
IVs: 0 Spe
- Knock Off
- Fake Out
- Will-O-Wisp
- Recover


Metagross-Mega @ Metagrossite
Ability: Tough Claws
Level: 50
EVs: __ HP / 252 Atk / ___ Def / ___ SpD / ___ Spe
Adamant Nature
- Protect
- Ice Punch
- Zen Headbutt
- Meteor Mash/Iron Head

Metagross needs to outspeed Adamant Landorus-T at least. Brick Break is an option, and does not lower speed like Hammer Arm, and hurts Heatran as bad as EQ, without worrying about hurting your ally. Meteor Mash/Iron Head is a strong STAB move that OHKOs many fairies and hurts Tyranitar badly. Bullet Punch seems usable, but not necessary with its fast speed. Seems like you should just use other mons to counter Heatran, Bisharp, etc. Metagross cannot do everything, stick with its core competencies.



Audino-Mega @ Audinite
Ability: Healer
Level: 50
EVs: 244 HP / 252 SpA / 12 SpD
Modest Nature
- Dazzling Gleam
- Flamethrower
- Protect
- Ice Beam



Pidgeot-Mega @ Pidgeotite
Ability: No Guard
Level: 50
EVs: 244 HP / 12 Def / 252 SpA
Modest Nature
- Hurricane
- Heat Wave
- Tailwind
- Protect


 Latias-Mega @ Latiasite
Ability: Levitate
Level: 50
EVs: 252 HP / 76 SpA / 180 SpD
Modest Nature
- Tailwind
- Protect
- Dragon Pulse
- Ice Beam




Latios-Mega @ Latiosite
Ability: Levitate
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psychic
- Protect
- Tailwind



Swampert-Mega @ Swampertite
Ability: Swift Swim
Level: 50
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Earthquake
- Waterfall
- Protect
- Ice Punch



Strong STAB moves with coverage and Ice Punch for killing things it walls and hits hard back that its other moves don't cover. You can use more speed if you like, but I would not recommend much more, as it does not need it for anything if its speed doubles.




Slowbro-Mega @ Slowbronite
Ability: Shell Armor
Level: 50
EVs: 244 HP / 76 SpA / 188 SpD
Bold Nature
- Calm Mind
- Psychic
- Scald
- Slack Off

The Sp Atk and Sp D and perhaps nature needs to be changed, in order to 2hko certain things like Amoonguss, while surviving attacks such as Bullet Seed from Breloom, and various special attacks such as Thunderbolt. This set has two strong STAB moves with decent coverage, and is used for having high natural defense along with high Sp D and Sp Atk in order to kill things while walling them. Slack Off keeps it alive.


Sharpedo-Mega @ Sharpedonite
Ability: Strong Jaw
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Crunch
- Waterfall/Aqua Jet
- Protect
- Ice Fang

Crunch will be its most powerful move. This pokemon looks overall pretty bad, seeing how Speed Boost is overall a better ability. If you use Aqua Jet, probably use Adamant. This EV spread is a good starting place. The other moves are just self-explanatory and coverage for Dragons, Grasses, Flying types, etc.


Steelix-Mega @ Steelixite
Ability: Sand Force
Level: 50
EVs: 244 HP / 252 Atk / 12 SpD
Brave Nature
IVs: 0 Spe
- Heavy Slam
- Earthquake
- Protect
- Ice Fang

This Steelix uses Heavy Slam, because it is more likely to be heavier than the important than slower. Ice Fang is for filler coverage like Dragons, EQ is for a high net power STAB move. If used outside of TR (Trick Room) don't min speed, and give it Adamant nature. This says Brave for TR.




Blaziken-Mega @ Blazikenite
Ability: Speed Boost
Level: 50
EVs: 204 HP / 252 Atk / 12 SpD / 40 Spe
Lonely Nature
- Overheat
- Protect
- Low Kick
- Rock Slide/Substitute

This set is similar to Infernape, except has more power and Speed Boost. Sub' is useful for getting another Speed Boost mostly, since it already has protect. Other moves are for coverage on Amoonguss, Metagross, etc with Overheat and Low Kick hurts many mons like Kanga hard. Lonely is to not weaken Overheat. The speed is for outspeeding Jolly Tar before Speed Boost.


Beedrill-Mega @ Beedrillite
Ability: Adaptability
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- X-Scissor
- Poison Jab
- Protect
- Drill Run



I would include Fell Stinger as an option over Drill Run, but it needs its coverage for Heatran, Excadrill, etc (mostly Steel types). Tailwind does not make sense, since it is too fast. This seems to be the best set and EV spread for it. Speed might be lowered and put in bulk if you don't need as much.




Lopunny-Mega @ Lopunnite
Ability: Scrappy
Level: 50
EVs: 116 HP / 252 Atk / 140 Spe
Adamant/Jolly Nature
- Protect
- Low Kick/HJK
- Fake Out
- Ice Punch

People might want to use Return or Encore on it; if they did it would have to be replacing Ice Punch or Fake Out. This seems to be the best set, and any deviation from it would mess up what is in my view the only usable set with Lopunny. I was using Jolly to outspeed things like Mega Mence, but then you cannot OHKO Kanga unless you use something like HJK. Use Adamant and Low Kick, or Jolly and HJK.

Gallade @ Galladite
Ability: Steadfast
Level: 50
EVs: 236 HP / 36 Atk / 236 Spe
Jolly Nature
- Close Combat
- Zen Headbutt
- Protect/Sub'
- Poison Jab/Ice Punch



I am making an exception for this one and posting the EVs since I hate Kanga so much I want people to counter it easier. This set is perfect, not max speed because it only needs enough speed to outspeed max hp Kanga. It also walls max HP Mega Kanga once Mega-evolved. You could give it max speed though to prevent speed creeps. It OHKO's Kanga when it evolves. Also Zen Headbutt is good for killing Amoonguss, even though it does not OHKO. Poison Jab is for Fairies like Sylveon. Protect does not seem mandatory on Gallade, sub' is an option.



Sceptile-Mega @ Sceptilite
Ability: Lightning Rod
Level: 50
EVs: _ Def / __ SpA / __ Spe
Modest Nature
- Leaf Storm
- Protect
- Dragon Pulse
- Giga Drain/HP Fire/Rock Slide 


Probably best to use max Sp Atk, and Spd. Useful for killing Suicune and being a decent Pokemon in general. Rock Slide is for Charizard, just make sure it OHKO's or it is useless. HP Fire is for Ferrothorn and random steel types. Giga Drain is a good move to use for accuracy and not lowering your Sp Atk.

Altaria-Mega @ Altarianite
Ability: Pixilate
Level: 50
EVs: 244 HP / 252 SpA / 12 SpD
Modest Nature
- Ice Beam/Flamethrower
- Protect
- Hyper Voice
- Tailwind



Ice beam is for Landorus and other things. Hyper Voice will be your main attacking move. You need Tailwind, otherwise Altaria is outclassed by something like Sylveon.
 

Miscellaneous Sets 


Serperior @ Life Orb
Ability: Contrary
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Leaf Storm
- Dragon Pulse/Giga Impact/Outrage
- Hidden Power [Rock]/Fire/Ice
- Protect/Sub'


This set is meant to out-speed the vast majority of Pokemon used and get a Leaf Storm Contrary boost in the process. It is good vs Suicune, Milotic, etc. Do not use HP Ice and Dragon Pulse on the same set, HP Ice is meant to be used if you are wanting to start killing Dragons and other things before a Contrary Boost. Intimidate also raises its Atk, which you can use Giga Impact or Outrage as a "last hurrah" type of move. Outrage happens to SE dragons, if you hit them, so it makes sense with Contrary. HP Fire is for Ferrothorn and random steels like Metagross (who resist grass). The most common set should be LS DP HP Rock Protect though.




Sylveon @ Choice Specs
Ability: Pixilate
Level: 50
EVs: __HP / __ Def / ___ SpA / __ SpD
Modest Nature
- Hyper Voice
- Hyper Beam/Moonblast/Sleep Talk
- Shadow Ball/Sleep Talk
- Hidden Power [Fire]/ HP Ground/Sleep Talk

High Sp Atk and High HP for this one. Used for doing a lot of net damage and hard to OHKO. Shadow Ball is for Aegislash, HP Fire for Ferrothorn and other steels, ground for Heatran and other steels. Sleep Talk can be used with 2 other attacking moves if you so desire. Moonblast is so you don't recharge and can hit through Wide Guard.




Ludicolo @ Assault Vest
Ability: Swift Swim
Level: 50
EVs: ___ HP / __ Def / 252 SpA / ___ SpD / __ Spe
Modest Nature
- Fake Out
- Energy Ball/Giga Drain
- Scald
- Ice Beam



Use some HP and some Sp D for this one and max Sp Atk. This set tanks many physical and special attackers and does hard damage back if it super affects. It also counters rain really well. Energy Ball is good for having the highest neutral hitting attack out of all your attacks. For example, it does more to Tar than Scald. Giga Drain keeps it alive longer though. This type of Ludicolo could be used for Trick Room or Tailwind fairly well.



Crawdaunt @ Focus Sash/Sitrus Berry
Ability: Adaptability
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Crabhammer
- Aqua Jet
- Knock Off
- Dragon Dance/Avalanche if Adamant



This set takes advantage of Adaptability with Knock Off's new boost in power. It needs Jolly if using DD. If not using DD I would use Adamant and make it slow and bulky, perhaps with Assault Vest.

Dragalge @ Life Orb
Ability: Adaptability
Level: 50
EVs: 244 HP / 248 SpA / 16 SpD
Quiet Nature
IVs: 30 SpA / 30 SpD / 0 Spe
- Draco Meteor
- Sludge Bomb
- Protect
- Hidden Power [Ground]


This mon has the advantage over other powerful dragons by being slow for TR and not having a problem with fairies, along with better defensive typing. HP Ground is for Heatran.

Alternate Draglage set: 

Dragalge @ Choice Specs
Ability: Adaptability
Level: 50
EVs: 244 HP / 248 SpA / 16 SpD
Quiet Nature
IVs: 30 SpA / 30 SpD / 0 Spe
- Draco Meteor
- Sludge Bomb
- Dragon Pulse
- Hidden Power [Ground]
 
This is probably the ideal set for Draglage, since LO is not as powerful and the recoil reduces its bulk.

Heliolisk @ Choice Specs
Ability: Solar Power
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Hyper Voice
- Hyper Beam
- Hidden Power [Ice]



This set can OHKO almost everything with one of its moves in Sun. Use with Charizard/Ninetales otherwise it loses a lot of its OHKO and offensive potential. It is fast and powerful.


Arcanine @ Sitrus Berry
Ability: Intimidate
Level: 50
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Flare Blitz
- Close Combat
- Protect
- Extreme Speed

Liepard @ Focus Sash
Ability: Prankster
EVs: __ Spe __ Atk
Jolly Nature
- Fake Out
- Taunt/Fake Tears
- Foul Play/Dark Pulse
- Encore

Probably use Max speed and Atk. Dark Pulse if Fake Tears, Foul Play probably otherwise. This mon is normally used as a disrupter and is often paired with a powerful special attacker with FT.


Venusaur-Mega @ Venusaurite
Ability: Thick Fat
EVs: __ HP __ D __ Sp D
Bold Nature
- Giga Drain
- Synthesis/Sludge Bomb
- Protect
- Leech Seed

There is another Venusaur that uses Swords Dance/Curse with offensive physical moves. This Venusaur is probably more useful overall. I don't think relying on Synthesis is a good idea, since if they bring in sandstorm/rain it only heals 25%. That is why I think Leech Seed is mandatory. Not an expert on this mon, but this seems to be the best set if I were to use it. Make sure you survive Brave Bird from Adamant Talonflame.

Venusaur @ Expert Belt
Ability: Chlorophyll/Thick Fat if Mega
Level: 50
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
- Sludge Bomb
- Leaf Storm
- Protect
- Hidden Power [Ice]

This set is an offensive set, and it might be able to be used with the Mega Form also. 



Gardevoir @ Gardevoirite
Ability: Telepathy
Level: 50
EVs: ___ HP / ___ SpA / __ Spd
Modest Nature
- Hyper Voice
- Protect
- Psychic
- Shadow Ball/Hyper Beam

I recommend Shadow Ball over HB, because it gives you good coverage vs Metagross and Aegislash. Metagross most likely will out-speed, but still. Hyper Beam is for doing a lot of damage (last hurrah effort) if you need to. The rest of the moves are self-explanatory. Use high Sp Atk and bulk, maybe some speed as well. 



Landorus-Therian @ Choice Scarf
Ability: Intimidate
Level: 50
EVs: ___ HP / 252 Atk / __ SpD / __ Spe
Adamant Nature
- Earthquake
- Superpower
- Rock Slide
- U-turn

This Landorus works vs almost everything. U-turn is for things that you outspeed, and usually SE. But also can be used to do some damage vs a slower WOW'er like Rotom-H. Never kill something with U-turn unless you have to, they get the switch-in advantage. U-turn helps avoid Ice Beams from Cresselia or Ludicolo.

Superpower is for the times when you do not want to hurt your ally with EQ, Brick Break is an option too since it OHKO's Tar and breaks screens. Rotom-W and random other things do not take a lot of damage from any of your attacks, so you may need to finish it off before it can attack you. Use a lot of Spd and Max Atk, if not max Spd then invest the rest in bulk.





Politoed @ Zoom Lens
Ability: Drizzle
Level: 50
EVs: ___ HP / __ Def / ___SpA
Sassy Nature
IVs: 0 Spe
- Hydro Pump
- Blizzard
- Protect
- Ice Beam

This set makes your powerful moves accurate and does a lot of spread damage with Blizzard. Just be careful using this Toed vs slower mons. Use mostly bulk and Sp Atk. Ice Beam for a perfectly accurate move outside Zoom Lens or going last. You sometimes need a perfectly accurate move to ensure that you can finish things off.


 Infernape @ Focus Sash
Ability: Blaze
Level: 50
EVs: ___ Atk / ___ SpA / ___Spe
Naive Nature
- Fake Out
- Encore
- Close Combat
- Overheat

This set is meant to survive one hit of anything, it cannot OHKO Kanga, but comes close. Encore mons after they Protect, Fake Out, etc.  Also mixed moves with one being special and physical helps. Use near max Atk and Speed.




Machamp @ Choice Scarf
Ability: No Guard
Level: 50
EVs: __ HP / __ Atk / ___ Spe
Jolly Nature
- Dynamic Punch
- Superpower
- Rock Slide
- Knock Off

Max Atk, Max or Almost Max Speed (112 at least) and rest in HP if any. This set is meant to outspeed and OHKO Jolly Kanga. Knock Off is for Ghosts, Rock Slide is for Flying types and getting a lot of flinches.

Zapdos @ Sitrus Berry
Ability: Pressure
Level: 50
EVs: ___ HP / __ Def / ___ SpA / _SpD / ___ Spe
Modest Nature
- Thunderbolt
- Tailwind/Thunder Wave
- Hidden Power [Ice]
- Detect

Use a lot of Sp Atk, moderate speed, moderate hp. Detect > Protect, because the PP doesn't matter and it beats Imprison even though it is rarely used. HP Ice for Ground types such as Chomp and Landorus-T. HP Ice OHKO's Landorus-T unless they invest in a lot of bulk. Rocky Helmet is an option over Sitrus Berry, mostly for Kangaskhan. Thunder Wave is good for teams that do not center around Tailwind. Otherwise Thunder Wave might be the better option.




Suicune @ Sitrus Berry
Ability: Pressure
Level: 50
EVs: 252 HP / 252 SpA / 4 SpD
Bold Nature
- Tailwind
- Ice Beam
- Scald
- Snarl/Protect

Snarl is usually not very effective, especially on offensive teams. It is good if you center a good portion of your team around it, or at least use a bulky ally with it. The rest of the moves are self-explanatory for coverage and making Suicune worth it.



Manectric @ Manectite
Ability: Lightning Rod
Level: 50
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Protect
- Thunderbolt
- Overheat
- Hidden Power [Ice]
 

Thundurus-Therian @ Choice Specs
Ability: Volt Absorb
Level: 50
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Grass Knot
- Thunderbolt
- Hidden Power [Ice]
- Sludge Bomb/Superpower

Thundurus-T outclasses Thundurus if using Specs, because its stats are distributed better (less wasted on Atk) and it has more power if you need it. Sludge Bomb is for Fairies and Grasses like Ludicolo or Sylveon. You will use Tbolt though 80% of the time.


Conkeldurr @ Assault Vest
Ability: Iron Fist/Guts
Level: 50
EVs: _ HP / 252 Atk / _ Def / __ SpD
Adamant/Brave Nature
IVs: 31/0 Spe
- Poison Jab
- Ice Punch
- Drain Punch
- Mach Punch

Use almost max Sp D most likely with this set. It makes you wall the majority of attacks directed at Conkeldurr. Poison Jab is good for Fairies mostly. Ice Punch is for things that resist Fighting, like Landorus-T and Salamence. Drain Punch is a strong move that restores HP, which is vital to keeping Conkeldurr alive. Mach Punch is useful for going first since its speed is slow. Brave and 0 speed is ideal for beating TR better, otherwise I'd recommend Adamant and 31 speed IV if you aren't trying to counter it.



Magnezone @ Choice Specs
Ability: Sturdy
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Hidden Power [Ice]
- Thunderbolt
- Flash Cannon
- Volt Switch



This set seems better than Shuca Analytic. It is more powerful and walls one hit of anything, so might as well max speed and sp atk. 



Scizor @ Life Orb
Ability: Technician
Level: 50
EVs: __ HP / 252 Atk / __ Spe
Adamant Nature
- Bug Bite
- Bullet Punch
- Swords Dance/Feint
- Protect


I would use mostly bulk and Atk, maybe some Spd for Tailwind. Feint is an option for Protect spammers, pairing it with a powerful spread move ally. 




Empoleon @ Shuca Berry
Ability: Torrent
Level: 50
EVs: __ HP / 252 SpA / __ Spe
Modest Nature
- Ice Beam
- Scald
- Flash Cannon
- Protect


These moves provide a large coverage of offensive attacks vs common good mons. 


Raichu @ Shuca Berry
Ability: Lightning Rod
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Hidden Power [Ice]
- Fake Out
- Encore
- Thunderbolt

 Raichu should be used as a support mon and disruptor. Fake Out + Encore is a good combo. Infernape is similar in that respect, but doesn't have lightningrod or quite as much speed.
 

Entei @ Sitrus Berry
Ability: Flash Fire
Level: 50
EVs: 244 HP / 252 Atk / 12 SpD
Adamant Nature
- Sacred Fire
- ExtremeSpeed
- Protect
- Substitute



Entei is outclassed by almost all other fire types. I recommend using Arcanine over it if you want something similar. Sacred Fire gives it a niche, and Intimidate can be countered by Defiant, Competitive, Contrary, etc.


Excadrill @ Life Orb
Ability: Sand Rush
Level: 50
EVs: _ HP / 252 Atk / __ Spe
Adamant Nature
- Iron Head
- Rock Slide
- Protect
- Earthquake








This set beats Fairies and is good in either SS or TW. If you are not using Sand, I recommend Mold Breaker instead. Use either max Spe or a medium amount of Spe and HP.

Tyranitar @ Focus Sash
Ability: Sand Stream
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ice Beam
- Protect
- Rock Slide
- Low Kick

Tar does not seem to need Crunch on the non-choice'd set. This covers almost everything, but Crunch can be put over Protect or Low Kick possibly. This set covers Landorus-T, Heatran, other tars, etc. 





Rotom-Wash @ Zoom Lens
Ability: Levitate
Level: 50
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Spe
- Protect
- Hydro Pump
- Thunderbolt
- HP Ice

This set looks similar to the Politoed set on my blog. Zoom Lens gives it good accuracy since it goes after almost all other pokemon, especially the ones it is trying to hit. Will O Wisp seems pointless since no one will Sucker Punch it if it is so slow; they will use a move like Knock Off instead.  HP Ice is for things like Dragons that resist water and electric, and may or may not have sub' vs WOW.



Greninja @ Choice Specs
Ability: Protean
Level: 50
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Ice Beam
- Rock Slide
- Scald/Gunk Shot/Hidden Power Fire/Dark Pulse
- Low Kick/Scald

 You will probably use Ice Beam more than any other move by far on Greninja. Focus Sash might be an option, but would lack a lot of power. This can cover Fairies with Gunk Shot, Rock Slide for Zard, Low Kick/Scald for Heatran, Tar, Terrakion, etc. I just can't ever recommend you use an 85% accurate move though, but putting it on since minimum accuracy to be consistent is arbitrary. I say it should be 90%, others say it can be lower.







Aerodactyl @ Focus Sash
Ability: Unnerve
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Protect
- Rock Slide
- Tailwind/EQ/filler
- Ice Fang

The only way Aerodactyl can be good is with Sash, otherwise only getting off one hit before dying doesn't make it powerful enough.  This outspeeds zard and OHKO's with RS, Ice Fang is good in this metagame too especially with Aero's speed. 


Milotic @ Leftovers
Ability: Competitive
Level: 50
EVs: ___ HP / ___ SpA / __ Spe
Modest/Bold/Calm Nature
- Protect
- Scald
- Recover
- Ice Beam



Make it bulky, but you may want Speed for whatever reason and should have high Sp Atk. Other items and moves might work too.


Emolga @ Focus Sash
Ability: Motor Drive
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Encore
- Helping Hand
- Protect
- Electro Ball


This pokemon seems bad, but it was requested to be put on the blog. Fast Encore is always good and this one helps its allies.

Ambipom @ Focus Sash
Ability: Technician
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Fake Out
- Ice Punch
- Double Hit
- Power-Up Punch

This pokemon seems bad, but this is a decent set for it. PUP for Bisharp, rest is self-explanatory.

Yanmega @ Focus Sash
Ability: Speed Boost
Level: 50
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Bug Buzz
- Detect
- Air Slash
- Hidden Power [Ice]


This set uses its STAB moves and also outspeeds Landorus-T after one Detect Speed Boost turn, then OHKO's with HP Ice. Other moves are just strong STAB moves that might come in handy. Not much else Yanmega can do.

Salamence @ Focus Sash
Ability: Intimidate
Level: 50
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
- Tailwind
- Protect
- Draco Meteor
- Flamethrower


If you need a Tailwinder with Intimidate and decent offense, Salamence is a good start. I just personally hate leading with Intimidate Tailwinders all the time, since they could have Defiant or some kind of ability like that. Also Fake Out is a problem for Sashed leads. This Mence has good coverage overall for doing good damage each turn. 

 Flygon @ Focus Sash
Ability: Levitate
Level: 50
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
- Earth Power
- Draco Meteor
- Tailwind
- Protect

Flygon is like a special attacking Garchomp without a spread move, with Tailwind. It needs Sash with its typing, but does decent damage. I would recommend using another Tailwinder though, Flygon is not very good.

Skarmory @ White Herb/Life Orb
Ability: Sturdy
Level: 50
EVs: 244 HP / 252 Atk / 12 SpD
Adamant Nature
- Iron Head
- Protect
- Tailwind
- Brave Bird



Try to Brave Bird only after you do not have full HP anymore, since Sturdy. The item is filler, but Intimidate is its main problem and a lack of power in general. 

Scolipede @ Choice Band
Ability: Speed Boost
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rock Slide
- X-Scissor
- Poison Jab
- Superpower



This set outspeeds and OHKOs many threats including Heatran, Sylveon, Zard-Y, Tyranitar, Bisharp, etc. Just watch out for Sashes. Speed Boost helps vs Icy Wind/Them switching in a choice scarf mon/etc. 


Gliscor @ Life Orb/Expert Belt
Ability: Hyper Cutter
Level: 50
EVs: 244 HP / 252 Atk / 12 SpD
Adamant Nature
- Earthquake
- Protect
- Ice Fang
- Tailwind



Gliscor OHKO's Landorus-T and Mega Salamence through Intimidate with its ability and item. 


Clawitzer @ Assault Vest/Choice Specs
Ability: Mega Launcher
Level: 50
EVs: 4 HP / 4 Def / 252 SpA / _ SpD / __ Spe
Modest Nature
- Aura Sphere
- Dragon Pulse
- Dark Pulse
- Water Pulse



This set OHKO's many mons or gets close to it. I would recommend Specs over AV, due to its power. Good on TW or TR teams. It is very versatile.


                                                      Whimsicott @ Focus Sash
Ability: Prankster
Level: 50
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Tailwind
- Protect
- Memento/Beat Up/Energy Ball
- Dazzling Gleam




Whimsicott can be used with Terrakion with the Beat Up Justified Strategy. Weavile can do it as well.


Nidoking @ Life Orb
Ability: Sheer Force
Level: 50
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
- Poison Jab
- Earth Power
- Protect
- Ice Beam


This set OHKO's Sylveon, so it seems better than running pure special with EP and SB for it since that one can't OHKO Sylveon. Ice Beam OHKOs Landorus-T. The nature can be changed if you want more speed, then use Rash nature. If you used Choice Specs, you wouldn't take advantage of Life Orb, and Sludge Bomb is not guaranteed to OHKO Sylveon, but it does around 85-90% of the time from a dmg calc.

Gengar @ Choice Specs
Ability: Levitate
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Shadow Ball
- Sludge Bomb
- Dazzling Gleam
- Hidden Power [Ice]



This set OHKO's Fairies such as Sylveon and a few other things like Metagross/Aegislash/Landorus-T/MegaMence/etc. The problem though, is you need Modest for the OHKO on Fairies, and that means you cannot use Timid. It has a big speed problem, so I do not think Gengar is worth using.

Crobat @ Choice Band
Ability: Inner Focus
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Cross Poison
- Brave Bird
- U-turn
- Super Fang

This set OHKOs Sylveon and other Fairies, as well as Fighting and Grass Types. U-Turn is good in case you want to do damage before switching. Super Fang rarely will be used, but will help when you are stuck doing low damage to a Steel Type with their ally Protecting or being another Steel Type. The speed on Crobat makes it outspeed almost everything, including Mega Metagross, Terrakion, Infernape, Etc.