Wednesday, December 31, 2014

VGC 2015

All of the information below are things not found on Nuggetbridge.com or any other website to my knowledge. Some pokemon might be described elsewhere, but my sets are unique. If someone could tell me how to get transparant pics I would appreciate it!

NOTE: EV SPREADS ARE NOT POSTED, because it leads to less creativity and people do not understand that it depends on your team and the metagame. I do not want to worry about speed creeps or people making their mons barely wall mine. I want people to understand strategy, not copy someone else's content without giving credit or make the game less consistent by centering your team around a certain exact spread.

Pokemon posted here are not implied to be good or to have the best sets, they are simply ideas. If you can argue that you have a better set, it might be better in some cases. Pokemon is constantly changing.

Counters to Common Pokemon
  1. Kangaskhan-Mega - Mienshao/Lopunny-Mega/Gallade-Mega/Blaziken/Blaziken-Mega/Machamp/Conkeldurr/Scrafty/Infernape/Landorus-T/Arcanine/Gyarados-Mega/Terrakion/Salamence-Mega/Aegislash/Gengar/Gengar-Mega/Chandelure/Azumarill/Jellicent,  also Rocky Helmet, Iron Barbs counter it.
  2.  Landorus-T - Swampert/Gastrodon/Milotic/Azumarill/Weavile/Mamoswine/Zapdos/Thundurus/Suicune/Jellicent/Abomasnow/Abomasnow-MegaAurorus/Conkeldurr/Scrafty/Rotom-Mow/Rotom-W/Rotom-H/Latias/Latios/Metagross/Metagross-Mega
  3. Sylveon - Bisharp/Metagross/Metagross-Mega/Arcanine/Talonflame/Excadrill/Kangaskhan-Mega/Salamence-Mega/Nidoking/Nidoqueen/Aegislash/Gengar/Venusaur/Venusaur-Mega/Amoonguss/Heatran
  4. Heatran - Suicune/Swampert/Gastrodon/Milotic/Azumarill/Jellicent/Gyarados/Gyarados-Mega/Garchomp/Garchomp-Mega/Landorus-T/Scrafty/Infernape/Terrakion/Conkeldurr/Mienshao/Lopunny-Mega/Gallade-Mega/Blaziken/Blaziken-Mega/Machamp/Salamence-Mega/Mamoswine/Arcanine
  5. Thundurus-I - Gastrodon or Swampert if no Grass Knot/Rotom-H/AssaultVestMetagross/Metagross-Mega/Mamoswine/Abomasnow/Abomasnow-Mega/Aurorus/Camerupt/Rhyperior/Rhydon/Excadrill/Gardevoir-Mega/Sylveon/Latias/Venusaur-Mega/Raichu
  6. Salamence-Mega (Physical and Special) - Rotom-Mow/Rotom-H/Zapdos/Thundurus/SpecialLandorus/Metagross/Metagross/Mega/Aegislash/Mamoswine/Gengar/Gengar-Mega/Swampert/Gastrodon/Latias/BulkySylveon/BulkyGardevoir-Mega/Aurorus/Abomasnow/Abomasnow-Mega/Suicune/Azumarill/Milotic/Jellicent/Weavile
  7. Charizard-Y - Terrakion/Zapdos/Thundurus/Kangaskhan-Mega/Salamence-Mega/Scrafty/Infernape/Talonflame/Rotom-H/Heatran/Chandelure/Aurorus/Tyranitar/Landorus-T/Garchomp/Politoed (kinda)
  8. Amoonguss - Whimsicott/Latias/Gardevoir-Mega/Chandelure/Heatran/Salamence-Mega/Thundurus-I/Metagross/Talonflame/Mamoswine/Venusaur-Mega/Charizard-Y
  9. Aegislash - Swampert/Gastrodon/Talonflame/Bisharp/Rotom-H/Heatran/Charizard-Y/Breloom/Infernape/Hydreigon/Arcanine/ImprisonChandelure
  10. Talonflame - Rotom-W/Rotom-H/Rotom-C/Gastrodon/Swampert/Suicune/Azumarill/Milotic/Kangaskhan-Mega/Zapdos/Thundurus
  11. Bisharp - Terrakion/Infernape/Charizard-Y/Heatran/Garchomp/Kangaskhan/Excadrill
  12. Terrakion - Suicune/Milotic/Azumarill/Cresselia/Metagross/Metagross/Mega/Swampert/Gastrodon/Venusaur-Mega/Landorus-T
  13. Whimsicott - Venusaur/Venusaur-Mega/Charizard-Y/Metagross/Metagross-Mega/Heatran/Sylveon/Talonflame/Chandelure/Kangaskhan-Mega/Gardevoir-Mega
  14. Suicune - Thundurus-I/Thindurus-T/Zapdos/Rotom-W/Rotom-C/Venusaur/Venusaur-Mega/Charizard-Y/Whimsicott/Sylveon/Gardevoir-Mega/Amoonguss/Breloom
  15. Venusaur-Mega - Metagross/Metagross-Mega/Talonflame/Gardevoir/Latias/Heatran/Chandelure/Togekiss/Arcanine/Charizard-Y/Salamence-Mega
  16. Zapdos - Whimsicott/Rotom-H/Mamoswine/Latias/Sylveon/Gardevoir-Mega/Swampert/Gastrodon/Raichu/Rhydon/Rhyperior/Amoonguss/Charizard-Y/Kangaskhan-Mega if no Rocky Helmet/Abomasnow/Abomasnow-Mega/Aurorus
  17. Metagross-Mega - Heatran/Charizard-Y/Hydreigon/Gengar-Mega/Swampert/Gastrodon/Chandelure/Landorus-T if no Ice Punch/Rotom-H/Excadrill/Arcanine/Bisharp/Aegislash
  18. Swampert/Gastrodon - Rotom-C/Venusaur/Venusaur-Mega/Sylveon/Gardevoir/Abomasnow/Abomasnow-Mega/Breloom/Amoonguss/Charizard-Y/Kangaskhan-Mega/Aurorus
  19. Rotom-H -Rotom-W/Swampert/Aurorus/Tyranitar/Tyranitar'Mega/Gastrodon/Kingdra/Ludicolo/Kangaskhan-Mega
  20. Rotom-W - Rotom-C/Breloom/Amoonguss/Venusaur/Venusaur-Mega/Abomasnow/Abomasnow-Mega/Whimsicott/Latias/Gardevoir-Mega/Sylveon/Aegislash
  21. Rotom-C - Mamoswine/Gengar/Sylveo n/Gardevoir-Mega/Kangaskhan-Mega/Venusaur/Venusaur-Mega/Charizard-Y/Heatran/Chandelure/Abomasnow/Abomasnow-Mega/Talonflame/Aegislash
  22. Gengar - Mamoswine/Talonflame/Heatran/Suicune/Swampert/Gastrodon/Milotic/Charizard-Y/Zapdos/Thundurus
  23. Mamoswine - Rotom-W/Rotom-H/Swampert/Gastrodon/Milotic/Suicune/Scrafty/Hitmontop/Kangaskhan-Mega/Conkeldurr/Azumarill
  24. Excadrill - Swampert/Gastrodon/Suicune/Azumarill/Kangaskhan-Mega/Conkeldurr/Mamoswine/Landorus-T/Hitmontop/Scrafty/Rotom-W
                                                    Common Combos

1. Clefable Salamence Mega - Follow me while Mence Dragon Dances
2. Excadrill Tar/Hippowdon - Sandstorm plus fast powerful attacker
3. Raichu Gyarados - Dragon Dance while Lightningrod protects it
4. Volcarona Mienshao - Fake Out Quiver Dance and Wide Guard/Quick Guard Support
5. Politoed Ludicolo/Kingdra/Mega Swampert/etc - Rain + Swift Swim
6. Charizard Mega Garchomp/other EQ user - EQ + Heat Wave for Power and sometimes sun protects from a water weakness
7. Scrafty Cresselia - TR + Intimidate support
8. Kangaskhan Talonflame - Tailwind + Fake Out and powerful attacks
9. Landorus Thundurus/Rotom-H/Rotom-W/Rotom-C - EQ + powerful Tbolt for bulky waters
10. Greninja Aurorus - invented by other people (greninja abomasnow actually) but I perfected it and invented a very good team around it at 07/06/15.

  New Megas


Sableye-Mega @ Sablenite
Ability: Magic Bounce
Level: 50
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
IVs: 0 Spe
- Knock Off
- Fake Out
- Will-O-Wisp
- Recover


Metagross-Mega @ Metagrossite
Ability: Tough Claws
Level: 50
EVs: __ HP / 252 Atk / ___ Def / ___ SpD / ___ Spe
Adamant Nature
- Protect
- Ice Punch
- Zen Headbutt
- Meteor Mash/Iron Head

Metagross needs to outspeed Adamant Landorus-T at least. Brick Break is an option, and does not lower speed like Hammer Arm, and hurts Heatran as bad as EQ, without worrying about hurting your ally. Meteor Mash/Iron Head is a strong STAB move that OHKOs many fairies and hurts Tyranitar badly. Bullet Punch seems usable, but not necessary with its fast speed. Seems like you should just use other mons to counter Heatran, Bisharp, etc. Metagross cannot do everything, stick with its core competencies.



Audino-Mega @ Audinite
Ability: Healer
Level: 50
EVs: 244 HP / 252 SpA / 12 SpD
Modest Nature
- Dazzling Gleam
- Flamethrower
- Protect
- Ice Beam



Pidgeot-Mega @ Pidgeotite
Ability: No Guard
Level: 50
EVs: 244 HP / 12 Def / 252 SpA
Modest Nature
- Hurricane
- Heat Wave
- Tailwind
- Protect


 Latias-Mega @ Latiasite
Ability: Levitate
Level: 50
EVs: 252 HP / 76 SpA / 180 SpD
Modest Nature
- Tailwind
- Protect
- Dragon Pulse
- Ice Beam




Latios-Mega @ Latiosite
Ability: Levitate
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psychic
- Protect
- Tailwind



Swampert-Mega @ Swampertite
Ability: Swift Swim
Level: 50
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Earthquake
- Waterfall
- Protect
- Ice Punch



Strong STAB moves with coverage and Ice Punch for killing things it walls and hits hard back that its other moves don't cover. You can use more speed if you like, but I would not recommend much more, as it does not need it for anything if its speed doubles.




Slowbro-Mega @ Slowbronite
Ability: Shell Armor
Level: 50
EVs: 244 HP / 76 SpA / 188 SpD
Bold Nature
- Calm Mind
- Psychic
- Scald
- Slack Off

The Sp Atk and Sp D and perhaps nature needs to be changed, in order to 2hko certain things like Amoonguss, while surviving attacks such as Bullet Seed from Breloom, and various special attacks such as Thunderbolt. This set has two strong STAB moves with decent coverage, and is used for having high natural defense along with high Sp D and Sp Atk in order to kill things while walling them. Slack Off keeps it alive.


Sharpedo-Mega @ Sharpedonite
Ability: Strong Jaw
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Crunch
- Waterfall/Aqua Jet
- Protect
- Ice Fang

Crunch will be its most powerful move. This pokemon looks overall pretty bad, seeing how Speed Boost is overall a better ability. If you use Aqua Jet, probably use Adamant. This EV spread is a good starting place. The other moves are just self-explanatory and coverage for Dragons, Grasses, Flying types, etc.


Steelix-Mega @ Steelixite
Ability: Sand Force
Level: 50
EVs: 244 HP / 252 Atk / 12 SpD
Brave Nature
IVs: 0 Spe
- Heavy Slam
- Earthquake
- Protect
- Ice Fang

This Steelix uses Heavy Slam, because it is more likely to be heavier than the important than slower. Ice Fang is for filler coverage like Dragons, EQ is for a high net power STAB move. If used outside of TR (Trick Room) don't min speed, and give it Adamant nature. This says Brave for TR.




Blaziken-Mega @ Blazikenite
Ability: Speed Boost
Level: 50
EVs: 204 HP / 252 Atk / 12 SpD / 40 Spe
Lonely Nature
- Overheat
- Protect
- Low Kick
- Rock Slide/Substitute

This set is similar to Infernape, except has more power and Speed Boost. Sub' is useful for getting another Speed Boost mostly, since it already has protect. Other moves are for coverage on Amoonguss, Metagross, etc with Overheat and Low Kick hurts many mons like Kanga hard. Lonely is to not weaken Overheat. The speed is for outspeeding Jolly Tar before Speed Boost.


Beedrill-Mega @ Beedrillite
Ability: Adaptability
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- X-Scissor
- Poison Jab
- Protect
- Drill Run



I would include Fell Stinger as an option over Drill Run, but it needs its coverage for Heatran, Excadrill, etc (mostly Steel types). Tailwind does not make sense, since it is too fast. This seems to be the best set and EV spread for it. Speed might be lowered and put in bulk if you don't need as much.




Lopunny-Mega @ Lopunnite
Ability: Scrappy
Level: 50
EVs: 116 HP / 252 Atk / 140 Spe
Adamant/Jolly Nature
- Protect
- Low Kick/HJK
- Fake Out
- Ice Punch

People might want to use Return or Encore on it; if they did it would have to be replacing Ice Punch or Fake Out. This seems to be the best set, and any deviation from it would mess up what is in my view the only usable set with Lopunny. I was using Jolly to outspeed things like Mega Mence, but then you cannot OHKO Kanga unless you use something like HJK. Use Adamant and Low Kick, or Jolly and HJK.

Gallade @ Galladite
Ability: Steadfast
Level: 50
EVs: 236 HP / 36 Atk / 236 Spe
Jolly Nature
- Close Combat
- Zen Headbutt
- Protect/Sub'
- Poison Jab/Ice Punch



I am making an exception for this one and posting the EVs since I hate Kanga so much I want people to counter it easier. This set is perfect, not max speed because it only needs enough speed to outspeed max hp Kanga. It also walls max HP Mega Kanga once Mega-evolved. You could give it max speed though to prevent speed creeps. It OHKO's Kanga when it evolves. Also Zen Headbutt is good for killing Amoonguss, even though it does not OHKO. Poison Jab is for Fairies like Sylveon. Protect does not seem mandatory on Gallade, sub' is an option.



Sceptile-Mega @ Sceptilite
Ability: Lightning Rod
Level: 50
EVs: _ Def / __ SpA / __ Spe
Modest Nature
- Leaf Storm
- Protect
- Dragon Pulse
- Giga Drain/HP Fire/Rock Slide 


Probably best to use max Sp Atk, and Spd. Useful for killing Suicune and being a decent Pokemon in general. Rock Slide is for Charizard, just make sure it OHKO's or it is useless. HP Fire is for Ferrothorn and random steel types. Giga Drain is a good move to use for accuracy and not lowering your Sp Atk.

Altaria-Mega @ Altarianite
Ability: Pixilate
Level: 50
EVs: 244 HP / 252 SpA / 12 SpD
Modest Nature
- Ice Beam/Flamethrower
- Protect
- Hyper Voice
- Tailwind



Ice beam is for Landorus and other things. Hyper Voice will be your main attacking move. You need Tailwind, otherwise Altaria is outclassed by something like Sylveon.
 

Miscellaneous Sets 


Serperior @ Life Orb
Ability: Contrary
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Leaf Storm
- Dragon Pulse/Giga Impact/Outrage
- Hidden Power [Rock]/Fire/Ice
- Protect/Sub'


This set is meant to out-speed the vast majority of Pokemon used and get a Leaf Storm Contrary boost in the process. It is good vs Suicune, Milotic, etc. Do not use HP Ice and Dragon Pulse on the same set, HP Ice is meant to be used if you are wanting to start killing Dragons and other things before a Contrary Boost. Intimidate also raises its Atk, which you can use Giga Impact or Outrage as a "last hurrah" type of move. Outrage happens to SE dragons, if you hit them, so it makes sense with Contrary. HP Fire is for Ferrothorn and random steels like Metagross (who resist grass). The most common set should be LS DP HP Rock Protect though.




Sylveon @ Choice Specs
Ability: Pixilate
Level: 50
EVs: __HP / __ Def / ___ SpA / __ SpD
Modest Nature
- Hyper Voice
- Hyper Beam/Moonblast/Sleep Talk
- Shadow Ball/Sleep Talk
- Hidden Power [Fire]/ HP Ground/Sleep Talk

High Sp Atk and High HP for this one. Used for doing a lot of net damage and hard to OHKO. Shadow Ball is for Aegislash, HP Fire for Ferrothorn and other steels, ground for Heatran and other steels. Sleep Talk can be used with 2 other attacking moves if you so desire. Moonblast is so you don't recharge and can hit through Wide Guard.




Ludicolo @ Assault Vest
Ability: Swift Swim
Level: 50
EVs: ___ HP / __ Def / 252 SpA / ___ SpD / __ Spe
Modest Nature
- Fake Out
- Energy Ball/Giga Drain
- Scald
- Ice Beam



Use some HP and some Sp D for this one and max Sp Atk. This set tanks many physical and special attackers and does hard damage back if it super affects. It also counters rain really well. Energy Ball is good for having the highest neutral hitting attack out of all your attacks. For example, it does more to Tar than Scald. Giga Drain keeps it alive longer though. This type of Ludicolo could be used for Trick Room or Tailwind fairly well.



Crawdaunt @ Focus Sash/Sitrus Berry
Ability: Adaptability
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Crabhammer
- Aqua Jet
- Knock Off
- Dragon Dance/Avalanche if Adamant



This set takes advantage of Adaptability with Knock Off's new boost in power. It needs Jolly if using DD. If not using DD I would use Adamant and make it slow and bulky, perhaps with Assault Vest.

Dragalge @ Life Orb
Ability: Adaptability
Level: 50
EVs: 244 HP / 248 SpA / 16 SpD
Quiet Nature
IVs: 30 SpA / 30 SpD / 0 Spe
- Draco Meteor
- Sludge Bomb
- Protect
- Hidden Power [Ground]


This mon has the advantage over other powerful dragons by being slow for TR and not having a problem with fairies, along with better defensive typing. HP Ground is for Heatran.

Alternate Draglage set: 

Dragalge @ Choice Specs
Ability: Adaptability
Level: 50
EVs: 244 HP / 248 SpA / 16 SpD
Quiet Nature
IVs: 30 SpA / 30 SpD / 0 Spe
- Draco Meteor
- Sludge Bomb
- Dragon Pulse
- Hidden Power [Ground]
 
This is probably the ideal set for Draglage, since LO is not as powerful and the recoil reduces its bulk.

Heliolisk @ Choice Specs
Ability: Solar Power
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Hyper Voice
- Hyper Beam
- Hidden Power [Ice]



This set can OHKO almost everything with one of its moves in Sun. Use with Charizard/Ninetales otherwise it loses a lot of its OHKO and offensive potential. It is fast and powerful.


Arcanine @ Sitrus Berry
Ability: Intimidate
Level: 50
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Flare Blitz
- Close Combat
- Protect
- Extreme Speed

Liepard @ Focus Sash
Ability: Prankster
EVs: __ Spe __ Atk
Jolly Nature
- Fake Out
- Taunt/Fake Tears
- Foul Play/Dark Pulse
- Encore

Probably use Max speed and Atk. Dark Pulse if Fake Tears, Foul Play probably otherwise. This mon is normally used as a disrupter and is often paired with a powerful special attacker with FT.


Venusaur-Mega @ Venusaurite
Ability: Thick Fat
EVs: __ HP __ D __ Sp D
Bold Nature
- Giga Drain
- Synthesis/Sludge Bomb
- Protect
- Leech Seed

There is another Venusaur that uses Swords Dance/Curse with offensive physical moves. This Venusaur is probably more useful overall. I don't think relying on Synthesis is a good idea, since if they bring in sandstorm/rain it only heals 25%. That is why I think Leech Seed is mandatory. Not an expert on this mon, but this seems to be the best set if I were to use it. Make sure you survive Brave Bird from Adamant Talonflame.

Venusaur @ Expert Belt
Ability: Chlorophyll/Thick Fat if Mega
Level: 50
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
- Sludge Bomb
- Leaf Storm
- Protect
- Hidden Power [Ice]

This set is an offensive set, and it might be able to be used with the Mega Form also. 



Gardevoir @ Gardevoirite
Ability: Telepathy
Level: 50
EVs: ___ HP / ___ SpA / __ Spd
Modest Nature
- Hyper Voice
- Protect
- Psychic
- Shadow Ball/Hyper Beam

I recommend Shadow Ball over HB, because it gives you good coverage vs Metagross and Aegislash. Metagross most likely will out-speed, but still. Hyper Beam is for doing a lot of damage (last hurrah effort) if you need to. The rest of the moves are self-explanatory. Use high Sp Atk and bulk, maybe some speed as well. 



Landorus-Therian @ Choice Scarf
Ability: Intimidate
Level: 50
EVs: ___ HP / 252 Atk / __ SpD / __ Spe
Adamant Nature
- Earthquake
- Superpower
- Rock Slide
- U-turn

This Landorus works vs almost everything. U-turn is for things that you outspeed, and usually SE. But also can be used to do some damage vs a slower WOW'er like Rotom-H. Never kill something with U-turn unless you have to, they get the switch-in advantage. U-turn helps avoid Ice Beams from Cresselia or Ludicolo.

Superpower is for the times when you do not want to hurt your ally with EQ, Brick Break is an option too since it OHKO's Tar and breaks screens. Rotom-W and random other things do not take a lot of damage from any of your attacks, so you may need to finish it off before it can attack you. Use a lot of Spd and Max Atk, if not max Spd then invest the rest in bulk.





Politoed @ Zoom Lens
Ability: Drizzle
Level: 50
EVs: ___ HP / __ Def / ___SpA
Sassy Nature
IVs: 0 Spe
- Hydro Pump
- Blizzard
- Protect
- Ice Beam

This set makes your powerful moves accurate and does a lot of spread damage with Blizzard. Just be careful using this Toed vs slower mons. Use mostly bulk and Sp Atk. Ice Beam for a perfectly accurate move outside Zoom Lens or going last. You sometimes need a perfectly accurate move to ensure that you can finish things off.


 Infernape @ Focus Sash
Ability: Blaze
Level: 50
EVs: ___ Atk / ___ SpA / ___Spe
Naive Nature
- Fake Out
- Encore
- Close Combat
- Overheat

This set is meant to survive one hit of anything, it cannot OHKO Kanga, but comes close. Encore mons after they Protect, Fake Out, etc.  Also mixed moves with one being special and physical helps. Use near max Atk and Speed.




Machamp @ Choice Scarf
Ability: No Guard
Level: 50
EVs: __ HP / __ Atk / ___ Spe
Jolly Nature
- Dynamic Punch
- Superpower
- Rock Slide
- Knock Off

Max Atk, Max or Almost Max Speed (112 at least) and rest in HP if any. This set is meant to outspeed and OHKO Jolly Kanga. Knock Off is for Ghosts, Rock Slide is for Flying types and getting a lot of flinches.

Zapdos @ Sitrus Berry
Ability: Pressure
Level: 50
EVs: ___ HP / __ Def / ___ SpA / _SpD / ___ Spe
Modest Nature
- Thunderbolt
- Tailwind/Thunder Wave
- Hidden Power [Ice]
- Detect

Use a lot of Sp Atk, moderate speed, moderate hp. Detect > Protect, because the PP doesn't matter and it beats Imprison even though it is rarely used. HP Ice for Ground types such as Chomp and Landorus-T. HP Ice OHKO's Landorus-T unless they invest in a lot of bulk. Rocky Helmet is an option over Sitrus Berry, mostly for Kangaskhan. Thunder Wave is good for teams that do not center around Tailwind. Otherwise Thunder Wave might be the better option.




Suicune @ Sitrus Berry
Ability: Pressure
Level: 50
EVs: 252 HP / 252 SpA / 4 SpD
Bold Nature
- Tailwind
- Ice Beam
- Scald
- Snarl/Protect

Snarl is usually not very effective, especially on offensive teams. It is good if you center a good portion of your team around it, or at least use a bulky ally with it. The rest of the moves are self-explanatory for coverage and making Suicune worth it.



Manectric @ Manectite
Ability: Lightning Rod
Level: 50
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Protect
- Thunderbolt
- Overheat
- Hidden Power [Ice]
 

Thundurus-Therian @ Choice Specs
Ability: Volt Absorb
Level: 50
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Grass Knot
- Thunderbolt
- Hidden Power [Ice]
- Sludge Bomb/Superpower

Thundurus-T outclasses Thundurus if using Specs, because its stats are distributed better (less wasted on Atk) and it has more power if you need it. Sludge Bomb is for Fairies and Grasses like Ludicolo or Sylveon. You will use Tbolt though 80% of the time.


Conkeldurr @ Assault Vest
Ability: Iron Fist/Guts
Level: 50
EVs: _ HP / 252 Atk / _ Def / __ SpD
Adamant/Brave Nature
IVs: 31/0 Spe
- Poison Jab
- Ice Punch
- Drain Punch
- Mach Punch

Use almost max Sp D most likely with this set. It makes you wall the majority of attacks directed at Conkeldurr. Poison Jab is good for Fairies mostly. Ice Punch is for things that resist Fighting, like Landorus-T and Salamence. Drain Punch is a strong move that restores HP, which is vital to keeping Conkeldurr alive. Mach Punch is useful for going first since its speed is slow. Brave and 0 speed is ideal for beating TR better, otherwise I'd recommend Adamant and 31 speed IV if you aren't trying to counter it.



Magnezone @ Choice Specs
Ability: Sturdy
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Hidden Power [Ice]
- Thunderbolt
- Flash Cannon
- Volt Switch



This set seems better than Shuca Analytic. It is more powerful and walls one hit of anything, so might as well max speed and sp atk. 



Scizor @ Life Orb
Ability: Technician
Level: 50
EVs: __ HP / 252 Atk / __ Spe
Adamant Nature
- Bug Bite
- Bullet Punch
- Swords Dance/Feint
- Protect


I would use mostly bulk and Atk, maybe some Spd for Tailwind. Feint is an option for Protect spammers, pairing it with a powerful spread move ally. 




Empoleon @ Shuca Berry
Ability: Torrent
Level: 50
EVs: __ HP / 252 SpA / __ Spe
Modest Nature
- Ice Beam
- Scald
- Flash Cannon
- Protect


These moves provide a large coverage of offensive attacks vs common good mons. 


Raichu @ Shuca Berry
Ability: Lightning Rod
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Hidden Power [Ice]
- Fake Out
- Encore
- Thunderbolt

 Raichu should be used as a support mon and disruptor. Fake Out + Encore is a good combo. Infernape is similar in that respect, but doesn't have lightningrod or quite as much speed.
 

Entei @ Sitrus Berry
Ability: Flash Fire
Level: 50
EVs: 244 HP / 252 Atk / 12 SpD
Adamant Nature
- Sacred Fire
- ExtremeSpeed
- Protect
- Substitute



Entei is outclassed by almost all other fire types. I recommend using Arcanine over it if you want something similar. Sacred Fire gives it a niche, and Intimidate can be countered by Defiant, Competitive, Contrary, etc.


Excadrill @ Life Orb
Ability: Sand Rush
Level: 50
EVs: _ HP / 252 Atk / __ Spe
Adamant Nature
- Iron Head
- Rock Slide
- Protect
- Earthquake








This set beats Fairies and is good in either SS or TW. If you are not using Sand, I recommend Mold Breaker instead. Use either max Spe or a medium amount of Spe and HP.

Tyranitar @ Focus Sash
Ability: Sand Stream
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ice Beam
- Protect
- Rock Slide
- Low Kick

Tar does not seem to need Crunch on the non-choice'd set. This covers almost everything, but Crunch can be put over Protect or Low Kick possibly. This set covers Landorus-T, Heatran, other tars, etc. 





Rotom-Wash @ Zoom Lens
Ability: Levitate
Level: 50
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Spe
- Protect
- Hydro Pump
- Thunderbolt
- HP Ice

This set looks similar to the Politoed set on my blog. Zoom Lens gives it good accuracy since it goes after almost all other pokemon, especially the ones it is trying to hit. Will O Wisp seems pointless since no one will Sucker Punch it if it is so slow; they will use a move like Knock Off instead.  HP Ice is for things like Dragons that resist water and electric, and may or may not have sub' vs WOW.



Greninja @ Choice Specs
Ability: Protean
Level: 50
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Ice Beam
- Rock Slide
- Scald/Gunk Shot/Hidden Power Fire/Dark Pulse
- Low Kick/Scald

 You will probably use Ice Beam more than any other move by far on Greninja. Focus Sash might be an option, but would lack a lot of power. This can cover Fairies with Gunk Shot, Rock Slide for Zard, Low Kick/Scald for Heatran, Tar, Terrakion, etc. I just can't ever recommend you use an 85% accurate move though, but putting it on since minimum accuracy to be consistent is arbitrary. I say it should be 90%, others say it can be lower.







Aerodactyl @ Focus Sash
Ability: Unnerve
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Protect
- Rock Slide
- Tailwind/EQ/filler
- Ice Fang

The only way Aerodactyl can be good is with Sash, otherwise only getting off one hit before dying doesn't make it powerful enough.  This outspeeds zard and OHKO's with RS, Ice Fang is good in this metagame too especially with Aero's speed. 


Milotic @ Leftovers
Ability: Competitive
Level: 50
EVs: ___ HP / ___ SpA / __ Spe
Modest/Bold/Calm Nature
- Protect
- Scald
- Recover
- Ice Beam



Make it bulky, but you may want Speed for whatever reason and should have high Sp Atk. Other items and moves might work too.


Emolga @ Focus Sash
Ability: Motor Drive
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Encore
- Helping Hand
- Protect
- Electro Ball


This pokemon seems bad, but it was requested to be put on the blog. Fast Encore is always good and this one helps its allies.

Ambipom @ Focus Sash
Ability: Technician
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Fake Out
- Ice Punch
- Double Hit
- Power-Up Punch

This pokemon seems bad, but this is a decent set for it. PUP for Bisharp, rest is self-explanatory.

Yanmega @ Focus Sash
Ability: Speed Boost
Level: 50
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Bug Buzz
- Detect
- Air Slash
- Hidden Power [Ice]


This set uses its STAB moves and also outspeeds Landorus-T after one Detect Speed Boost turn, then OHKO's with HP Ice. Other moves are just strong STAB moves that might come in handy. Not much else Yanmega can do.

Salamence @ Focus Sash
Ability: Intimidate
Level: 50
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
- Tailwind
- Protect
- Draco Meteor
- Flamethrower


If you need a Tailwinder with Intimidate and decent offense, Salamence is a good start. I just personally hate leading with Intimidate Tailwinders all the time, since they could have Defiant or some kind of ability like that. Also Fake Out is a problem for Sashed leads. This Mence has good coverage overall for doing good damage each turn. 

 Flygon @ Focus Sash
Ability: Levitate
Level: 50
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
- Earth Power
- Draco Meteor
- Tailwind
- Protect

Flygon is like a special attacking Garchomp without a spread move, with Tailwind. It needs Sash with its typing, but does decent damage. I would recommend using another Tailwinder though, Flygon is not very good.

Skarmory @ White Herb/Life Orb
Ability: Sturdy
Level: 50
EVs: 244 HP / 252 Atk / 12 SpD
Adamant Nature
- Iron Head
- Protect
- Tailwind
- Brave Bird



Try to Brave Bird only after you do not have full HP anymore, since Sturdy. The item is filler, but Intimidate is its main problem and a lack of power in general. 

Scolipede @ Choice Band
Ability: Speed Boost
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rock Slide
- X-Scissor
- Poison Jab
- Superpower



This set outspeeds and OHKOs many threats including Heatran, Sylveon, Zard-Y, Tyranitar, Bisharp, etc. Just watch out for Sashes. Speed Boost helps vs Icy Wind/Them switching in a choice scarf mon/etc. 


Gliscor @ Life Orb/Expert Belt
Ability: Hyper Cutter
Level: 50
EVs: 244 HP / 252 Atk / 12 SpD
Adamant Nature
- Earthquake
- Protect
- Ice Fang
- Tailwind



Gliscor OHKO's Landorus-T and Mega Salamence through Intimidate with its ability and item. 


Clawitzer @ Assault Vest/Choice Specs
Ability: Mega Launcher
Level: 50
EVs: 4 HP / 4 Def / 252 SpA / _ SpD / __ Spe
Modest Nature
- Aura Sphere
- Dragon Pulse
- Dark Pulse
- Water Pulse



This set OHKO's many mons or gets close to it. I would recommend Specs over AV, due to its power. Good on TW or TR teams. It is very versatile.


                                                      Whimsicott @ Focus Sash
Ability: Prankster
Level: 50
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Tailwind
- Protect
- Memento/Beat Up/Energy Ball
- Dazzling Gleam




Whimsicott can be used with Terrakion with the Beat Up Justified Strategy. Weavile can do it as well.


Nidoking @ Life Orb
Ability: Sheer Force
Level: 50
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
- Poison Jab
- Earth Power
- Protect
- Ice Beam


This set OHKO's Sylveon, so it seems better than running pure special with EP and SB for it since that one can't OHKO Sylveon. Ice Beam OHKOs Landorus-T. The nature can be changed if you want more speed, then use Rash nature. If you used Choice Specs, you wouldn't take advantage of Life Orb, and Sludge Bomb is not guaranteed to OHKO Sylveon, but it does around 85-90% of the time from a dmg calc.

Gengar @ Choice Specs
Ability: Levitate
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Shadow Ball
- Sludge Bomb
- Dazzling Gleam
- Hidden Power [Ice]



This set OHKO's Fairies such as Sylveon and a few other things like Metagross/Aegislash/Landorus-T/MegaMence/etc. The problem though, is you need Modest for the OHKO on Fairies, and that means you cannot use Timid. It has a big speed problem, so I do not think Gengar is worth using.

Crobat @ Choice Band
Ability: Inner Focus
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Cross Poison
- Brave Bird
- U-turn
- Super Fang

This set OHKOs Sylveon and other Fairies, as well as Fighting and Grass Types. U-Turn is good in case you want to do damage before switching. Super Fang rarely will be used, but will help when you are stuck doing low damage to a Steel Type with their ally Protecting or being another Steel Type. The speed on Crobat makes it outspeed almost everything, including Mega Metagross, Terrakion, Infernape, Etc.

Sunday, December 8, 2013

VGC 14


Things to test later: Tailwind counters, Petal Blizzard + Sap Sipper

deaglebeagle: so it looks like tar krookodile greninja gengar scizor chandy, one of those should be on every team
deaglebeagle: or something that stops perish song
deaglebeagle: like taunt

Tips:
1. Don't use a physical mon with sash, because you cannot lead with it vs intimidate and if you switch in when it is in the back, sash breaks
2. Don't use moves under 90% accuracy ever
3. Need Chandelure in TR, but don't lead without Intimidate ally versus Kanga on their 6, or if they have Mawile on their 6 but you lack sash
4. If you see Ludicolo or another random swift swimmer/chlorophyll user that is not very good unless there is weather assisting it, then assume they use rain dance/sunny day with an ally; especially one whom gets priority; like Sableye or Meowstic. 

Usable spread moves for power in TR: Heat Wave (Chandelure), Dark Void, Rock Slide, Earthquake, Sludge Wave, Surf, Discharge

Usable Levitators/Flying types: Dragonite, Zapdos, Charizard, Aerodactyl, Crobat, Talonflame, Gengar, Salamence, Starraptor, Rotom forms, Hydreigon

Threats and how to counter them:

Kangaskhan-Mega @ Kangaskhanite
Ability: Parental Bond
EVs: 252 Atk / 240 HP / 16 Spd
Adamant Nature
- Fake Out
- Power-Up Punch
- Sucker Punch
- Frustration

This set allows Kangaskhan to use its ability to get in a lot of priority hits, and Power-Up Punch is used to increase its offense; as well as deal with Rock and Steel Types. The first hit could break a Chople Berry, and the second hits them without their berry; thus doing more damage. Frustration is a strong STAB move. I picked Adamant with bulk, because the emphasis is on the power of its priority and more bulk allows it to more effectively use Power-Up Punch to improve its power; speed is not really needed. It could be used on some kind of alternate set though. This set was made for singles so it may not be ideal for doubles.

OR

Kangaskhan-Mega @ Kangaskhanite
Ability: Parental Bond
EVs: 252 Atk / 148 Spd / 104 HP / 4 Def
Jolly Nature
- Return
- Power-Up Punch
- Sucker Punch
- Fake Out

This set is made for out-speeding many more things and not relying nearly as much on Sucker Punch for finishing things off or in general. I have never used Kangaskhan, but I feel this set is the best in doubles. The other set is made more for singles.

Counter Kangaskhan by: Will O Wisp especially by priority with wide lens/zoom lens, Intimidate, Foul Play after it raises its Atk, Lum fighting types that OHKO (Conkeldurr, Machamp, etc) faster fighting types (Mienshao, Mega Lucario, etc), Ghost types that beat Sucker Punch (Aegislash, Gengar, etc), Zapdos with Twave and Roost w/ Rocky Helmet, Mega Zard with OH, Pain Split? etc

The Gardy Kanga combo is annoying. Even if they don't lead with it, you have to be worried about them having both on the same team. Since almost all the Intimidate users get countered hard by Gardevoir, it creates a big problem. Mawile is the only Intimidate user that counters through this. Be especially careful to beat Scarf Timid Gardevoirs (up to 145 speed before Scarf).

Gardy Kanga counters: Mawile-Mega, Aegislash, Sashed Gengar, Chandy if with Intimidate ally - needs to wall Dazzling Gleam + Sucker Punch from Kanga and Gardy - Busted since if it walls both it has really bad speed, Scizor, Escavalier, Ferrothorn, Lucario-Mega,  Zard + Chlorophyll ally like Venusaur, Hawlucha, Drizzle + Swift Swim ally - Busted, since they wall it easily, Scarf Nidoking ohkos Gardy 75% of the time assuming they lack any kind of bulk, Will O Wisp with a fast mon like Zard X or Super Gourgeist with that and Leech Seed, Skunktank with Foul Play (Since it isn't weak to Psychic nor Moonblast) or Klefki but it is weaker. Scarf Machamp. http://veekun.com/dex/pokemon/search?sort=evolution-chain&introduced_in=1&introduced_in=2&introduced_in=3&introduced_in=4&introduced_in=5&introduced_in=6&in_pokedex=14&in_pokedex=13&in_pokedex=12&type=fighting

Belly Drum Azumarill Counters: Amoonguss, Safety Goggles Rotom-W, Will O Wisp, Fake Out, Taunt, Ferrothorn, Ludicolo, Feint, Faster Priority, Foul Play, Drought, Quick Guard, Venusaur, Aegislash with Sub', Focus Sash, Reflect, Dry Skin, Grass Types, Topsy Turvy, Haze, Punishment, Power Swap, Psych Up, Unnerve to disable their Sitrus Berry, Incinerate, Bug Bite, Sky Drop, Pluck, Follow Me, Intimidate

Lucario vs. Mienshao debate: 

Lucario pros: They expect it to mega evolve, so may fake out it, but it has inner focus. It has more accurate moves. It has a STAB priority move that SE's some things (like gardy) and hits everything. It has better defensive typing.

Lucario cons: It is not as fast as Mienshao and Mienshao is slightly more powerful. Its ability is the same as Mienshao's. Some could argue that pure Fighting type is a better typing, since it is less likely to be weak to things. However this is debatable, because Lucario resists more things with its typing and this seems more useful while holding a focus sash.

Most of these kinds of differences between Mienshao and Lucario are very slight. The main difference I see is the speed, accuracy of its move used to kill Kanga (since that is its main point of using either mon), and the effectiveness of their 4th moves. Bullet Punch seems more useful than Feint, but it is definitely debatable; since Feint going through protect can change a game around. These moves are all debatable, but I will post both of my sets. I recommend Mienshao, because it out-speeds Kanga before it attacks, and most Kanga's do not have protect; or at least won't use it. It also does not have the "scare factor" of someone being scared off of a perceived Lucario-Mega lead. They expect Drain Punch on Mienshao.

Mienshao @ Focus Sash
Ability: Inner Focus
Level: 50
EVs: 252 Atk / 252 Spd / 4 Def
Jolly Nature
- High Jump Kick
- Fake Out
- Rock Slide
- Feint

Lucario @ Focus Sash
Ability: Inner Focus
Level: 50
EVs: 236 Spd / 252 Atk / 20 Def
Jolly Nature
- Close Combat
- Rock Slide
- Protect
- Bullet Punch


Scizor-Mega @ Scizorite
Ability: Technician
Level: 50
EVs: 252 Atk / 140 HP / 4 SDef / 108 Spd / 4 Def
Adamant Nature
- Substitute
- Bullet Punch
- Protect
- Swords Dance

Nidoking @ Choice Scarf
Ability: Sheer Force
Level: 50
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
IVs: 0 Atk
- Sludge Bomb
- Earth Power
- Flamethrower
- Ice Beam

Usable spread moves in or outside TR: " " and Icy Wind, Electroweb, Hyper Voice

Usable FO Users: Below listed, and Mienshao and Kangaskhan

Useful FO users in tr: Ludicolo, Mr. Mime (only with Chandelure as a TR user), Blastoise, Scrafty

Useful attackers in TR: Life Orb Tar, Specs Chandelure, Mega Mawile, CB Aggron with Sturdy,   

Usable supporting ally moves: Rage Powder

Usable Ground attackers: Krookodile, Rhyperior, Hippowdon, Mamoswine, Garchomp


 Tailwind Counters: Faster Tailwind team, Trick Room, Taunt, Snatch, Thunder Wave, Glare, Protect/Wide Guard/King's Shield etc Spam, Prankster Encore, Intimidate, Bulky pokemon

Spore counters (not listing things with a < 90% chance of working): Safeguard, Grass Types, Lum Berry, Safety Goggles, Taunt, Chesto Berry, Magic Bounce, Insomnia, Vital Spirit, Sleep Talk, Substitute, Magic Coat, Imprison Spore, Misty Terrain, Forest Curse ally, Ally Switch, Electric Terrain, Faster spore, Reflect type, Torment (kinda), Disable (kinda), Snore, Uproar, Early Bird, Sweet Veil, Leaf Guard, Natural Cure, Hydration, Marvel Scale, Guts, 

Usable Safeguarders: Chandelure, Meowstic, Klefki, Venusaur, Vileplume, Alakazam, Slowking, Kangaskhan, Scizor, Dragonite, Ampharos, Gardevoir, Abomasnow, Gothitelle, Golurk, Sylveon,  

Usable Intimidators: Salamence, Gyarados, Scrafty, Mawile, Krookodile

Usable TR mons: Slowbro, Malamar, Gardevoir, Chandelure, Slowking, Gothitelle 

Synchronoise = Only works versus very few mons, and hits ally
Sticky Web = Doesn't affect the two leading mons, only 4 pokemon used in VGC so it doesn't reach very much potential, only mons who learn it are gimmicky/bad, doesn't affect flying/levitating/balloon pokemon, but overall it is usable, but not great overall
Mr. Mime = for sure worse than Gardevoir even with a niche move in TR, unless maybe you use Fake Out
Jynx = not good for TR or Fake Out Support, bad ability, bad typing, does not add move variety, low defense
Chandelure = Only usable if an Intimidate ally on your team to weaken Sucker Punch from Kangaskhan or Mega Mawile, and that Intimidator cannot lead, or use Focus Sash
Ludicolo = Needs Coba Berry if used in TR
Pikachu = Priority moves kill it easily, weak defense
Exploud =  Doesn't resist much, doesn't SE much, not powerful enough to be worth it
Qwilfish = Not good enough defensive or offensive typing, bad movepool, not suited for TR
Lightningrod = Tested the best lightningrod user there is (Marowak), and it was not useful at all
Cloud Nine = Golduck doesn't work, since cannot OHKO Zard with LO but can with specs, but it only has two good moves, Altaria lacks power and good moves to work well, Lickilicky needs Life Orb/Band to OHKO Zard with Rock Slide
Politoed in TR = not worth it, I can just use Mega Blastoise instead - good enough
Ariados = Decent with String Shot, but Vivillion is better
Vivillion = Good with String Shot, Sleep Powder with Compoundeyes, and gimmicky moves like Powder can be used with it
Smeargle = Not usable since safeguard has priority with many pokemon and too many anti-sleep stuff in general
Rotom-h = Not that useful in EQ discharge since Rotom-W causes great problems and overheat generally does not help much, but counters Charizard-Y well
Pyroar = Usable, good with Zard on the team, not great but good enough, filler though
Gothitelle = With competitive it is OK, Shadow Tag probably is a better ability even for a tr team though, usable tr user but there are prob better pokemon to use like Gardevoir
Aegislash = Usable, but it is made more for singles than doubles, it relies on priority moves to have any kind of speed, and has bad offensive and defensive typing
EQ in TR = won't work, as there are no immunities to EQ that are TR or Fake Out users besides Gardevoir, so I need Chandelure if I want to use a tr team or don't use one at all since Steel types wall me
Fire attackers in TR = need Tar if using two or more, or if a TR user (Like Chandelure)

Aegislash counters: http://veekun.com/dex/pokemon/search?sort=evolution-chain&in_pokedex=14&in_pokedex=13&in_pokedex=12&type=dark&type=fire&type=ghost&type=ground


Beat priority dual screens: Infiltrator, Brick Break, Magic Bounce, Defog
- Possible users:
Scizor, Dragonite (in TR, Defog) - Both are not worth using
Absol, Espeon (Magic Bounce) - Busted
Brick Break (tons of pokemon, like Granbull, Tar) - Not good enough, unless leading with the user
Infiltrator (Chandelure, etc) - Good if leading



Pinsir-Mega Counters: Aerodactyl, Jolteon, Rotom-W, Greninja, Talonflame, Manectric. This mon does not work, because Scarf attacks like Fire Blast, Rock Slide, etc beat it too easy. It also does not OHKO anything unless it SE's.

deaglebeagle: I like rock tomb better IF
deaglebeagle: 1. I don't get stab rock moves
deaglebeagle: 2. I am somewhat slow or medium speed
deaglebeagle: because less flinching
deaglebeagle: more accuracy with rock tomb
deaglebeagle: lowers speed


Usable BST's:

TR:
Chandelure - 385
Slowbro - 385
Slowking - 385
Gardevoir - 373
Exegguttor - 370
Aromatisse - 361
Malamar - 341
Mr. Mime - 325

Non TR or TR:
Machamp - 440
Conkeldurr - 450


Avalugg @ Assault Vest
Ability: Sturdy
EVs: 252 SDef / 248 HP / 8 Atk
Brave Nature
IVs: 30 Def / 30 SAtk / 30 SDef / 30 Spd
- Avalanche
- Rock Slide
- Crunch
- Earthquake

This set takes advantage of its physical and special bulk with Assault Vest.

Competitive:

Gothitelle @ Sitrus Berry
Ability: Competitive
Level: 50
EVs: 252 HP / 252 SAtk / 4 SDef
Quiet Nature
IVs: 0 Spd
- Psychic
- Trick Room
- Energy Ball
- Safeguard

Poison Gas:

Swalot @ Black Sludge
Ability: Liquid Ooze
Level: 50
EVs: 252 HP / 252 SDef / 4 Def
Calm Nature
- Poison Gas
- Venoshock
- Protect
- Stockpile

Gyarados @ Chesto Berry
Ability: Intimidate
Level: 50
EVs: 252 HP / 252 SDef / 4 Def
Careful Nature
- Waterfall
- Protect
- Rest
- Ice Fang

Manectric @ Manectite
Ability: Lightningrod
EVs: 252 HP / 252 SDef / 4 Def
Calm Nature
- Overheat
- Protect
- Substitute
- Volt Switch

Goodra @ Assault Vest
Ability: Gooey
Level: 50
EVs: 252 HP / 252 SAtk / 4 Def
Modest Nature
- Draco Meteor
- Dragon Pulse
- Thunderbolt
- Flamethrower

- The team of 4 could be tampered with a little bit to improve it. I think taking some Sp D off Manectric and putting it into Sp. Atk could prove useful for finishing off things; thus preventing an attack from hitting it or its partner and being better than more bulk.

Sap Sipper + Petal Blizzard

Miltank @ Life Orb
Ability: Sap Sipper
Level: 50
EVs: 252 Atk / 212 HP / 4 SDef / 36 Spd / 4 Def
Adamant Nature
- Return
- Rock Slide
- Ice Punch
- Icy Wind

Venusaur-Mega @ Venusaurite
Ability: Thick Fat
Level: 50
EVs: 252 HP / 204 Spd / 52 Atk
Careful Nature
- Petal Blizzard
- Protect
- Swords Dance
- Earthquake

Wednesday, November 13, 2013

OU Singles - Gen VI

For now, I am just going to give away a lot of good sets I came up with to beat the current meta-game. Most are probably standard with one move or so that is unique, but probably should be standard since it makes sense and is good. I am for now going to list Pokemon that seem to have potential in OU with their full sets (non-ranked) and explain why they have potential. The bold Pokemon names means the ones worth using in OU and the asterisk next to something means you cannot use it yet because it is impossible to get:

1. Probopass @ Leftovers
Ability: Magnet Pull
EVs: 252 HP / 4 Def / 252 Spd
Timid Nature
- Stealth Rock
- Power Gem
- Taunt
- Hidden Power [Fire]

I am not sure about the exact speed right now, but it is important that it out-speeds Skarmory. It might do it with Bold nature, but I mean if Probopass doesn't out-speed Skarmory, it is almost useless in a team of 6 overall. Then all it would be good for is Forretress and Ferrothorn. Its bulk can easily be sacrificed, seeing as it is gimmicky and is already pretty bulky. The plan is to switch in with Magnet Pull, out-speed with Taunt, then set up Stealth Rock, then start killing with HP Fire. Power Gem is just a good 4th move in general with STAB. It kills Pokemon that Probopass walls and has 80 power now.

2. Pyroar @ Life Orb
Ability: Unnerve
EVs: 252 SAtk / 252 Spd / 4 SDef
Timid Nature
- Flamethrower
- Hyper Voice
- Yawn
- Substitute

I have never seen Pyroar used, but I imagine it could be pretty decent with high speed and the perfect set for it. Things that wall it get Yawned on, then use Sub' so that you get the advantage and out-speed them no matter what they do. Leftovers may also be used if you find that you use Sub' and Yawn a lot.

3. Florges (F) @ Leftovers
Ability: Flower Veil
EVs: 248 HP / 252 Def / 8 SDef
Bold Nature
IVs: 30 SAtk / 30 SDef
- Moonblast
- Protect
- Wish
- Toxic

This 'mon is like the new Vaporeon.  It is bulky, has Wish, Protect, Toxic, and great typing. It has a decently powerful Fairy type STAB move also. It makes a great WishPasser, that can fit on almost any type of team. Sylveon can be a replacement for Florges if you want a more powerful Moonblast, but it generally is not used much. The defense is good for walling neutral-hitting physical attacks.

4. Talonflame @ Life Orb
Ability: Gale Wings
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature
- Brave Bird
- Flare Blitz
- U-turn
- Taunt

This Pokemon has shown to be a very fast and offensive revenge killer; as well as forcing switches.  Priority Brave Bird can really come in handy; however the main problem with this 'mon is recoil and Stealth Rock. Taunt is useful in case it leads; which it can do well, a lot! It works well versus Sticky Web Smeargle leads, and various other things like Forretress. It is hard to wall this mon, but if you do, you really shut it down hard. Rotom-H, Rotom-W, Rock Pokemon, etc really counter it hard.

5. Barbaracle @ Lum Berry/Life Orb
Ability: Tough Claws
EVs: 252 Atk / 112 Spd / 144 HP
Adamant Nature
- Rock Slide
- Razor Shell
- Shell Smash
- Earthquake

Barbaracle is a decent Shell Smasher. Cloyster is worse defensively now, since Talonflame is very common and has a priority Brave Bird. Barbacle resists Brave Bird, so it doesn't need White Herb and will not get revenge killed nearly as easily. I suggest Lum Berry, since it can set up versus Will O Wisp Pokemon and priority T-waves from things like Klefki. Earthquake is for coverage and the other two are good STAB moves in general. 

6. Klefki @ Leftovers
Ability: Prankster
EVs: 248 HP / 132 Def / 128 SDef
Bold Nature
- Draining Kiss
- Thunder Wave
- Swagger
- Spikes

Spikes is the only move that isn't really necessary. But it works well with the hax support and it has priority. The idea is to normally T-Wave physical mons before Swaggering them, but most likely Swaggering special attackers first; since 0.90 x 0.5 = 45% > 25% chance of ensuring they do not move that turn. Draining Kiss gets STAB and keeps Klefki alive; along with its bulk and Leftovers.

7. Charizard-Mega-Y @ Charizardite Y
Ability: Drought
EVs: 252 SAtk / 252 Spd / 4 SDef
Timid Nature
- Solar Beam
- Flamethrower
- Overheat
- Air Slash

Drought only lasts 5 turns now, but is plenty enough for when you switch Charizard in, to use Solarbeam effectively. Flamethrower is still powerful in gen IV, along with Overheat - useful for extra power. Air Slash is a good STAB move. Charizard-Mega-Y seems to be worth using, because of its ability and high stats, along with SR being less common.

8. Alakazam-Mega @ Alakazite
Ability: Trace
EVs: 252 Spd / 252 SAtk / 4 SDef
Modest Nature
- Psyshock/Psychic
- Substitute
- Dazzling Gleam/Calm Mind
- Focus Blast

This is one of the best Mega Evolutions. Blastoise and Venusaur are not good Mega Evolutions for example. This 'mon however has enough offense and power to be great. Psyshock is for things like Blissey, and making Alakazam well-rounded in general. Psychic naturally has more power though. Sub' is for status moves primarily, but also if they switch out. Dazzling Gleam is like Focus Blast, except offers extra coverage and has perfect accuracy for those annoying Dark types. Calm Mind can allow it to sweep, but since Focus Blast is only 70% accurate, I would not recommend it. Focus Blast is needed for things like Tyranitar; to OHKO.

9. Gengar-Mega @ Gengarite
Ability: Shadow Tag
EVs: 252 Spd / 252 SAtk / 4 Def
Timid Nature
- Shadow Ball
- Focus Blast
- Substitute
- Sludge Wave

Shadow Ball is a good STAB move, along with Sludge Wave. Sludge Wave is more powerful than Sludge Bomb, and it Super Affects Fairy types; which resist Ghost. Focus Blast kills T-tar and other nuisances like Normal types. Sub' is great, to block status moves and get a Sub' up versus something that it walls; such as Gliscor. It blocks status when they switch in Klefki with priority T-wave for example; something taunt does not do unless you taunt the switch-in; but Sub' is good versus anything they might switch in, not just certain mons. Shadow Tag is an awesome ability.

10. Kangaskhan-Mega @ Kangaskhanite
Ability: Parental Bond
EVs: 252 Atk / 240 HP / 16 Spd
Adamant Nature
- Fake Out
- Power-Up Punch
- Sucker Punch
- Frustration

This set allows Kangaskhan to use its ability to get in a lot of priority hits, and Power-Up Punch is used to increase its offense; as well as deal with Rock and Steel Types. The first hit could break a Chople Berry, and the second hits them without their berry; thus doing more damage. Frustration is a strong STAB move. I picked Adamant with bulk, because the emphasis is on the power of its priority and more bulk allows it to more effectively use Power-Up Punch to improve its power; speed is not really needed.

11. Pinsir-Mega @ Pinsirite
Ability: Aerilate
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Close Combat
- Frustration
- Earthquake
- Rock Slide

Since X-Scissor is somewhat weaker than Frustration with STAB and Aerilate, I chose to use Frustration. It will have a 199 power hit with Frustration though as a flying move. But that move is not very good for coverage, just hits hard neutrally. Stone Edge maybe could be used over Rock Slide if you need the extra power for something else besides things like Charizard. This set makes Pinsir fast and powerful.

12. Gyarados-Mega @ Gyaradosite
Ability: Mold Breaker
EVs: 252 Atk / 252 Spd / 4 SDef
Adamant Nature
- Waterfall
- Dragon Dance
- Substitute/Taunt
- Avalanche/Ice Fang

This set needs Sub' to work versus Klefki on the switch-in. Taunt could work too if you happened to predict right, and work would well versus Skarmory and other things as well. Waterfall and Avalanche have great coverage together. Avalanche seems better overall than Ice Fang. Sure it lacks the chance to flinch or freeze, but those are only 10% likely respectively. Avalanche has perfect accuracy and can double power if the foe attacks it first; which is why I recommend it over Ice Fang because it is more consistent and seems better overall. Gyarados-Mega has enough Atk to sweep very well after one DD.

13.Aerodactyl-Mega @ Aerodactylite
Ability: Tough Claws
EVs: 252 Atk / 252 Spd / 4 SDef
Adamant Nature
- Stone Edge
- Earthquake
- Taunt
- Aqua Tail

The only move I am not sure about is Aqua Tail. But it seems to be the best 4th move, since Ground types tend to have high Defense and should wall Aerodactyl fairly well without it. But the two attacking moves have good coverage, and taunt is useful versus bulky tanks that try to wall it then restore their hp and/or use status moves.

14. Heracross-Mega @ Heracronite
Ability: Skill Link
EVs: 252 Atk / 252 Spd / 4 SDef
Adamant Nature
- Close Combat
- Megahorn
- Rock Slide
- Earthquake

I skipped Ampharos-Mega, because it is bad. But Heracross-Mega has lots of power. Unfortunately the way sleep works, Resttalk probably would not be ideal, especially since Flying pokemon wall both Megahorn and Close Combat; forcing Heracross to switch out.

15. Houndoom-Mega @ Houndoominite
Ability: Solar Power
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Dark Pulse
- Flamethrower
- Overheat
- Hidden Power [Grass]/Hidden Power [Fighting]/Will O Wisp

OR

Houndoom-Mega @ Houndoominite
Ability: Solar Power
EVs: 252 SAtk / 252 Spd / 4 SDef
Timid Nature
IVs: 30 Atk / 30 SAtk
- Dark Pulse
- Flamethrower
- Nasty Plot
- Substitute

The first set is a general set for a Houndoom not meant for sweeping. It can be used as a revenge killer. The second set is a sweeping set. Moves are mostly self-explanatory, but Hidden Powers got less powerful; which means Dark Pulse does the same to a Pokemon 2x weak to HP Grass now. That means the only use for HP Grass is pretty much for 4x weak mons, and for the very few things that resist both Dark and Fire. The sweeping set has Sub' for status moves, switch-ins, etc. Nasty Plot allows it to use its fast speed and Sp Atk to its advantage.

16. Tyranitar-Mega @ Tyranitarite
Ability: Sand Stream
EVs: 252 Spd / 252 Atk / 4 SDef
Adamant Nature
- Crunch
- Stone Edge
- Low Kick
- Dragon Dance

OR

Tyranitar-Mega @ Tyranitarite
Ability: Sand Stream
EVs: 136 SAtk / 8 Spd / 116 Atk / 248 HP
- Flamethrower
- Ice Beam
- Crunch
- Stone Edge


OR

Tyranitar-Mega @ Tyranitarite
Ability: Sand Stream
EVs: 252 Atk / 8 Spd / 248 HP
Adamant Nature
- Stone Edge
- Crunch
- Low Kick
- Stealth Rock


 The first set is probably the best to take the most advantage of Tar's potential as Mega. It is much more powerful, and the things that out-speed it after one DD don't OHKO it or come close. The second set has coverage versus pretty much every Pokemon, even though it lacks OHKOing mons like Tar; but it is slower anyways so that is almost irrelevant unless an enemy Tar is coming in. The last set doesn't waste the nature and EVs ensuring it has better coverage. It uses all physical attacks and focuses all its power into having almost as much coverage, in order to be a good pokemon for Stealth Rock to set it up. This set allows Tar to lead really well. If it gets Taunted, it can hit hard back.

17. Scizor-Mega @ Scizorite
Ability: Technician
EVs: 252 Atk / 248 HP / 8 SDef
Adamant Nature
- Bullet Punch
- U-turn/Bug Bite
- Superpower
- Swords Dance

Scizor-Mega has a lot of Atk, so might as well make it a sweeper. After all, you cannot use the choice band set. I suppose you could make it have the same exact set, but that seems pointless, since choice band Scizor probably would be better if you had those intentions. This is a common sweeping set mixed in with the chance to use U-turn if you need to, to switch out. Bug Bite would be better if you don't care about U-turn.

18. Blaziken-Mega @ Blazikenite
Ability: Speed Boost
EVs: 252 Atk / 136 Spd / 120 HP
Adamant Nature
- Flare Blitz
- High Jump Kick
- Rock Slide
- Swords Dance

Blaziken-Mega is powerful and can be a decent sweeper with Speed Boost. Those moves have good coverage and power.

19. Gardevoir-Mega @ Gardevoirite
Ability: Pixilate
EVs: 248 HP / 4 Def / 244 SAtk / 12 Spd
Modest Nature
- Moonblast
- Will-O-Wisp
- Psyshock
- Pain Split*

OR

Gardevoir-Mega @ Gardevoirite
Ability: Pixilate
EVs: 248 HP / 248 Def / 12 Spd
Calm Nature
IVs: 30 Atk / 30 Def
- Moonblast
- Wish
- Will-O-Wisp
- Protect

Gardevoir-Mega has lots of power, but is not fast enough to sweep well enough. If you want a slower similar sweeper; use Reuniclus instead; since it has physical bulk also and Recover; along with its ability to wall status moves. This set is good in general to deal with anything that comes in and using Pain Split to stay alive. The second set is the only one that can be used right now. It works similarly to Vaporeon as a WishPasser; except it has more power and can use Will O Wisp to lower the foe's Atk also.

20. Mawile-Mega @ Mawilite
Ability: Huge Power
EVs: 252 Atk / 248 HP / 8 SDef
Adamant Nature
- Play Rough
- Iron Head
- Swords Dance
- Sucker Punch

This Mawile is extremely powerful and has great coverage with its moves. It is a slow sweeper, but has priority to use its power well.

21. Medicham-Mega @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 144 Spd / 112 HP
Adamant Nature
- High Jump Kick
- Ice Punch
- Bullet Punch
- Zen Headbutt

This set allows Medicham to hit a wide variety of Pokemon hard, and can use Bullet Punch to finish off.

22. Manectric-Mega @ Manectite
Ability: Intimidate
EVs: 252 SAtk / 252 Spd / 4 SDef
Modest Nature
- Flamethrower
- Thunderbolt
- Substitute
- Hidden Power [Ice]/Hidden Power [Fighting]

Manectric at least has decent stats to make itself useful, but it lacks offensive coverage. It wall always be walled by T-tar or Garchomp though; depending on its hidden power.

23. Absol-Mega @ Absolite
Ability: Magic Bounce
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Sucker Punch
- Play Rough
- Swords Dance
- Taunt

Absol-Mega is pretty powerful and its ability is very good at preventing status from stopping its sweeping potential. Play Rough is intended to be like a Fighting move, and hurts Dark and Fighting mons which normally resist its Sucker Punch. Taunt is for things like Skarmory that try to Whirlwind it out. The 4th move is pretty filler though. Doesn't need speed when it has power and STAB priority.

24. Garchomp-Mega @ Garchompite
Ability: Sand Force
EVs: 252 Atk / 208 Spd / 48 HP
Adamant Nature
- Earthquake
- Dragon Claw
- Fire Fang
- Swords Dance

Garchomp-Mega has more power than old Garchomp and seems about as good, but really cannot sweep anymore; since in Gen IV, there are a lot more faster mons now that are good. This Pokemon doesn't seem to be very good in OU.

25. Lucario-Mega @ Lucarionite
Ability: Adaptability
EVs: 252 SAtk / 252 Spd / 4 SDef
Timid Nature
- Nasty Plot
- Vacuum Wave
- Flash Cannon
- Aura Sphere

OR

Lucario-Mega @ Lucarionite
Ability: Adaptability
EVs: 252 Atk / 232 Spd / 24 HP
Adamant Nature
- Bullet Punch
- Swords Dance
- Close Combat
- Hidden Power [Ice]

These sets are both about as good in theory. I haven't tested either yet, so I can't recommend one over the other. I just think the special one might be better since it doesn't have to worry about Intimidate, or HP Ice having lower power against Gliscor and other things like Garchomp. Also, Fighting seems to be a better priority move in general. With Flash Cannon Adaptability, Lucario does not need HP Ice, since Gliscor will only be switching in after one Nasty Plot or after being hit by Flash Cannon. Lucario in Gen VI now outspeeds both Garchomp and Gliscor, so it seems a lot better respectively than in last generation. But I won't know until I test it. The physical one has Adamant, since it doesn't need to out-speed things like Gengar if it has Bullet Punch, and Hidden Power Ice does more damage to Gliscor than Flash Cannon Adaptability STAB. Btw, Aggron and Banette are probably not worth using as Mega Evo's.

23. Abomasnow-Mega @ Abomasite
Ability: Snow Warning
EVs: 248 HP / 252 SDef / 8 SAtk
Sassy Nature
- Blizzard
- Protect
- Wood Hammer
- Leech Seed

This set allows it to have offensive coverage versus both defensive and specially-defensive tanks. It also stays alive with a lot of bulk and Leech Seed. But this Mega form is barely better than old Abomasnow stats-wise. But it lacks leftovers, so I think the original Abomasnow is probably better overall; but still UU as of last generation.

25. Tyrantrum @ Choice Scarf
Ability: Rock Head*
EVs: 252 Atk / 252 Spd
Adamant Nature
- Head Smash
- Dragon Claw
- Earthquake
- Fire Fang

OR

Tyrantrum @ Focus Sash
Ability: Rock Head*
EVs: 252 Atk / 252 Spd / 4 SDef
Jolly Nature
- Stealth Rock
- Fire Fang
- Head Smash
- Dragon Tail

OR

Tyrantrum @ Life Orb
Ability: Rock Head*
EVs: 252 Atk / 252 Spd / 4 SDef
Adamant Nature
- Head Smash
- Dragon Claw
- Dragon Dance
- Fire Fang

The first set has a wide coverage with its many different moves. Jolly also could be used for that one. The second set is a great lead, fire fang is for Forretress and Ferrothorn, etc. Dragon Tail + SR works well. Lastly, the third set can sweep with Dragon Dance and coverage; and is very unexpected. Most of them are either leads with SR or use Tough Claws with Fangs, or use Scarf. 

26. Mandibuzz (F) @ Leftovers
Ability: Big Pecks
EVs: 248 HP / 8 SDef / 252 Def
Impish Nature
- Defog
- Roost
- Knock Off
- Whirlwind

Defog is a really good move; it removes all entry hazards and has other added effects. Knock Off increased in power to 65 before STAB; so it can be used as an attacking and phazing move. Whirlwind helps bring in new Pokemon to beat them boosting their stats and helps with Knock Off spam. Roost keeps it alive.

27. Aegislash @ Leftovers
Ability: Stance Change
EVs: 252 Atk / 8 SDef / 248 HP
Adamant Nature
- Sacred Sword
- Swords Dance
- Shadow Sneak
- King's Shield

This set allows it to take advantage of Stance Change with King's Shield. Sacred Sword has great coverage with Shadow Sneak. Swords Dance allows it to sweep.

28. Heliolisk (M) @ Assault Vest
Ability: Dry Skin
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Volt Switch
- Thunderbolt
- Hidden Power [Ice]
- Focus Blast

I thought this guy may not be usable, but it makes a hell of a good Rotom-W counter, and one of the only guys with move like U-turn or Volt Switch; that is powerful enough for it to work. Unfortunately HP's got nerfed to 60 power and Tbolt to 90, but it still is good enough. It has decent coverage. 

29. Krookodile (M) @ Expert Belt
Ability: Intimidate
EVs: 32 HP / 252 Atk / 4 Def / 4 SDef / 216 Spd
Jolly Nature
IVs: 30 Atk / 30 Def
- Earthquake
- Smack Down
- Fire Fang
- Bulk Up

Krookodile can be used over Landorus as a replacement, since Landorus is not allowed yet. This set should be able to beat Gliscor that lack Toxic with Bulk Up, Smack Down, and EQ. It has good coverage with all of its moves, and Fire Fang allows it to hit things hard like Ferrothorn; that normally wall it hard. Life Orb would make it die too quickly, so I gave it Expert Belt instead. Overall this mon seems pretty low mediocre after testing it awhile. I would recommend using Gliscor instead; as Smack Down seems to only work effectively with Landorus.

30. Scolipede @ Coba Berry/Ganlon Berry
Ability: Speed Boost
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Swords Dance
- Substitute
- Baton Pass
- Megahorn

Not sure if this is the best set for it, but the focus is on Scolipede Baton Passing, since it sucks at sweeping even with Speed Boost. If you want a Speed Boost mon, try Blaziken-Mega, Yanmega, etc. But it can Baton Pass some good stat boosts to something like Garchomp-Mega that can really take advantage of it; and is not weak to Flying with high Atk and is not weak to Mach Punch/Vacuum Wave or Aqua Jet. Gale Wings Talonflame gets super old versus this dude though. That is why I recommend Coba Berry. The Ganlon Berry is because it generally has enough Atk for killing things with Megahorn or when it baton passes to a powerful mon; it protects versus priority moves. Almost all the priority moves are physical: Gale Wings BB/Acrobatics, Mach Punch, Extremespeed, Quick Attack, Bullet Punch, Aqua Jet, Sucker Punch, Ice Shard, Water Shuriken, etc (if any left). Vacuum Wave is the only special priority move that I can think of.

31. Clefable @ Leftovers
Ability: Magic Guard
EVs: 248 HP / 140 Def / 108 SDef / 12 Spd
Calm Nature
- Wish
- Protect
- Moonblast
- Encore

The reason why I chose Clefable is because it beats Trevenant; which is really annoying in OU singles. I needed something immune to Leech Seed, and something that isn't weak to Ghost or Grass attacks either. 

32. Diggersby @ Choice Scarf
Ability: Huge Power
EVs: 252 Spd / 252 Atk / 4 SDef
Adamant Nature
- Earthquake
- Return
- Stone Edge
- U-turn

OR

Diggersby @ Life Orb
Ability: Pickup
EVs: 252 Atk / 36 Spd / 216 HP / 4 SDef
Adamant Nature
- Earthquake
- Return
- Agility
- Stone Edge

The first set is good overall for doing a lot of damage as a Scarfer. It is used as a hit and run Pokemon, and a revenge killer; maybe a sweeper near the end. The second set is better-made for sweeping though; since it has even more speed to sweep and has the power with Life Orb. It also is not locked into one move at a time.




Monday, December 19, 2011

OU Counters List and Basic Tips

*Asterisks mean pokemon I recommend avoiding to use, even though there are some exceptions, but all of them will be listed in the OU Tips section, All Counters are assuming no entry hazards are in place*

OU Counters List:

Blissey*: Breloom Conkeldurr Deoxys-D Espeon Gengar Haxorus Heatran Infernape Jirachi Lucario Mamoswine (CB) Metagross Mienshao Reuniclus Scrafty Skarmory Tentacruel Terrakion Toxicroak Tyranitar Virizion Xatu

Breloom (Non-BU)*: Celebi Espeon Gliscor Latias Venusaur Xatu (No SE)
After spored ally: Bronzong Deoxys-D Dragonite (No SE) Gyarados Latios Mew Reuniclus Salamence Skarmory Tornadus (Lacking SE)

Celebi: Deoxys-D (Non-sweeper) Dragonite (Hurricane) Hydreigon Latias Skarmory (In Rain) Tornadus Volcarona (w/ some Sp D Assuming no SR or Scarf Volcarona)

Cloyster (non-LO): Bronzong (Max Sp Atk Psychic) Empoleon Conkeldurr (w/ Max HP and some Def EVs) Sashed Pokemon that OHKO Jirachi (w/Tbolt) Lucario (w/Vacuum Wave) Magnezone Scarf Pokemon that survives any of its attacks then OHKOs Politoed (Max HP, HP Grass) Reuniclus Rotom-W Scizor (Choice Band) Starmie Vaporeon

Conkeldurr: Celebi Deoxys-D (w/o Payback) Dragonite (Hurricane) Espeon Gengar (Only if they don't use Payback and Stone Edge) Gliscor Gyarados Jellicent Jirachi (w/ Specs/Band) Latias (w/ Max Sp Atk Psychic) Latios Metagross Mew Reuniclus Salamence (w/ Dmeteor) Slowbro Slowking Starmie (w/ LO/Specs) Tentacruel (Unless EQ) Tornadus (w/o SE) Venusaur

Dragonite (Pure Physical)*: Bronzong (In Rain/Heatproof assuming Dnite lacks EQ) Celebi (Max HP Max Def and out-speeds Dnite with HP Ice) Cloyster Gliscor (Counters non-CB Dnite) Gyarados Heatran (Assuming no EQ) Jirachi (Only in Rain assuming no EQ)  Magnezone (w/ HP Ice assuming Dnite lacks EQ in Rain) Mamoswine (Faster, Dnite lacking max HP) Metagross (In Rain assuming Dnite lacks EQ) Skarmory (In Rain) Terrakion (w/ Max HP and some Def) Tyranitar (No Band/EQ) Vaporeon (When Multiscale is broken)

Dragonite (Mixed/Pure Special): Blissey (If no BB) Bronzong Dragonite (If opposing Dnite lacks a Dragon move) Hydreigon (If Dnite lacks a Dragon move, Specs) Jirachi Latias (CM, Dnite w/o a Dragon move) Salamence (If Dnite lacks a Dragon move, Specs) Tyranitar (If no BB/Surf in Rain)

Ferrothorn: Breloom Conkeldurr Dragonite (w/ FT)  Forretress Heatran Hydreigon Infernape Lucario Magnezone Ninetales Reuniclus Salamence (w/ FB) Scizor (w/ Superpower) Scrafty Tentacruel Toxicroak Venusaur (w/ HP Fire) Virizion (Choice Band w/ Slow/Max HP) Volcarona  Xatu

Forretress*: Breloom Dragonite (w/ FT) Espeon Heatran Hydreigon Infernape Magneton Magnezone Ninetales Politoed (Specs HP) Salamence Starmie Tentacruel Venusaur Volcarona Xatu

Gengar: Bronzong Blissey (W/ Two offensive moves w/ SP Atk EVs) Dragonite (LO/Specs Hurricane) Gastrodon Jirachi Metagross Scizor Skarmory (Counters only the non-Tbolt Gengar) Swampert Tornadus (Specs, w/o Tbolt) Vaporeon (Counters only the non-Tbolt Gengar)

Gliscor: Bronzong (w/ HP Ice) Cloyster Gastrodon Gengar Gyarados Hydreigon Jellicent (only counters non-SD Gliscor unless it carries Hydro Pump) Latios Mamoswine Mew Politoed (If Scarf/Max HP w/ Def EVs) Rotom-W Salamence (If no SR up) Skarmory Starmie Swampert Vaporeon Venusaur (w/ HP Ice)

Gyarados: Celebi (Assuming no Bounce w/ Leaf Storm) Conkeldurr (Assuming no Bounce) Dragonite (w/ Thunder & faster) Gastrodon Gyarados (Max HP and Def Impish w/ SE) Hydreigon (w/ Specs Dmeteor) Latios (Specs w/ some HP) Metagross (w/ Tpunch) Politoed (w/HP Electric) Porygon-2 Rotom-W Starmie Tornadus (Specs) Weezing Vaporeon (w/ HP Electric)

Haxorus: Bronzong Cloyster (w/ Max HP) Ferrothorn Forretress Skarmory

Heatran*: Gastrodon (Assuming no HP grass) Gyarados (Assuming no HP electric) Haxorus (Non-HP Ice) Hydreigon (Specs Focus Blast or Heatran w/o HP Ice) Jellicent Landorus (Assuming no Air Balloon or HP Ice) Latias (Assuming no Toxic) Politoed Rotom-W Starmie Swampert (Assuming no HP Grass) Tentacruel (Only if max HP and faster) Tornadus (Specs)

Hydreigon: Chansey (Assuming no SR) Gastrodon (Assuming Leftovers and no Entry Hazards) Tentacruel (w/ Max sp D HP Calm) Vaporeon (Assuming Max HP and some Sp D EVs) A Focus Sashed Mon that out-speeds and OHKOs (Assuming no SR)

Infernape (Without LO): Cresselia Deoxys-D Dragonite (Assuming no HP Ice or SE) Gyarados (Assuming no HP Electric/Focus Sash) Jellicent (w/ Max HP and some Sp D) Salamence (Assuming no HP Ice) Starmie Tentacruel Tornadus (w/o SE) Vaporeon

Jirachi: Dragonite (Assuming no Ice Punch) Gastrodon Gliscor (Assuming no Ice Punch) Gyarados (Assuming no Tbolt w/ EQ or Resttalk) Heatran Hydreigon (If faster w/ Specs) Landorus (Assuming no Ice Punch in SS) Metagross (w/ EQ) Ninetales Rotom-W (Counters Physical Jirachi) Scizor (Assuming no Fire Punch) Skarmory (Assuming no Tbolt) Swampert Vaporeon (Assuming no Tbolt) Volcarona

Landorus: Bronzong Gastrodon (In non-sand) Gengar (Scarf w/ HP Ice) Gyarados (w/ Max HP and some Def in non-sand) Jellicent Latios (If no Sand is up) Mamoswine Rotom-W Skarmory Starmie (w/ Scarf) Vaporeon (If Max HP and Def EVs Bold) Venusaur (Assuming HP Ice and Faster) Virizion

Latias*: Blissey (Assuming they lack Substitute) Bronzong Chansey (Assuming they lack Substitute) Jirachi (That can 2hko) Mamoswine (If some HP EVs) Metagross Scrafty Tyranitar

Latios*:  Blissey (If no Psyshock) Bronzong (Assuming Latios lacks HP Fire or Bronzong has Heatproof) Chansey (If no Psyshock) Heatran (Only in Sun) Jirachi (Assuming no HP Fire) Metagross (Assuming Latios lacks HP Fire) Skarmory Tyranitar A Focus Sashed Mon that out-speeds and OHKOs (Assuming no SR)

Lucario: Celebi (Specs) Conkeldurr Gyarados Haxorus Heracross (w/ Scarf and Max HP) Hippowdon (Walls only the Physical Set) Metagross (w/ EQ and Max HP and a lot of Def EVs) Salamence (w/ Max HP, Faster, and a lot of Def EVs/Yache Max HP Salamence) Swampert (Only if Scarf) Toxicroak (w/ Black Sludge Max HP and Drain Punch/Cross Chop) Virizion (w/ Max HP and Max Def EVs) Volcarona (w/ Max HP and some Def EVs)

Magnezone: Blissey Breloom (Max HP and Faster) Celebi Deoxys-D (No Specs) Dragonite (If no Balloon) Gastrodon (Assuming no HP Grass) Gliscor (Assuming no HP Ice) Haxorus (Assuming no Balloon or Specs HP Ice) Heatran Hydreigon Landorus (Assuming no HP Ice} Latias (Only w/ CM and Roost) Latios (Only w/ CM and Roost) Mamoswine (No FC & faster) Ninetales (w/ HP EVs) Scrafty (Only w/ Max HP w/ some Sp D and HJK) Swampert (Assuming no HP grass) Tyranitar (w/ Max HP and some Sp D/out-speeding Magnezone w/o Balloon with EQ) Virizion (HP Evs or Life Orb Focus Blast/CC) Volcarona

Mamoswine:  Bronzong Cloyster (Max HP if no SE, LO, or Band) Deoxys-D (No Band) Ferrothorn (Max D & HP) Gyarados (If no SE, Def & HP EVs for Band/LO Mamoswine) Lucario (w/ Air Balloon & faster) Ninetales (w/ Balloon Max HP Max Spe, no SE) Politoed (w/ Scarf assuming Mamoswine lacks Scarf) Reuniclus (w/ some Sp Atk, no LO/Band Mamoswine) Rotom-W (Timid/Scarf if SE) Scizor (CB) Starmie (Scarf, no Scarf if non-Scarf Mamoswine) Swampert (Max HP, Max Def, no Band/LO Mamoswine)

Metagross: Bronzong Cloyster (Only counters non-Band Metagross) Forretress Ferrothorn Gastrodon Gyarados (Assuming no Band or Tpunch) Heatran (Balloon and faster than Metagross) Jellicent (Only if Metagross is non-banded)

Mew*:  Dragonite (Specs w/o IB) Heatran (Specs, no AS) Hydreigon (No AS) Latios (Specs/LO) Magnezone (Specs, no AS) Politoed (Specs) Volcarona Xatu

Mienshao: Gengar (Counters Non-Scarf Mienshao) ) Jellicent Latias Latios Reuniclus Starmie Tentacruel Tornadus (No SE) Venusaur

Ninetales: Blissey Chansey Dragonite (Assuming no HP Ice) Gastrodon (Assuming no HP Grass) Gyarados (Assuming no HP Electric) Haxorus (If Faster or Ninetales lacks HP Ice) Heatran (Unless a super affective HP) Hydreigon (Only if Specs Dmeteor if Ninetales lacks LO) Jellicent (Only w/ max HP and some Sp D) Latias Latios Politoed (Only if Max HP and a lot of Sp D) Salamence (Assuming no HP Ice)

Politoed: Blissey Celebi Chansey Gastrodon (Assuming no HP Grass) Gyarados (Counters non-Specs Toed) Haxorus (Choice Band Outrage if faster) Hydreigon (Specs Dmeteor if Faster) Jellicent (Beats non-Specs Toed, beats Specs Toed w/ Max HP Max Sp D) Rotom-W Starmie (Only if Toed lacks HP Grass) Tentacruel (No Specs Psychic) Toxicroak (Counters all non-Specs Toed) Vaporeon (Unless Specs HP Grass) Venusaur (Only with Max HP and some Sp D/Scarf) Virizion

Reuniclus:  Dragonite (CB Outrage) Haxorus (CB Outrage) Jirachi (Band Iron Head/CM Psyshock) Metagross (Band MM) Scizor Volcarona

Rotom-W: Blissey Breloom (Assuming no HP Ice) Celebi Chansey Ferrothorn Gastrodon (Assuming no HP Grass) Haxorus Hydreigon Jirachi (Assuming no Specs, w/ Wish Protect) Latias (CM Roost) Latios (LO/Specs Dmeteor) Salamence (Assuming no HP Ice w/ LO/Specs/Band Dmeteor/Outrage) Venusaur Virizion

Salamence: Bronzong (If Mence lacks a Fire move) Heatran (If Mence lacks EQ) A Focus Sashed Mon that out-speeds and OHKOs (Assuming no SR)

Scizor: Dragonite Gliscor Gyarados (Roar/Bulky DD) Heatran (If Scizor lacks Superpower) Jellicent Jirachi (w/ Fire Punch) Ninetales Politoed (If Specs HP and faster) Salamence (w/ a Fire attack) Skarmory (Counters the Non-Swords dance Superpower Scizor) Volcarona

Scrafty: Breloom (w/ Max HP) Conkeldurr (Max hp w/ some Def) Dragonite (w/ Hurricane) Gyarados (Counters non-Bulk Up Scrafty) Ninetales (w/ Max HP and Specs Overheat) Terrakion (w/ Focus Sash) Tornadus Toxicroak Virizion (Virizion counters non-Jolly Scrafty @ Life OrbTrait: JustifiedEVs: 168 HP / 172 SAtk / 168 SpdJolly Nature +Spd, -SAtk - Close Combat) Volcarona (Timid LO in Sun w/ FB)

Skarmory: Espeon Heatran Infernape Magnezone Ninetales Forretress Tentacruel Volcarona Xatu

Starmie: Blissey (Only w/ CM) Celebi (Only counters Leftovers Starmie) Ferrothorn Gastrodon (W/ Max HP and some Sp D) Jirachi (w/ Max HP and some Sp D w/ WishProtect/Specs Thunder) Magnezone (Max HP only counters Leftovers Starmie) Metagross (Only counters Leftovers Starmie with Max HP and Band Tpunch) Reuniclus (Only counters Leftovers Starmie w/ Max HP) Rotom-W (Max HP w/ some Sp D or Scarf without bulk) Scrafty (Only counters Timid non-Specs Starmie, or Modest with max HP, and some Sp D) Tyranitar (Counters non-Hydro Pump Starmie w/ Scarf/Max HP and max Sp D)

Swampert: Breloom (Max HP assuming Swampert does not have Specs/Band) Celebi Cloyster (Assuming Swampert Lacks Hydro Pump) Ferrothorn Gastrodon (Only if Max HP and some Def EVs assuming Swampert Lacks Band) Gyarados Haxorus (Choice Band Outrage assuming non-Specs Swampert) Hydreigon (Modest w/ Specs Dmeteor) Jellicent (If Swampert lacks Band) Latias (w/ CM Roost) Latios (Modest Specs Dmeteor) Mew Politoed (Faster with Specs) Reuniclus (If Swampert lacks Band) Rotom-W (w/ HP Grass) Vaporeon (Counters non-Band Swampert) Venusaur Virizion

Tentacruel: Breloom (Only if Tentacruel lacks Ice Beam) Celebi (Counters non-Sludge Bomb Tentacruel with a stat-boosting move) Dragonite (w/o IB) Espeon (Unless in Rain) Gastrodon Gyarados Haxorus (If Tentacruel isn't Timid) Latias Latios (w/ Specs Psychic) Magnezone Mamoswine (If faster) Mew Reuniclus Scrafty (Max HP outside of Rain) Starmie Toxicroak Venusaur (Counters non-offensive Tentacruel) Virizion (Counters non-offensive Tentacruel)

Terrakion: Gliscor

Tornadus:  Blissey Bronzong Chansey (Evolite) Dragonite (w/o Specs) Jirachi Rotom-w (Scarf if Tornadus lacks Scarf)

Toxicroak: Bronzong (Max HP and Max D Relaxed) Celebi (w/ Psychic) Deoxys-D Dragonite (Faster with LO/Band Outrage/EQ/Hurricane) Gastrodon (Max HP Max D Relaxed counters unless Bulk Up, in which case Earth Power is necessary) Gengar Gyarados Jirachi (Unless Focus Punch SP LO Croak) Metagross (Max Hp w/ Zen Headbutt counters every Croak) Mew Reuniclus Salamence (w/ Yache Berry) Swampert (Max HP, max Def EQ/EP) Venusaur (Counters only in Sun w/ HP Fire and SP) Volcarona (Counters in Sun)

Tyranitar: Breloom (Only if Max HP) Bronzong (Beats non-EQ Tar w/ Heatproof, Beats non-Fire attacking Tyranitar w/ Levitate) Conkeldurr Dragonite (w/ BB) Gastrodon (Counters non-Band Tyranitar) Gliscor (Bulky one counters Band Tyranitar, but not an Ice move) Jirachi (w/ Band Iron Head and Max HP with Def EVs) Landorus (Assuming no Ice move from Tyranitar) Mamoswine (Faster w/ LO/Band) Metagross (Faster with Band/LO) Mienshao (w/ Max HP) Politoed (If Max HP, Faster, and some Def Evs w/ Hydro Pump) Scizor (Faster, in Rain, w/ LO/CB) Scrafty (If no Superpower) Swampert (Only if Faster w/ Band) Toxicroak (If no EQ) Virizion

Venusaur*: Deoxys-D (No Sun) Dragonite Espeon (Counters outside of Sun) Haxorus Heatran Hydreigon Infernape (If no EQ or Sun up) Jirachi (In non-Sun) Latias (w/ Max HP, has Psychic) Latios (Unless Sun is up and Venusaur has Sludge Bomb) Ninetales (Unless EQ) Salamence Volcarona (If no Sun)

Virizion: Bronzong (w/ ZH) Celebi (w/ Psychic and Max Sp D Calm Max HP) Deoxys-D (Physical) Dragonite (Scarf Hurricane) Gengar Gyarados (w/ Bounce) Infernape (w/ just a little HP and Scarf) Jirachi (Max HP and a lot of Sp D if facing Special Virizion and a lot of D if Physical one) Latias Latios Mew (Counters the Physical one) Skarmory (Counters the Physical one) Tornadus Volcarona (Counters the Special one)

Volcarona*: Dragonite (CB Outrage/Specs Hurricane) Gyarados Heatran (Counters non-Morning Sun, or Takes on Morning Sun w/ Opposing weather) Infernape (w/ Stone Edge) Landorus (w/ Scarf Stone Edge) Ninetales (Specs) Politoed (Scarf/Max HP w/ some Sp D) Rotom-W (Max HP and Max Sp D w/ Specs) Salamence (w/ Band/LO Outrage Or Stone Edge) Swampert (Max HP w/ some Sp D Evs w/ Specs Hydro Pump/Stone Edge/Waterfall) Tentacruel Terrakion (Assuming Volcarona lacks Psychic)

OU Offensive Counter List

Blissey*: Dragonite (Special) Gengar (w/ two offensive moves w/ Sp Atk EVs) Latias (w/o sub') Latios (w/o sub'/Specs Psyshock) Magnezone Ninetales Politoed Rotom-W Starmie (w/ CM)

Breloom* (Unless BU): Blissey Ferrothorn Forretress Scrafty Swampert Tentacruel Tyranitar

Bronzong: Breloom (After spored ally) Cloyster (Max Sp Atk Psychic) Dragonite Gengar Gliscor Landorus Metagross Toxicroak Tyranitar Virizion (w/ ZH)

Celebi: Breloom Conkeldurr (w/ Psychic or Conk' lacks Payback) Lucario (w/ Specs HP Fire) Politoed Rotom-W Swampert Tentacruel Toxicroak (w/ Psychic) Virizion (Physical w/ Psychic)

Cloyster:  Gliscor Haxorus Dragonite (Physical) Metagross (non-band) Swampert

Conkeldurr: Cloyster (w/ max HP $ Some D EVs) Ferrothorn Lucario Scrafty Tyranitar Blissey

Deoxys-D: Blissey Breloom (After spored ally) Celebi (Non-sweeper) Conkeldurr (w/o Payback) Infernape Magnezone (Non-Specs) Mamoswine (Non-CB) Toxicroak Venusaur (No Sun) Virizion (Physical)

Dragonite (Pure Physical)*: Infernape (non-HP Ice) Dragonite (Bulky w/ Roost) Magnezone (If no Air Balloon) Ninetales Reuniclus (CB) Virizion (Scarf Hurricane) Volcarona (CB Outrage) Toxicroak *Faster w/ LO/Band Outrage/EQ) Venusaur Scizor

Dragonite (Mixed/Pure Special):  Breloom (After spored ally) Celebi Conkeldurr Ferrothorn Forretress Gengar Gyarados (If faster) Infernape (No HP Ice/SE) Mew (w/o IB) Ninetales (w/o HP Ice) Scizor (w/ FT) Scrafty Tentacruel (w/o IB) Tornadus (w/o Specs) Toxicroak (If faster) Tyranitar (w/ BB) Venusaur Volcarona

Espeon:  Blissey Breloom Conkeldurr Forretress Skarmory Tentacruel Venusaur (No sun)

Ferrothorn: Haxorus Metagross Rotom-W Starmie Swampert

Forretress: Haxorus Metagross Skarmory

Gastrodon: Gengar Gliscor Heatran (w/o HP Grass) Jirachi Landorus (w/o Sand, Max HP Max D)  Magnezone (No HP Grass) Metagross Rotom-w (w/o HP Grass) Toxicroak (Max HP, Max D EQ/EP)

Gengar: Blissey Gliscor Landorus (Scarf w/ HP Ice) Mienshao Toxicroak

Gliscor: Breloom Conkeldurr Dragonite (Physical w/o CB) Jirachi (w/o IP) Magnezone (w/o HP Ice) Scizor Terrakion Tyranitar (w/o IB)

Gyarados: Breloom (After spored ally) Dragonite (Physical) Gliscor Heatran Infernape (w/o Tpunch) Jirachi (w/o Thunder) Landorus (Non-Sand) Lucario Metagross Ninetales Politoed (Non-Specs) Scizor Scrafty (Non-BU) Swampert Tentacruel Toxicroak Virizion Volcarona

Haxorus: Blissey Heatran Lucario Magnezone (If no Air Balloon/HP Ice) Ninetales (If faster or tales lacks HP Ice) Politoed (If faster) Reuniclus (CB) Rotom-W Swampert (CB) Tentacruel Venusaur

Heatran*: Blissey Dragonite (If no EQ) Ferrothorn Forretress Jirachi Latios (In Sun) Magnezone Metagross (Balloon if faster) Salamence (w/o EQ) Scizor (No Band SP) Skarmory Venusaur Volcarona

Hydreigon: Celebi Ferrothorn Forretress Gliscor Gyarados Heatran Jirachi Magnezone Ninetales Politoed (If faster) Rotom-W Swampert Venusaur


Infernape: Blissey Ferrothorn Forretress Skarmory Venusaur Virizion (A little HP EVs w/ Scarf) Volcarona (w/ SE)

Jirachi: Blissey Cloyster (w/ Thunder) Conkeldurr (w/ Specs/Band) Dragonite (In Rain lacking EQ) Gengar Latias (That can 2hko) Latios (No HP Fire) Reuniclus (Band IH/CM Psyshock) Rotom-W (Specs w/ WishProtect) Scizor (w/ FP) Starmie (w/ Max HP and some Sp D w/ WishProtect/Specs Thunder) Toxicroak (Unless FP SP LO Croak) Tyranitar (w/ Band IH & Max HP w/ D EVs) Venusaur (In non-Sun) Virizion (Max HP & some D if Phys, Some Sp D if Sp.)


Landorus: Heatran (No Air Balloon) Jirachi (No IP in SS) Magnezone (w/o HP Ice) Tyranitar (w/o IB) Volcarona (w/ Scarf in non-Sun)

Latias*: Breloom Celebi Conkeldurr (w/ Max Sp Atk Psychic Heatran (w/o Toxic) Magnezone (CM + Roost) Mienshao Ninetales Rotom-w (CM + Roost) Swampert (CM + Roost) Tentacruel Venusaur Virizion

Latios*: Breloom (After spored ally) Conkeldurr Gliscor Gyarados (w/ Specs) Landorus (In non-Sand) Magnezone (CM + Roost) Mienshao Ninetales Rotom-w Swampert (Specs Modest Dmeteor) Tentacruel Venusaur Virizion

Lucario: Blissey Cloyster (w/ VW) Ferrothorn

Magnezone: Cloyster Dragonite (w/o EQ & HP Ice in Rain) Ferrothorn Forretress Skarmory Starmie (Leftovers Starmie, Max HP) Tentacruel

Mamoswine: Blissey (w/ Band) Dragonite (Faster, Dragonite lacking max HP) Gliscor Landorus Latias (If some HP EVs) Magnezone (No FC & faster) Tentacruel (If faster) Tyranitar (Faster w/ LO or Band)

Metagross: Blissey Conkeldurr Dragonite (In Rain lacking EQ) Gengar Gyarados (w/ Tpunch) Jirachi (w/ EQ) Latias Latios (No HP Fire) Lucario (Max P & D EVs) Reuniclus (Band) Starmie (Leftovers Starmie, Band Tpunch) Toxicroak (ZH) Tyranitar (Faster w/ Band/LO)

Mew:  Breloom (After spored ally) Conkeldurr Gliscor Swampert Tentacruel Toxicroak Virizion (Counters the Physical one)

Mienshao: Blissey Tyranitar (Max HP shao)

Ninetales: Ferrothorn Forretress Jirachi magnezone Scizor Scrafty (Max HP & Specs  OH) Skarmory Venusaur Volcarona (Specs)


Politoed: Cloyster (Max HP, HP Grass) Forretress Gliscor (If Scarf max HP w/ D EVs) Gyarados (w/ HP Electric) Heatran Ninetales (Only if Max HP & a lot of Sp D) Scizor (Specs HP & faster) Swampert Tyranitar (If max HP, faster w/ D EVs & HP) Volcarona (Scarf max HP w/ some Sp D)

Reuniclus: Blissey Breloom (After spored ally) Cloyster Conkeldurr Ferrothorn Mienshao Starmie Swampert (No Band) Tentacruel Toxicroak

Rotom-w: Cloyster Gliscor (w/o Acrobatics) Gyarados Heatran Jirachi Landorus Politoed Starmie Swampert (w/ HP Grass) Volcarona

Salamence: Breloom (After spored ally) Conkeldurr (w/ Dmeteor) Ferrothorn Forretress Gliscor  (w/ Dmeteor)  Infernape (w/o HP Ice) Ninetales (w/o HP Ice) Rotom-w (w/o HP Ice w/LO/Specs/Band/Dmeteor/Outrage) Scizor (w/ FB) Toxicroak (Yache) Venusaur Volcarona (w/ Band /LO Outrage/SE)

Scizor: Cloyster Ferrothorn Gengar Jirachi (w/o FP) Reuniclus Terrakion (Non-CB)

Scrafty: Blissey Ferrothorn Latias Magnezone Starmie (Leftovers) Tentacruel (No Rain) Tyranitar (w/o SP)

Skarmory: Blissey Breloom (After spored ally) Celebi (In Rain or no CM/NP) Dragonite (In Rain, Physical) Gengar (Non-Tbolt) Gliscor Haxorus Jirachi (No Thunder) Landorus Latios (No Specs/HP Fire) Scizor (Non-SD, SP one) Virizion (Physical)

Starmie: Cloyster Conkeldurr (w/ Psychic) Forretress Gliscor Gyarados Heatran Infernape Landorus (w/ Scarf) Mienshao Politoed (No HP Grass) Tentacruel

Swampert: Gengar Gliscor Heatran (w/o HP Grass) Jirachi Lucario (Scarf) Magnezone (w/o HP Grass) Tentacruel Toxicroak (Max HP, Max D EQ/EP) Tyranitar (Faster w/ Band) Volcarona (Max HP w/ some Sp D EVs) 

Tentacruel*: Blissey Conkeldurr (w/o EQ) Ferrothorn Forretress Heatran (Max HP and faster) Hydreigon (Max Sp D HP Calm) Infernape Mienshao Politoed Skarmory Volcarona

Terrakion: Blissey Dragonite (Max HP & some D) Volcarona (No Psychic)

Tornadus: Breloom (After spored ally, no SE) Celebi Conkeldurr (w/o SE) Gengar (Timid Specs w/o Tbolt) Gliscor (Specs) Heatran (Specs) Infernape (w/o SE) Mienshao (No SE) Scrafty Virizion (Timid) 

Toxicroak: Blissey Ferrothorn Lucario (Max HP) Scrafty Tentacruel Tyranitar (w/o EQ)

Tyranitar: Blissey Dragonite (w/o Band Outrage/EQ w/ Max HP) Latias Latios Magnezone

Venusaur*: Breloom Conkeldurr Ferrothorn Forretress Gliscor (w/o Acrobatics, w/ HP Ice) Landorus (In Sun w/ HP Ice) Mienshao Politoed (Max HP, some Sp D Scarf) Rotom-w Swampert Tentacruel Toxicroak (In Sun)


Virizion: Blissey Ferrothorn Landorus Lucario (Max HP & Max D) Magnezone Politoed Rotom-w Scrafty (Unique EV Spread) Swampert Tentacruel Tyranitar

Volcarona*: Celebi (Some HP & Sp D) Ferrothorn Forretress Jirachi Lucario (w/ Max HP and some D) Magnezone Reuniclus Scizor Scrafty (In Sun) Skarmory Toxicroak Venusaur (No Sun) Virizion (No SE)

Xatu: Blissey Breloom Ferrothorn Forretress Mew Skarmory

*Big thanks to bobdylanrocks2 for helping me test out a few pokemon to see if they counter* 

Basic Tips:

1. Do not finish off something with Uturn/Volt Switch, this means the foe gets to switch in their guy last so they can counter you
2. Need a Stealth Rocker on every team without a Choice item on it
3. If using Spikes/TS you always need a Ghost to block Rapid Spin
4. Do not use a pokemon weak to Pursuit unless you can counter both Tar and Scizor
5. Do not use more than 4 Physical mons that get their Atk reduced by Will O Wisp
6. Do not use Fire moves without a Weather-changing ability (Besides Drizzle)
7. Do not have more than 3 weaknesses to the same Typing on a team
8. Do not use a Steel type unless it counters or can switch from Magnezone
9. Do not use a 4x weakness to Rock unless you have a Rapid Spin user on the team.

Things to Avoid 


1. Any move that recharges.
2. Relying on a speed tie to "counter" another pokemon.
3. Weight-based moves unless they do consistently high damage.
4. Two pokemon with the same exact typing. For example, Amoonguss and Venusaur on the same team.   
5. Five or more physical attackers that are vulnerable to WOW.
6. Four or more pokemon weak to the same offensive typing. For example, you have 4 Ice weak pokemon on your team. Take at least one off and you are good. 

Moves to Avoid

Accupressure
Aqua Ring
Assist
Attract
Blast Burn - Recharging moves are bad
Captivate
Confuse Ray
Electric Net
Explosion - Explosion got nerfed so it is bad now
Final Gambit
Fire Pledge
Flatter
Fling - Fling King's Rock/Razor Fang is ok, since you get the advantage against Protect
Frenzy Plant - Recharging moves are bad
Giga Impact - Recharging moves are bad
Grass Pledge
Hail
Heal Pulse
Hydro Cannon - Recharging moves are bad
Hyper Beam - Recharging moves are bad
Kinesis
Metronome
Mist
Moonlight - Often times Hail, Sandstorm, or Rain is up, and only heals 25% in those weathers.
Morning Sun - Often times Hail, Sandstorm, or Rain is up, and only heals 25% in those weathers.
Mud Sport
Rock Wrecker- Recharging moves are bad
Sleep Talk + Rest - You only attack 2/3rds of the time with Resttalk, and the 3rd turn you have to attack or the sleep counter resets
Solarbeam - Weather changes a lot so don't rely on this move
Swagger
Sweet Kiss
Sweet Scent
Synthesis - Often times Hail, Sandstorm, or Rain is up, and only heals 25% in those weathers.
Water Pledge

List of Smogon Analyses Criticisms:
  1.  Breloom with Bulk Up should have Stone Edge as an option over Seed Bomb. This would allow it to counter many Fighting resistances after it Spores one of their allies. Seed Bomb is mostly for: Perfect accuracy and counters Gliscor and Tentacruel better. My counter-argument to that is, yes SB is a good move and it makes logical sense, but it is really mainly only for two pokemon and things that resist Fighting take less from SB than they do SE. SE actually can kill many things after one BU and Stealth Rock damage versus Salamence for example. Also does neutral to Psychic types and Ghosts.
  2. Conkeldurr with Bulk Up should have BU DP MP/SE/PB SE/PB over the current set (BU DP MP SE/PB). The reason for having both Payback and Stone Edge would be to take on Sub'Disable Gengar without being completely walled. 
  3. Venusaur with the Solarbeam set(s)  should not be using Solarbeam. The Venusaur with Growth Energy Ball/Solarbeam HP Fire Sludge Bomb/Sleep Powder set should be Growth Giga Drain/Energy Ball HP Fire Sludge Bomb/Sleep Powder

Friday, September 9, 2011

JAA Basics

JAA Usable Mons

Blissey
Clefable
Dusclops
Gengar
Groudon
Heracross
Ho-oh
Kyogre
Latias w/o Soul Dew
Latios w/o Soul Dew
Ludicolo
Lugia
Metagross
Mewtwo
Rayquaza
Regice
Salamence
Shedninja
Shiftry
Snorlax
Tyranitar
Zapdos

Items

10% Type Power Boosters
Aguav Berry
Brightpowder
Choice Band
Focus Band
Iapapa Berry
King’s Rock
Lax Incense
Leftovers
Lum Berry
Mago Berry
Pinch Berries
Quick Claw
Scope Lens
Wiki Berry

VGC 26 Teambuilding Guide

I recommend every team to have: 1. A way to change the Weather so that you disrupt them and likely reduce their damage and/or accuracy.  2. ...