Monday, September 2, 2019

VGC 20 Relevant Speed Tiers



Relevant Speed Tiers for VGC 20


UPDATED FOR SERIES 3 AND POKEMON HOME! on 03-13-20

   I am making this with no disrespect to Trainertower. I think they post a lot of good information and articles, but I believe their Speed Tier list is not very useful as it includes too many Pokemon, even if they are not used very much (https://www.trainertower.com/vgc20-speed-tiers/). I will be copying their info but weeding out the non-relevant stuff. And it includes the same Pokemon many times in different ways, such as its speed in certain settings or a certain nature when I don't believe that it is often relevant. Tailwind is relevant with mons that can with few or no investment reach 107 for Dragapult or 113 for outspeeding Vileplume. Also relevant for the 178 and 167 benchmarks (Gengar and Charizard Base Speeds).

   You should be assuming worst case scenario (Speed increasing nature) and most common scenarios and not too focus on every little tiny possibility. This kind of focus makes you not laser-like focused on what you need to be focused on, which is on the relevant stuff, rather than making your team beat things that are very unlikely with losing track of what is likely to be used. Abilities like Swift Swim or Chlorophyll I will include both for, because it is important to know that you can outspeed say Ludicolo by switching in opposing weather to cancel out rain. It is also important to know what speed they can reach in Rain, as this is a common strategy.

   This guide will be based on usage from the top75 or so mons I consider to be relevant based on usage stats, not necessarily how good the Pokemon are. If a mon is rarely used then I consider it to be non-relevant, no matter how good it may be. Unfortunately the usage stats are kind of old and doesn't take into account guessing what people will use in the future, so for a tournament you need to think about this. Speed stats are also useful to know  for your own team at times even if it isn't speed-raising nature. 

   I skipped a lot of mons below 107 uninvested neutral nature speed unless they are slow enough for Trick Room. Slow enough for TR to me means too slow for tailwind, but also is slower than most random mons that are goodstuffs and don't typically raise their speed for tailwind. So that stat is around 78 for the uninvested Scrafty. Usually though you want Rhyperior or lower speed for TR teams though. Uninvested is in general not useful information unless it is the most common EV spread. Bold means Important Speed Benchmarks. Also many mons are not included that would be important to outspeed other mons with +1 or other relevant boosts from Max Airstream. With that said, let's begin by listing the speeds: 


PS: this was published on 01-02-20 but I had to change the date so it would come after my main teambuilding guide 

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